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Understanding Virtual Reality

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Understanding Virtual Reality

Understanding Virtual Reality Book
Author : William R. Sherman,Alan B. Craig
Publisher : Morgan Kaufmann
Release : 2018-11-08
ISBN : 012801038X
Language : En, Es, Fr & De

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Book Description :

Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Understanding Augmented Reality

Understanding Augmented Reality Book
Author : Alan B. Craig
Publisher : Newnes
Release : 2013-04-26
ISBN : 0240824105
Language : En, Es, Fr & De

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Book Description :

Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today’s technology. At the same time, ample examples are provided that show what is possible with current technology. Explore the different techniques, technologies and approaches used in developing AR applications Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences Some AR examples can be experienced from within the book using downloadable software

Essential Virtual Reality fast

Essential Virtual Reality fast Book
Author : John Vince
Publisher : Springer Science & Business Media
Release : 2012-12-06
ISBN : 1447112636
Language : En, Es, Fr & De

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Book Description :

Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated. Essential Virtual Reality fast shows readers what is and isn't VR. The author provides an overview of the history of virtual reality and explains, in easy-to-understand terms, the concepts of computer graphics and how they are integral to VR systems. The importance of integrating human factors, such as vision, sound, touch and balance, is emphasized. Exploring actual VR systems, readers will learn about all the important aspects of virtual environments, including the hardware, software, and sound systems, as well as the latest VR techniques on the Internet.

Developing Virtual Reality Applications

Developing Virtual Reality Applications Book
Author : Alan B. Craig,William R. Sherman,Jeffrey D. Will
Publisher : Morgan Kaufmann
Release : 2009-06-02
ISBN : 9780080959085
Language : En, Es, Fr & De

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Book Description :

Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! Development techniques are cross referenced between different application areas, providing fundamental best practices!

Understanding Virtual Reality

Understanding Virtual Reality Book
Author : William R. Sherman,Alan B. Craig
Publisher : Morgan Kaufmann
Release : 2003
ISBN : 1558603530
Language : En, Es, Fr & De

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Book Description :

Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies. * Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom. * Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems. * Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system.

Learning Web based Virtual Reality

Learning Web based Virtual Reality Book
Author : Srushtika Neelakantam,Tanay Pant
Publisher : Apress
Release : 2017-03-02
ISBN : 1484227107
Language : En, Es, Fr & De

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Book Description :

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. What You Will Learn Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects Who This Book Is For Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.

Virtual Reality

Virtual Reality Book
Author : Holly Cefrey
Publisher : Turtleback Books
Release : 2002
ISBN : 9780613587457
Language : En, Es, Fr & De

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Book Description :

Introduces virtual reality, exploring the technology involved and looking toward what the future might bring as VR is used more widely in entertainment, education, science, and medicine.

VR on the Job Understanding Virtual and Augmented Reality Set

VR on the Job  Understanding Virtual and Augmented Reality  Set  Book
Author : Anonim
Publisher : Cavendish Square Publishing
Release : 2019-08-15
ISBN : 9781502647665
Language : En, Es, Fr & De

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Book Description :

This career-oriented series explores the emerging roles of virtual and augmented reality in the workplace. Examining how these technologies are used in specific fields this set offers brief overviews of existing jobs as well as what's expected for the future. Students will learn about programming and resources that can help them further cultivate skills necessary for jobs in the field, including hobbies and educational opportunities that will strengthen their knowledge. Additionally, this set presents readers with the chance to weigh the cultural, social, and economic implications of these technologies and the ever-evolving influence of virtual and augmented reality in different fields. Features include: Sidebars that further explore the impact of virtual and augmented reality and suggest ways of further involvement and engagement for students. Color photographs that engage readers and further explain the accompanying text. Students will understand the positive and negative social, cultural, and economic impacts of virtual and enhanced reality, in alignment with CSTA Computer Science Standards.

Using VR in Gaming

Using VR in Gaming Book
Author : Cathleen Small
Publisher : Cavendish Square Publishing, LLC
Release : 2019-07-15
ISBN : 1502645688
Language : En, Es, Fr & De

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Book Description :

For many, the idea of a career that incorporates their passion is tantalizing. For avid gamers, this dream is becoming a reality. Since virtual and augmented reality technologies are still relatively new to the gaming world, jobs related to software and hardware development and the management of users' experiences are exploding. This book takes readers on a journey from the beginnings of virtual and augmented reality in games all the way to current, cutting-edge augmented and virtual reality gaming technologies, with a special focus on how interested students can look toward a career in this exciting field.

Virtual Augmented Reality For Dummies

Virtual   Augmented Reality For Dummies Book
Author : Paul Mealy
Publisher : John Wiley & Sons
Release : 2018-07-11
ISBN : 1119481341
Language : En, Es, Fr & De

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Book Description :

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Dawn of the New Everything

Dawn of the New Everything Book
Author : Jaron Lanier
Publisher : Henry Holt and Company
Release : 2017-11-21
ISBN : 1627794107
Language : En, Es, Fr & De

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Book Description :

Named one of the best books of 2017 by The Economist, The Wall Street Journal, & Vox The father of virtual reality explains its dazzling possibilities by reflecting on his own lifelong relationship with technology Bridging the gap between tech mania and the experience of being inside the human body, Dawn of the New Everything is a look at what it means to be human at a moment of unprecedented technological possibility. Through a fascinating look back over his life in technology, Jaron Lanier, an interdisciplinary scientist and father of the term “virtual reality,” exposes VR’s ability to illuminate and amplify our understanding of our species, and gives readers a new perspective on how the brain and body connect to the world. An inventive blend of autobiography, science writing, philosophy and advice, this book tells the wild story of his personal and professional life as a scientist, from his childhood in the UFO territory of New Mexico, to the loss of his mother, the founding of the first start-up, and finally becoming a world-renowned technological guru. Understanding virtual reality as being both a scientific and cultural adventure, Lanier demonstrates it to be a humanistic setting for technology. While his previous books offered a more critical view of social media and other manifestations of technology, in this book he argues that virtual reality can actually make our lives richer and fuller.

