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Virtual Research Environments

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Virtual Research Environments

Virtual Research Environments Book
Author : Robert N. Allan
Publisher : Elsevier
Release : 2009-07-30
ISBN : 178063014X
Language : En, Es, Fr & De

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Book Description :

Virtual Research Environments examines making Information and Communication Technologies (ICT) usable by researchers working to solve “grand challenge problems in many disciplines from social science to particle physics. It is driven by research the authors have carried out to evaluate researchers’ requirements in using information services via web portals and in adapting collaborative learning tools to meet their more diverse needs, particularly in a multidisciplinary study. This is the motivation for what the authors have helped develop into the UK Virtual Research Environments (VRE) programme. They illustrate generics with specific instances of studies carried out comparing portal technologies and evaluating usability. This work, and further development of collaboration and Webbased research tools has been carried out with international collaborators, in particular using the Sakai framework and other recent Java-language based portal programming frameworks and associated standards. The book is divided into a number of chapters providing motivation, illustrations, comparisons of technology and tools, practical information about deployment and use and comments on issues and difficulties in ensuring uptake of e-Science and Grid technology by already practicing researchers. Definition of Virtual Research Environments and e-Research with analogies to Virtual Learning Environments Compilation about how e-Research is carried out with reference to work in UK and USA on portals and services for collaborative learning, shared information services and repositories and their application for multi-disciplinary research Description of Science Gateways to distributed research resources (Grid computing, data and Web 2.0 style collaboration tools) and their relevance to the grand challenges facing research requiring large teams

Towards Interoperable Research Infrastructures for Environmental and Earth Sciences

Towards Interoperable Research Infrastructures for Environmental and Earth Sciences Book
Author : Zhiming Zhao
Publisher : Springer Nature
Release : 2020-01-01
ISBN : 3030528294
Language : En, Es, Fr & De

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Book Description :

This open access book summarises the latest developments on data management in the EU H2020 ENVRIplus project, which brought together more than 20 environmental and Earth science research infrastructures into a single community. It provides readers with a systematic overview of the common challenges faced by research infrastructures and how a 'reference model guided engineering approach can be used to achieve greater interoperability among such infrastructures in the environmental and Earth sciences. The 20 contributions in this book are structured in 5 parts on the design, development, deployment, operation and use of research infrastructures. Part one provides an overview of the state of the art of research infrastructure and relevant e-Infrastructure technologies, part two discusses the reference model guided engineering approach, the third part presents the software and tools developed for common data management challenges, the fourth part demonstrates the software via several use cases, and the last part discusses the sustainability and future directions.

Handbook of Research on Teaching With Virtual Environments and AI

Handbook of Research on Teaching With Virtual Environments and AI Book
Author : Panconesi, Gianni,Guida, Maria
Publisher : IGI Global
Release : 2021-02-19
ISBN : 179987639X
Language : En, Es, Fr & De

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Book Description :

The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.

Virtual Research Environment a Complete Guide

Virtual Research Environment  a Complete Guide Book
Author : Gerardus Blokdyk
Publisher : Unknown
Release : 2018-04-04
ISBN : 9781987538960
Language : En, Es, Fr & De

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Book Description :

What about Virtual research environment Analysis of results? What are the success criteria that will indicate that Virtual research environment objectives have been met and the benefits delivered? To what extent does management recognize Virtual research environment as a tool to increase the results? How do you assess your Virtual research environment workforce capability and capacity needs, including skills, competencies, and staffing levels? What are the long-term Virtual research environment goals? This instant Virtual research environment self-assessment will make you the entrusted Virtual research environment domain specialist by revealing just what you need to know to be fluent and ready for any Virtual research environment challenge. How do I reduce the effort in the Virtual research environment work to be done to get problems solved? How can I ensure that plans of action include every Virtual research environment task and that every Virtual research environment outcome is in place? How will I save time investigating strategic and tactical options and ensuring Virtual research environment costs are low? How can I deliver tailored Virtual research environment advice instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerard Blokdyk. Blokdyk ensures all Virtual research environment essentials are covered, from every angle: the Virtual research environment self-assessment shows succinctly and clearly that what needs to be clarified to organize the required activities and processes so that Virtual research environment outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Virtual research environment practitioners. Their mastery, combined with the easy elegance of the self-assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Virtual research environment are maximized with professional results. Your purchase includes access details to the Virtual research environment self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows you exactly what to do next. Your exclusive instant access details can be found in your book.

Readings in Virtual Research Ethics

Readings in Virtual Research Ethics Book
Author : Elizabeth A. Buchanan
Publisher : IGI Global
Release : 2004-01-01
ISBN : 9781591401520
Language : En, Es, Fr & De

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Book Description :

Provides an in-depth look at the emerging field of online research and the corresponding ethical dilemmas. Issues covered include: autonomy; justice and benevolence; informed consent; privacy; ownership of data; research with minors; and respect for persons.

