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Understanding Virtual Reality

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Understanding Virtual Reality

Understanding Virtual Reality Book
Author : William Sherman,William R. Sherman,Alan B. Craig
Publisher : Morgan Kaufmann
Release : 2003
ISBN : 9781558603530
Language : En, Es, Fr & De

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Book Description :

Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies. * Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom. * Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems. * Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system.

Understanding Virtual Reality

Understanding Virtual Reality Book
Author : William R. Sherman,Alan B. Craig
Publisher : Morgan Kaufmann
Release : 2018-11-08
ISBN : 012801038X
Language : En, Es, Fr & De

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Book Description :

Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Understanding Augmented Reality

Understanding Augmented Reality Book
Author : Alan B. Craig
Publisher : Newnes
Release : 2013-04-26
ISBN : 0240824105
Language : En, Es, Fr & De

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Book Description :

Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today’s technology. At the same time, ample examples are provided that show what is possible with current technology. Explore the different techniques, technologies and approaches used in developing AR applications Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences Some AR examples can be experienced from within the book using downloadable software

Developing Virtual Reality Applications

Developing Virtual Reality Applications Book
Author : Alan B. Craig,William R. Sherman,Jeffrey D. Will
Publisher : Morgan Kaufmann
Release : 2009-06-02
ISBN : 9780080959085
Language : En, Es, Fr & De

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Book Description :

Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! Development techniques are cross referenced between different application areas, providing fundamental best practices!

VR on the Job Understanding Virtual and Augmented Reality Set

VR on the Job  Understanding Virtual and Augmented Reality  Set  Book
Author : Various
Publisher : Cavendish Square Publishing
Release : 2019-08-15
ISBN : 9781502647948
Language : En, Es, Fr & De

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Book Description :

This career-oriented series explores the emerging roles of virtual and augmented reality in the workplace. Examining how these technologies are used in specific fields this set offers brief overviews of existing jobs as well as what's expected for the future. Students will learn about programming and resources that can help them further cultivate skills necessary for jobs in the field, including hobbies and educational opportunities that will strengthen their knowledge. Additionally, this set presents readers with the chance to weigh the cultural, social, and economic implications of these technologies and the ever-evolving influence of virtual and augmented reality in different fields. Features include: Sidebars that further explore the impact of virtual and augmented reality and suggest ways of further involvement and engagement for students. Color photographs that engage readers and further explain the accompanying text. Students will understand the positive and negative social, cultural, and economic impacts of virtual and enhanced reality, in alignment with CSTA Computer Science Standards.

New Developments in Computer Technology

New Developments in Computer Technology Book
Author : United States,United States. Congress. Senate. Committee on Commerce, Science, and Transportation. Subcommittee on Science, Technology, and Space
Publisher : Unknown
Release : 1992
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Download New Developments in Computer Technology book written by United States,United States. Congress. Senate. Committee on Commerce, Science, and Transportation. Subcommittee on Science, Technology, and Space, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Understanding Virtual Universities

Understanding Virtual Universities Book
Author : Roy Rada
Publisher : Intellect Books
Release : 2001
ISBN : 1841500526
Language : En, Es, Fr & De

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Book Description :

"The purpose of this book is to help academics from all disciplines take full advantage of IT. Anticipating a future in which distance learning and virtual reality tutoring systems play a central role in university teaching, Roy Rada provides guidelines for making best use of such technological opportunities." "The chapters cover: distance learning for individual students; groups in classrooms - focusing on interactive technology; the university as a whole; and emerging market forces in Higher Education and training for industry. Unlike competing books that focus on specific aspects of the subject, Understanding Virtual Universities combines managerial, social and technical issues, to provide a comprehensive approach to Information Technology for Higher Education."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Immersive Learning

Immersive Learning Book
Author : Craig Frehlich
Publisher : Rowman & Littlefield Publishers
Release : 2020-10-01
ISBN : 1475857950
Language : En, Es, Fr & De

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Book Description :

Most people want to reach their maximum potential; and the use of tools are no different. Some say power is influence. If this is true, then virtual reality has “superpowers” because of its ability to make the unreal viscerally real, engaging and immersive. Thanks to these powers VR can influence and affect education in ways that no technology tool has in the past. This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.