Stepping into Virtual Reality

Stepping into Virtual Reality Book
Author : Mario Gutierrez,F. Vexo,Daniel Thalmann
Publisher : Springer Science & Business Media
Release : 2008-03-29
ISBN : 1848001177
Language : En, Es, Fr & De

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Book Description :

Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Advances in Computer Science and Engineering

Advances in Computer Science and Engineering Book
Author : Matthias Schmidt
Publisher : IntechOpen
Release : 2011-03-22
ISBN : 9789533071732
Language : En, Es, Fr & De

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Book Description :

The book Advances in Computer Science and Engineering constitutes the revised selection of 23 chapters written by scientists and researchers from all over the world. The chapters cover topics in the scientific fields of Applied Computing Techniques, Innovations in Mechanical Engineering, Electrical Engineering and Applications and Advances in Applied Modeling.

Understanding Virtual Reality

Understanding Virtual Reality Book
Author : Anonim
Publisher : Ed. Techniques Ingénieur
Release : 2021-12-06
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Download Understanding Virtual Reality book written by , available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Medicine Meets Virtual Reality 13

Medicine Meets Virtual Reality 13 Book
Author : James D. Westwood
Publisher : IOS Press
Release : 2005-01-01
ISBN : 1586034987
Language : En, Es, Fr & De

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Book Description :

Magical describes conditions that are outside our understanding of cause and effect. Even in modern societies, magic-based explanations are powerful because, given the complexity of the universe, there are so many opportunities to use them. The history of medicine is defined by progress in understanding the human body - from magical explanations to measurable results. To continue medical progress, physicians and scientists must openly question traditional models. For thirteen years, MMVR has been an incubator for technologies that create new medical understanding via the simulation, visualization, and extension of reality. Researchers create imaginary patients because they offer a more reliable and controllable experience to the novice surgeon. With imaging tools, reality is purposefully distorted to reveal to the clinician what the eye alone cannot see. Robotics and intelligence networks allow the healer's sight, hearing, touch, and judgment to be extended across distance, as if by magic. The moments when scientific truth is suddenly revealed after lengthy observation, experimentation, and measurement is the real magic. These moments are not miraculous, however. book.

Using VR in Engineering

Using VR in Engineering Book
Author : Sara Chuirazzi
Publisher : Cavendish Square Publishing, LLC
Release : 2019-07-15
ISBN : 1502645653
Language : En, Es, Fr & De

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Book Description :

In the 1960s, electrical engineer and computer scientist Ivan Sutherland's work at the University of Utah resulted in a head-mounted 3D computer display. It was one of the earliest virtual reality-associated technologies. The tech has since progressed to offer everything from headsets to smart glasses to fully immersive virtual reality experiences, all of which aid engineers in efficiently modeling prototypes, streamlining design technology, and approaching other initiatives with increased ease and capability. Readers will learn about the history of virtual and augmented reality in engineering, related career paths, and the development and expansion of practical applications in recent years.

Understanding Virtual Universities

Understanding Virtual Universities Book
Author : Roy Rada
Publisher : Intellect Books
Release : 2001
ISBN : 1841500526
Language : En, Es, Fr & De

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Book Description :

"The purpose of this book is to help academics from all disciplines take full advantage of IT. Anticipating a future in which distance learning and virtual reality tutoring systems play a central role in university teaching, Roy Rada provides guidelines for making best use of such technological opportunities." "The chapters cover: distance learning for individual students; groups in classrooms - focusing on interactive technology; the university as a whole; and emerging market forces in Higher Education and training for industry. Unlike competing books that focus on specific aspects of the subject, Understanding Virtual Universities combines managerial, social and technical issues, to provide a comprehensive approach to Information Technology for Higher Education."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Using VR in the Military

Using VR in the Military Book
Author : Jeri Freedman
Publisher : Cavendish Square Publishing, LLC
Release : 2019-07-15
ISBN : 1502645742
Language : En, Es, Fr & De

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Book Description :

One of the most exciting developments in military technology is the application of virtual and augmented reality. Beginning with the use of flight simulators for training, the application of these technologies has advanced to the use of augmented reality headsets to superimpose topographical information from remote drones on soldiers' view of the battlefield. This book explains the nature of augmented and virtual reality, a history of their uses in the military, a discussion of current uses, and a look at the technology's possible applications in the future. It also provides advice for students who are interested in pursuing a career in this field on how to best develop useful skillsets.

The VR Book

The VR Book Book
Author : Jason Jerald
Publisher : Morgan & Claypool
Release : 2015-09-01
ISBN : 1970001143
Language : En, Es, Fr & De

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Book Description :

Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.

Virtual Reality

Virtual Reality Book
Author : Randall Shumaker
Publisher : Springer
Release : 2007-08-24
ISBN : 3540733353
Language : En, Es, Fr & De

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Book Description :

This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China. It covers 3D rendering and visualization, interacting and navigating in virtual and augmented environments, industrial applications of virtual reality, as well as health, cultural, educational and entertainment applications.