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Understanding Augmented Reality

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Understanding Augmented Reality

Understanding Augmented Reality Book
Author : Alan B. Craig
Publisher : Newnes
Release : 2013-04-26
ISBN : 0240824105
Language : En, Es, Fr & De

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Book Description :

Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today’s technology. At the same time, ample examples are provided that show what is possible with current technology. Explore the different techniques, technologies and approaches used in developing AR applications Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences Some AR examples can be experienced from within the book using downloadable software

Understanding Virtual Reality

Understanding Virtual Reality Book
Author : William R. Sherman,Alan B. Craig
Publisher : Morgan Kaufmann
Release : 2018-11-08
ISBN : 012801038X
Language : En, Es, Fr & De

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Book Description :

Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Augmented Reality Games I

Augmented Reality Games I Book
Author : Vladimir Geroimenko
Publisher : Springer
Release : 2019-05-10
ISBN : 3030156168
Language : En, Es, Fr & De

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Book Description :

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality Book
Author : Timothy Jung,M. Claudia tom Dieck,Philipp A. Rauschnabel
Publisher : Springer Nature
Release : 2020-03-24
ISBN : 3030378691
Language : En, Es, Fr & De

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Book Description :

This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Virtual Augmented Reality For Dummies

Virtual   Augmented Reality For Dummies Book
Author : Paul Mealy
Publisher : John Wiley & Sons
Release : 2018-07-11
ISBN : 1119481341
Language : En, Es, Fr & De

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Book Description :

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Augmented Reality

Augmented Reality Book
Author : Greg Kipper,Joseph Rampolla
Publisher : Elsevier
Release : 2012-12-31
ISBN : 1597497347
Language : En, Es, Fr & De

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Book Description :

With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book gives you a comprehensive understanding of what augmented reality is, what it can do, what is in store for the future and most importantly: how to benefit from using AR in our lives and careers. Educates readers how best to use augmented reality regardless of industry Provides an in-depth understanding of AR and ideas ranging from new business applications to new crime fighting methods Includes actual examples and case studies from both private and government application

Developing Virtual Reality Applications

Developing Virtual Reality Applications Book
Author : Alan B. Craig,William R. Sherman,Jeffrey D. Will
Publisher : Morgan Kaufmann
Release : 2009-06-02
ISBN : 9780080959085
Language : En, Es, Fr & De

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Book Description :

Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! Development techniques are cross referenced between different application areas, providing fundamental best practices!

Enterprise Augmented Reality Projects

Enterprise Augmented Reality Projects Book
Author : Jorge R. López Benito,Enara Artetxe González
Publisher : Packt Publishing Ltd
Release : 2019-12-20
ISBN : 1789803152
Language : En, Es, Fr & De

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Book Description :

Design end-to-end AR solutions for domains such as marketing, retail, manufacturing, tourism, automation, and training Key Features Use leading AR development frameworks such as ARCore, ARKit, and Vuforia across key industries Identify the market potential of AR for designing visual solutions in different business sectors Build multi-platform AR projects for various platforms such as Unity, iOS, and Android Book Description Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects. What you will learn Understand the basics of Unity application development and C# scripting Learn how to use Android Studio along with ARCore and Sceneform to build AR prototypes for Android devices Enable AR experiences on the web with ARCore and WebAR Explore emerging AR authoring tools such as Augmented Class! for education Understand the differences and similarities between handheld and head-mounted display (HMD) environments and how to build an app for each target Become well versed in using Xcode with ARKit and SceneKit to develop AR portals for iOS devices Who this book is for This book is for anyone interested in emerging and interactive technologies or looking to build AR applications for any domain. Although, no prior augmented reality experience is required, having some skills in object-oriented programming (OOP) will be helpful.

Practical Augmented Reality

Practical Augmented Reality Book
Author : Steve Aukstakalnis
Publisher : Addison-Wesley Professional
Release : 2016-09-08
ISBN : 0134094352
Language : En, Es, Fr & De

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Book Description :

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.