Virtual Reality in the Assessment Understanding and Treatment of Mental Health Disorders

Virtual Reality in the Assessment  Understanding and Treatment of Mental Health Disorders Book
Author : Giuseppe Riva,Silvia Serino
Publisher : MDPI
Release : 2021-01-06
ISBN : 3039437755
Language : En, Es, Fr & De

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Book Description :

In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.

Virtual Reality Therapy

Virtual Reality Therapy Book
Author : Max M. North,Sarah M. North,Joseph R. Coble
Publisher : I P I Press
Release : 1996
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Download Virtual Reality Therapy book written by Max M. North,Sarah M. North,Joseph R. Coble, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Understanding Virtual Design Studios

Understanding Virtual Design Studios Book
Author : Mary L. Maher,Simeon J. Simoff,Anna Cicognani
Publisher : Springer Science & Business Media
Release : 2012-12-06
ISBN : 1447107292
Language : En, Es, Fr & De

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Book Description :

This volume examines the issues involved in setting up and running a virtual design studio. It presents an interdisciplinary framework for organizing, running, and improving virtual design studios. Technological issues are presented in a practical context, showing how to realize each aspect of the studio. The authors also assess potential benefits, such as improved creativity and collaboration, and other areas in which our understanding needs to be furthered. Relevant software will be available on the authors website.

Virtual Reality and the Built Environment

Virtual Reality and the Built Environment Book
Author : Jennifer Whyte
Publisher : Routledge
Release : 2007-08-22
ISBN : 1136349634
Language : En, Es, Fr & De

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Book Description :

This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.

Medicine Meets Virtual Reality 13

Medicine Meets Virtual Reality 13 Book
Author : James D. Westwood
Publisher : IOS Press
Release : 2005-01-01
ISBN : 1586034987
Language : En, Es, Fr & De

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Book Description :

Magical describes conditions that are outside our understanding of cause and effect. Even in modern societies, magic-based explanations are powerful because, given the complexity of the universe, there are so many opportunities to use them. The history of medicine is defined by progress in understanding the human body - from magical explanations to measurable results. To continue medical progress, physicians and scientists must openly question traditional models. For thirteen years, MMVR has been an incubator for technologies that create new medical understanding via the simulation, visualization, and extension of reality. Researchers create imaginary patients because they offer a more reliable and controllable experience to the novice surgeon. With imaging tools, reality is purposefully distorted to reveal to the clinician what the eye alone cannot see. Robotics and intelligence networks allow the healer's sight, hearing, touch, and judgment to be extended across distance, as if by magic. The moments when scientific truth is suddenly revealed after lengthy observation, experimentation, and measurement is the real magic. These moments are not miraculous, however. book.

Virtual and Augmented Reality

Virtual and Augmented Reality Book
Author : Zeynep Tacgin
Publisher : Cambridge Scholars Publishing
Release : 2020-03-20
ISBN : 1527548724
Language : En, Es, Fr & De

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Book Description :

Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information and concepts through actual and imaginative experiences. This book explores the latest research informing education design in virtual and augmented reality. By utilising numerous studies and examples, it describes the differences between perceived knowledge, usage area, technologies, and tools. It will help the reader gain a better understanding of the nature of virtual or augmented realities and their applications in theory and practice.