Environmental Software Systems Data Science in Action

Environmental Software Systems  Data Science in Action Book
Author : Ioannis N. Athanasiadis,Steven P. Frysinger,Gerald Schimak,Willem Jan Knibbe
Publisher : Springer Nature
Release : 2020-01-29
ISBN : 3030398153
Language : En, Es, Fr & De

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Book Description :

This book constitutes the refereed proceedings of the 13th IFIP WG 5.11 International Symposium on Environmental Software Systems, ISESS 2020, held in Wageningen, The Netherlands, in February 2020. The 22 full papers and 3 short papers were carefully reviewed and selected from 29 submissions. The papers cover a wide range of topics on environmental informatics, including data mining, artificial intelligence, high performance and cloud computing, visualization and smart sensing for environmental, earth, agricultural and food applications.

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments Book
Author : Yang, Harrison Hao
Publisher : IGI Global
Release : 2011-07-31
ISBN : 1609607635
Language : En, Es, Fr & De

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Book Description :

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Handbook of Virtual Environments

Handbook of Virtual Environments Book
Author : Kelly S. Hale,Kay M. Stanney
Publisher : CRC Press
Release : 2002-01-01
ISBN : 0585399107
Language : En, Es, Fr & De

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Book Description :

This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide

Information Visualisation and Virtual Environments

Information Visualisation and Virtual Environments Book
Author : Chaomei Chen
Publisher : Springer Science & Business Media
Release : 2013-11-11
ISBN : 1447136225
Language : En, Es, Fr & De

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Book Description :

Linking the two areas together, this book presents the latest research and development, so as to highlight the potential of information visualisation as an enabling technology in the design of new generations of virtual environments. This will be an invaluable source of reference for courses in information visualisation, user interface design, virtual environments, HCI, and information retrieval, as well as a useful resource for consultants and practitioners. The book contains 144 colour images of intriguing and influential works in information visualisation.

Virtual Reality and Virtual Environments

Virtual Reality and Virtual Environments Book
Author : Andrzej Grabowski
Publisher : CRC Press
Release : 2020-07-29
ISBN : 1000077292
Language : En, Es, Fr & De

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Book Description :

Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modeling and visualization is no longer uncommon in the area of ergonomics and occupational health and safety. This book explains how studies conducted in a simulated virtual world are making it possible to test new solutions for designed workstations, offering a high degree of ease for introducing modifications and eliminating risk and work-related accidents. Virtual reality techniques offer a wide range of possibilities including increasing the cognitive abilities of the elderly, adapting workstations for people with disabilities and special needs, and remote control of machines using collaborative robots. Detailed discussions include: Testing protective devices, safety systems, and the numerical reconstruction of work accidents Using computer simulation in generic virtual environments On the one hand, it is a self-study book made so by well-crafted and numerous examples. On the other hand, through a detailed analysis of the virtual reality from a point of view of work safety and ergonomics and health improvement. Ewa Grabska, Jagiellonian University, Kraków, Poland Noteworthy is the broad scope and diversity of the addressed problems, ranging from training employees using VR environments with different degrees of perceived reality; training and rehabilitation of the elderly; to designing, testing, modifying, and adapting workplaces to various needs including those of disabled workers; to simulation and investigation of the cause of accidents at a workplace. Andrzej Krawiecki, Warsaw University of Technology, Warsaw, Poland

Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design Book
Author : Woodrow Barfield,Thomas A. Furness
Publisher : Oxford University Press on Demand
Release : 1995-06
ISBN : 0195075552
Language : En, Es, Fr & De

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Book Description :

Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual reality. The research presented in this book examines the impact of the new technology of virtual reality on the field of human factors. The first editor, Barfield, is head of the Human Factor Laboratory at the University of Washington in the USA, and he has assembled contributions from experts in key laboratories around the US to discuss their basic approaches to this new field. Some of the topics discussed are computer graphics, eye tracking, tactile and kinesthetic input, interface design, and applications in medicine and aerospace.

Collaborative Virtual Environments

Collaborative Virtual Environments Book
Author : Elizabeth F. Churchill,David N. Snowdon,Alan J. Munro
Publisher : Springer Science & Business Media
Release : 2012-12-06
ISBN : 1447106857
Language : En, Es, Fr & De

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Book Description :

A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.

Immersive Environments Augmented Realities and Virtual Worlds Assessing Future Trends in Education

Immersive Environments  Augmented Realities  and Virtual Worlds  Assessing Future Trends in Education Book
Author : D’Agustino, Steven
Publisher : IGI Global
Release : 2012-12-31
ISBN : 1466627018
Language : En, Es, Fr & De

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Book Description :

Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.

Emerging Technologies in Virtual Learning Environments

Emerging Technologies in Virtual Learning Environments Book
Author : Becnel, Kim
Publisher : IGI Global
Release : 2019-06-28
ISBN : 1522579885
Language : En, Es, Fr & De

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Book Description :

The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.