Augmented Reality

Augmented Reality Book
Author : Jon Peddie
Publisher : Springer
Release : 2017-04-19
ISBN : 3319545027
Language : En, Es, Fr & De

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Book Description :

This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.

Computer Vision and Augmented Reality

Computer Vision and Augmented Reality Book
Author : Chutisant Kerdvibulvech
Publisher : LAP Lambert Academic Publishing
Release : 2013
ISBN : 9783659500541
Language : En, Es, Fr & De

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Book Description :

Augmented reality (AR) is a combination of a physical scene viewed by a user and a virtual scene generated by a computer that augments the scene with additional information. Basically, a meaning of reality is real thing, while a meaning of augmented means increased or enhanced. A combination definition of augmented reality is to mix between real world and virtual world together. It is generated a composite view for the user. This textbook describes fundamental knowledge and recent interesting applications about augmented reality and computer vision (CV). This book is ideal for you if you want to learn and understand augmented reality and computer vision.

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality Book
Author : M. Claudia tom Dieck,Timothy Jung
Publisher : Springer
Release : 2019-02-19
ISBN : 3030062465
Language : En, Es, Fr & De

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Book Description :

This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.

Artificial Intelligence meets Augmented Reality

Artificial Intelligence meets Augmented Reality Book
Author : Chitra lele
Publisher : BPB Publications
Release : 2019-09-19
ISBN : 9388511336
Language : En, Es, Fr & De

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Book Description :

Blending of AI and AR DESCRIPTION Artificial Intelligence Meets Augmented Reality: Redefining Regular Reality is a unique book as it presents the new technology paradigm of artificial intelligence (AI) and augmented reality (AR) and its full transition, right from major advantages that enhance entire industries to changing how the world operates at various levels. New realities will emerge in the context of our existing world through the combination of AI-AR. The book presents both the bright and bleak sides of the AI-AR duo in order to give a holistic view and help us to decide how we are going to leverage such technologies—and whether their disruptive or transformative nature—will mar or make the future of our world. A workforce of enlightened engineers is the key to designing and developing AI-AR solutions with responsibility in order to achieve the greater good. Through the book, Chitra Lele has explained a multidisciplinary, integrated approach as to how we can minimize barriers and blend AI and AR without destroying our natural settings. The book will help to chart out a path where there is no trail yet, and get you started on developing AI-AR solutions and experiences in bettering the world in an ethical and responsible manner. KEY FEATURES The book believes in the concept of teach by example. All the tools needed to facilitate quick understanding of complex concepts are provided in this book: Definition of key terms Industry studies, research statistics, etc., that clarify concepts Spotlight sections A Word of Caution sections Chapter summaries Questions for reflection WHAT WILL YOU LEARN Dynamics of Artificial Intelligence and Augmented Reality AI and AR Ecosystem Business at the Crossroads of AI and AR What does the AI-AR Marriage Hold for the Future of the World WHO THIS BOOK IS FOR Students, Academicians, Educationists, Professionals and Policy researchers. Table of Contents PART 1—Dynamics of Artificial Intelligence and Augmented Reality Introduction to Artificial Intelligence and Augmented Reality AI and AR Ecosystem PART 2—Business at the Crossroads of AI and AR AI Meets AR in the Business Landscape More Dynamics of the AI-AR Convergence PART 3—What does the AI-AR Marriage Hold for the Future of the World Collaboration of Intelligence and Augmentation in the Real World Challenges and Solutions Where do We Go from Here

Handbook of Augmented Reality

Handbook of Augmented Reality Book
Author : Borko Furht
Publisher : Springer Science & Business Media
Release : 2011-08-31
ISBN : 9781461400646
Language : En, Es, Fr & De

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Book Description :

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

Augmented Reality

Augmented Reality Book
Author : Dieter Schmalstieg,Tobias Hollerer
Publisher : Addison-Wesley Professional
Release : 2016-06-01
ISBN : 0133153207
Language : En, Es, Fr & De

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Book Description :