Using VR in the Military

Using VR in the Military Book
Author : Jeri Freedman
Publisher : Cavendish Square Publishing
Release : 2019-07-15
ISBN : 9781502645739
Language : En, Es, Fr & De

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Book Description :

One of the most exciting developments in military technology is the application of virtual and augmented reality. Beginning with the use of flight simulators for training, the application of these technologies has advanced to the use of augmented reality headsets to superimpose topographical information from remote drones on soldiers' view of the battlefield. This book explains the nature of augmented and virtual reality, a history of their uses in the military, a discussion of current uses, and a look at the technology's possible applications in the future. It also provides advice for students who are interested in pursuing a career in this field on how to best develop useful skillsets.

Using VR in Medicine

Using VR in Medicine Book
Author : Cathleen Small
Publisher : Cavendish Square Publishing, LLC
Release : 2019-07-15
ISBN : 1502645718
Language : En, Es, Fr & De

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Book Description :

Medicine is an ever-changing field in which new treatments and diagnostic techniques are introduced constantly. With the increased use of virtual and augmented reality, surgeons have the capacity to "see" into a patient's body before even making a single cut. Medical students can learn the field by practicing risk-free on virtual patients in a 3D environment. Psychiatrists can treat conditions such as post-traumatic stress disorder without the increased use of pharmaceuticals. This book explains both virtual and augmented reality while also showcasing the latest, cutting-edge applications of these technologies in the medical field. Readers will also learn how they can pursue a career using these technologies to benefit patients.

Using VR in Gaming

Using VR in Gaming Book
Author : Cathleen Small
Publisher : Cavendish Square Publishing, LLC
Release : 2019-07-15
ISBN : 1502645688
Language : En, Es, Fr & De

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Book Description :

For many, the idea of a career that incorporates their passion is tantalizing. For avid gamers, this dream is becoming a reality. Since virtual and augmented reality technologies are still relatively new to the gaming world, jobs related to software and hardware development and the management of users' experiences are exploding. This book takes readers on a journey from the beginnings of virtual and augmented reality in games all the way to current, cutting-edge augmented and virtual reality gaming technologies, with a special focus on how interested students can look toward a career in this exciting field.

Dawn of the New Everything

Dawn of the New Everything Book
Author : Jaron Lanier
Publisher : Henry Holt and Company
Release : 2017-11-21
ISBN : 1627794107
Language : En, Es, Fr & De

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Book Description :

Named one of the best books of 2017 by The Economist, The Wall Street Journal, & Vox The father of virtual reality explains its dazzling possibilities by reflecting on his own lifelong relationship with technology Bridging the gap between tech mania and the experience of being inside the human body, Dawn of the New Everything is a look at what it means to be human at a moment of unprecedented technological possibility. Through a fascinating look back over his life in technology, Jaron Lanier, an interdisciplinary scientist and father of the term “virtual reality,” exposes VR’s ability to illuminate and amplify our understanding of our species, and gives readers a new perspective on how the brain and body connect to the world. An inventive blend of autobiography, science writing, philosophy and advice, this book tells the wild story of his personal and professional life as a scientist, from his childhood in the UFO territory of New Mexico, to the loss of his mother, the founding of the first start-up, and finally becoming a world-renowned technological guru. Understanding virtual reality as being both a scientific and cultural adventure, Lanier demonstrates it to be a humanistic setting for technology. While his previous books offered a more critical view of social media and other manifestations of technology, in this book he argues that virtual reality can actually make our lives richer and fuller.

Create Your Own Virtual Reality System

Create Your Own Virtual Reality System Book
Author : Joseph Levy,Harley Bjelland
Publisher : Windcrest
Release : 1995
ISBN : 9780070376519
Language : En, Es, Fr & De

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Book Description :

This text sets out to show home PC-users what virtual reality is all about. It provides practical, hands-on treatment of VR technology for PC enthusiasts and hobbyists. Focusing on affordable VR products designed for the desktop, Levy explains how to assemble a complete virtual-reality system at home.

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality Book
Author : M. Claudia tom Dieck,Timothy Jung
Publisher : Springer
Release : 2019-02-19
ISBN : 3030062465
Language : En, Es, Fr & De

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Book Description :

This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.