Virtual Plants Modeling Plant Architecture in Changing Environments

Virtual Plants  Modeling Plant Architecture in Changing Environments Book
Author : Katrin Kahlen,Hartmut Stützel
Publisher : Frontiers Media SA
Release : 2017-02-07
ISBN : 2889450929
Language : En, Es, Fr & De

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Book Description :

Plant architecture is a major determinant of the resource use efficiency of crops. The architecture of a plant shows ontogenetic structural changes which are modified by multiple environmental factors: Plant canopies are exposed to natural fluctuations in light quantity and the dynamically changing canopy architecture induces local variations in light quality. Changing temperature conditions or water availability during growth additionally affect plant architecture and thus crop productivity, because plants have various options to adapt their architecture to the available resources. Meeting the challenge of ensuring food security we must understand the plant’s mechanisms for integrating and responding to an orchestra of environmental factors. ‘Virtual plants’ describe plant architecture in silico. Virtual plants have the potential to help us understanding the complex feedback processes between canopy architecture, multiple environmental factors and crop productivity. As a research tool, they have become increasingly popular within the last decade due to their great power of realistically visualizing the plant’s architecture. This Research Topic highlights current research carried out on modeling plant architecture in changing environments.

Design Characteristics of Virtual Learning Environments

Design Characteristics of Virtual Learning Environments Book
Author : Daniel Müller
Publisher : Springer Science & Business Media
Release : 2012-10-10
ISBN : 3658003928
Language : En, Es, Fr & De

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Book Description :

​The first objective of this study is to derive a multidimensional research framework simultaneously outlining and concretising particular aspects being relevant to and surrounding the elicitation and evaluation of VLE design characteristics. Based on this, the second objective of this study is to elicit for the first time a holistic set of well-defined, simultaneously detailed and operative VLE design characteristics systematically. In reply to a recently articulated call for research (Venkatesh & Bala, 2008), the third objective of this study is to evaluate for the first time the impact of the desired set of VLE design characteristics to be elicited on crucial behavioural determinants of users’ behavioural intention to use and actual use of a VLE in terms of the VLE success measures of this study. Such an investigation may reveal further, more detailed and operative, knowledge about design-related and behavioural drivers of users’ current VLE use/refusal.

Electronic Resources in the Virtual Learning Environment

Electronic Resources in the Virtual Learning Environment Book
Author : Jane Secker
Publisher : Elsevier
Release : 2004-10-31
ISBN : 1780630700
Language : En, Es, Fr & De

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Book Description :

This book covers the key current topic of electronic library resources and learning in the digital age. The book begins by outlining the changing ‘information environment’ in which librarians now work. It then goes on to discuss: the development of e-learning as a concept and the impact this is having on the further and higher education sector; the changing role of the librarian in supporting online learning; the technical problems associated with connecting up library systems; the copyright and licensing of electronic resources in a digital environment; and, finally the book offers tips for librarians when becoming involved in such initiatives. Examines the wealth of electronic library resources Examines the development of e-learning/online learning Considers the role of the librarian in supporting e-learning / online learning

Human Walking in Virtual Environments

Human Walking in Virtual Environments Book
Author : Frank Steinicke,Yon Visell,Jennifer Campos,Anatole Lécuyer
Publisher : Springer Science & Business Media
Release : 2013-05-15
ISBN : 1441984321
Language : En, Es, Fr & De

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Book Description :

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Cases on Virtual Reality Modeling in Healthcare

Cases on Virtual Reality Modeling in Healthcare Book
Author : Tang, Yuk Ming,Lun, Ho Ho,Chau, Ka Yin
Publisher : IGI Global
Release : 2021-12-17
ISBN : 179988791X
Language : En, Es, Fr & De

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Book Description :

Virtual reality (VR) provides immersive stereoscopic visualization of virtual environments, and the visualization effect and computer graphics are critical to enhancing the engagement of participants and achieving optimal education and training effectiveness. Constructing realistic 3D models and scenarios for a specific application of VR simulation is no easy task. There are many different tools for 3D modeling. However, many of the modeling tools are used for manufacturing and product design applications and have advanced features and functions which may not be applicable to different levels of users and various specializations. Cases on Virtual Reality Modeling in Healthcare introduces the use of Blender for VR 3D modeling, demonstrates healthcare applications, and examines potential uses in modeling, dressing, and animation in healthcare. Covering a range of topics such as cross reality, rehabilitation games, and augmented reality, this book is ideal for engineers, industry professionals, practitioners, researchers, academicians, instructors, and students.

Virtual Learning Environments Concepts Methodologies Tools and Applications

Virtual Learning Environments  Concepts  Methodologies  Tools and Applications Book
Author : Management Association, Information Resources
Publisher : IGI Global
Release : 2012-01-31
ISBN : 1466600128
Language : En, Es, Fr & De

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Book Description :

As the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning, this reference guide serves academics and practitioners alike, indexed and categorized easily for study and application.