Augmented reality (AR) is one of today's most fascinating and future-oriented areas of computer science and technology. By overlaying computer-generated information on views of the real world, AR amplifies human perception and cognition in remarkable new ways. Do you like the virtual first-down line in football games on TV? That's AR. And AR apps are rapidly coming to billions of smartphones, too. Working in AR requires knowledge from diverse disciplines, including computer vision, computer graphics, and human-computer interaction (HCI). Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting the most significant AR work with scrupulous accuracy. Dieter Schmalstieg, a pioneer of both AR foundation and application, is drawing from his two decades of AR experience to clearly present the field. Together with mobile AR pioneer and research colleague Tobias Höllerer, the authors address all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies, show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude with an outlook on trends and emerging technologies, including practical pointers for beginning practitioners. This book is an indispensable resource for everyone interested in AR, including software and app developers, engineers, students and instructors, researchers, and hobbyists. For use in educational environments, the authors will provide a companion website containing slides, code examples, and other source materials.

Augmented Reality

Augmented Reality Book
Author : Sean Morey,John Tinnell
Publisher : Unknown
Release : 2016-12-11
ISBN : 9781602355569
Language : En, Es, Fr & De

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Book Description :

Offers a wide-ranging exploration of the implications, challenges, and promises of augmented reality.

Virtual and Augmented Reality

Virtual and Augmented Reality Book
Author : Zeynep Tacgin
Publisher : Cambridge Scholars Publishing
Release : 2020-03-20
ISBN : 1527548724
Language : En, Es, Fr & De

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Book Description :

Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information and concepts through actual and imaginative experiences. This book explores the latest research informing education design in virtual and augmented reality. By utilising numerous studies and examples, it describes the differences between perceived knowledge, usage area, technologies, and tools. It will help the reader gain a better understanding of the nature of virtual or augmented realities and their applications in theory and practice.

NET Developer s Guide to Augmented Reality in iOS

 NET Developer s Guide to Augmented Reality in iOS Book
Author : Lee Englestone
Publisher : Apress
Release : 2021-02-23
ISBN : 9781484267691
Language : En, Es, Fr & De

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Book Description :

Attention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices. This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing opportunities to .NET developers that were never before possible, including AR development. You will use Xamarin to target Apple’s augmented reality framework, ARKit, to develop augmented reality apps in the language you prefer—C#. Begin your journey with a foundational introduction to augmented reality, ARKit, Xamarin, and .NET. You will learn how this remarkable collaboration of technologies can produce fantastic experiences, many of them never before tried by .NET developers. From there you will dive into the fundamentals and then explore various topics and AR features. Throughout your learning, proof of concepts will be demonstrated to reinforce learning. After reading this book you will have the fundamentals you need, as well as an understanding of the overarching concepts that combine them. You will come away with an understanding of the wide range of augmented reality features available for developers, including the newest features included in the latest versions of ARKit. What You Will Learn Create rich commercial and personal augmented reality mobile apps Explore the latest capabilities of ARKit Extend and customize chapter examples for building your own amazing apps Graduate from traditional 2D UI app interfaces to immersive 3D AR interfaces Who This Book Is For Developers who want to learn how to use .NET and C# to create augmented reality apps for iOS devices. It is recommended that developers have some Xamarin experience and are aware of the cross-platform options available to .NET. A paid Apple developer account is not needed to experiment with the AR code samples on your devices.

Augmented Reality for Android Application Development

Augmented Reality for Android Application Development Book
Author : Jens Grubert,Dr. Raphael Grasset
Publisher : Packt Publishing Ltd
Release : 2013-11-25
ISBN : 1782168567
Language : En, Es, Fr & De

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Book Description :

A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android.Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.

Augmented Reality in Educational Settings

Augmented Reality in Educational Settings Book
Author : Anonim
Publisher : BRILL
Release : 2019-11-11
ISBN : 9004408843
Language : En, Es, Fr & De

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Book Description :

This book is intended to provide teachers and researchers with a wide range of ideas from researchers working to integrate the new technology of Augmented Reality into educational settings and processes.