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The Ultimate Character Design

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Cartooning

Cartooning Book
Author : Christopher Hart
Publisher : Chris Hart Books
Release : 2008
ISBN : 9781933027425
Language : En, Es, Fr & De

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Book Description :

An award-winning cartoonist shares his character-creating magic through a step-by-step guide that starts with the basics of body types, facial features, costumes, and expressions and shows how to put it all together to create original characters. Original.

Haruhiko Mikimoto Character Design Archives Updated English Edition

Haruhiko Mikimoto Character Design Archives  Updated English Edition  Book
Author : Anonim
Publisher : Pie International
Release : 2021-04-06
ISBN : 9784756253132
Language : En, Es, Fr & De

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Book Description :

The ultimate illustration collection of Haruhiko Mikimoto, one of the greatest character designers in Japanese animation, now available in an updated English edition! Haruhiko Mikimoto is a Japanese illustrator, manga artist, and character designer who has led the Japanese animation industry for more than 35 years. He has participated in the creation of a number of masterpiece animation works that have gone down in the history of Japanese animation, and has created numerous unique and beautiful characters that have become an indispensable element in each animation work. His work is not only historically valuable, but it also influences young animators who are active in the modern anime industry, along with people who aspire to be part of it. This book offers a thorough introduction to the process of creating various masterpiece characters from "KABANERI OF THE IRON FORTRESS" to "Mobile Suit GUNDAM: 0080 War in the Pocket", "Gunbuster", and "Mobile Suit GUNDAM Hathaway". Handwritten comments by Haruhiko Mikimoto are featured next to some character images, which help the readers to know more details of the character designing process. In addition to original character drawings, this book also contains character design rough sketches, character illustrations, and original cell illustrations of animation masterpieces that Haruhiko Mikimoto has contributed. Until now, this book was only available in Japan. Now it has been revised and updated, making it available for all the Haruhiko Mikimoto fans in the world. Why not discover the origins of Haruhiko Mikimoto's imagination yourself?

Ultimate Character Development and Design

Ultimate Character Development and Design Book
Author : MS Paper Company
Publisher : Unknown
Release : 2021-02-07
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

THIS BOOK CONTAINS DESIGN TEMPLATE AND CHARACTER BRIEFING NOTES Develop your inner creative with this sketch book. Design your unique looks with colored pencils, markers, crayons and design your character exactly how you want it to look. This book is truly designed for all levels of artists, from those begging their journey to those who are industry driver and require easy to use templates for fast character production. The Ultimate Character Development and Design Sketch Book Contains: 16 chapters (each chapter is dedicated to an individual character) Each chapter contains test pages and a final design page. Each chapter contains Character Profile page 2 pages of test front torsos to perfect your design 1 final front torso design page 2 pages of test back torsos to perfect your design 1 final front torso design page 1 page of right and left test arms 1 page of final arms 2 pages of test legs 1 page of final leg designs 1 page of right and left side head (two each) 2 pages of final right and left side design 1 page of test forward faceing heads 1 final design face page.

Character Design Quarterly 1

Character Design Quarterly 1 Book
Author : 3dtotal Publishing
Publisher : Character Design Quarterly
Release : 2017-08-15
ISBN : 9781909414556
Language : En, Es, Fr & De

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Book Description :

Character Design Quarterly is the ultimate source of inspiration and education for artists and animators interested in character development.

Character Design Quarterly 4

Character Design Quarterly 4 Book
Author : Annie Moss,Publishing 3dtotal
Publisher : 3dtotal Publishing
Release : 2018-04-19
ISBN : 9781909414587
Language : En, Es, Fr & De

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Book Description :

Character Design Quarterly is the ultimate source of inspiration and education for artists and animators interested in character development.

Character Design Quarterly 3

Character Design Quarterly 3 Book
Author : 3dtotal Publishing
Publisher : Character Design Quarterly
Release : 2018-01-09
ISBN : 9781909414570
Language : En, Es, Fr & De

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Book Description :

Character Design Quarterly is the ultimate source of inspiration and education for artists and animators interested in character development.

How to Draw Famous Cartoon Characters

How to Draw Famous Cartoon Characters Book
Author : On pressil Dreams
Publisher : Unknown
Release : 2021-01-12
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

How To Draw Cartoon is a book To Learn How To Draw Cartoon Easly, Step By Step You Become More Able To Draw Any Cartoon Character without Guidelines because Drawing Cartoon Is easy, Just By Learning Important Steps That Will Help you to understand the best way to start drawing an Cartoone character.

Character Design from the Ground Up

Character Design from the Ground Up Book
Author : Kevin Crossley
Publisher : Hachette UK
Release : 2014-10-06
ISBN : 178157183X
Language : En, Es, Fr & De

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Book Description :

All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.

Digital Design in Action

Digital Design in Action Book
Author : Chris Jackson,Nancy Ciolek
Publisher : CRC Press
Release : 2017-04-07
ISBN : 1317560329
Language : En, Es, Fr & De

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Book Description :

Digital design is not only about creating visually appealing products and promotions; it needs to possess a practical aspect in addition to being aesthetically appealing. Digital Design in Action explores these pragmatic applications and the creative design aspects for various mediums, including the web, apps, ePub, visual presentations, and PDF. Using the latest digital publishing tools and a project-based pedagogy, this book includes projects ranging from real-world to experimental. Each chapter contains the perfect balance of vibrant figures, techniques and applications to help guide the reader into harnessing their inner potential.

Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media Book
Author : Robin James Stuart Sloan
Publisher : CRC Press
Release : 2015-05-07
ISBN : 1498760260
Language : En, Es, Fr & De

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Book Description :

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

Twisty Heroes

Twisty Heroes Book
Author : Jemuel Lickers,Wynn Greene
Publisher : Unknown
Release : 2018-10
ISBN : 9780999555903
Language : En, Es, Fr & De

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Book Description :

Are you looking for adventure that is full of imagination and creativity? How about a unique new craft with a whole world of opportunity?Then this book is for you. Twisty Heroes is your door into the world of pipe cleaner characters. Within these pages you will learn how to create a "basic" hero which will be the corner stone to all your hero creations. After mastering these steps, you will be able to create characters as unique as you are. Come join the fun and embark on a craft adventure today.

Integrating Cognitive Architectures into Virtual Character Design

Integrating Cognitive Architectures into Virtual Character Design Book
Author : Turner, Jeremy Owen,Nixon, Michael,Bernardet, Ulysses,DiPaola, Steve
Publisher : IGI Global
Release : 2016-06-06
ISBN : 1522504559
Language : En, Es, Fr & De

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Book Description :

Cognitive architectures represent an umbrella term to describe ways in which the flow of thought can be engineered towards cerebral and behavioral outcomes. Cognitive Architectures are meant to provide top-down guidance, a knowledge base, interactive heuristics and concrete or fuzzy policies for which the virtual character can utilize for intelligent interaction with his/her/its situated virtual environment. Integrating Cognitive Architectures into Virtual Character Design presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures. Emphasizing innovative methodologies for intelligent virtual character integration and design, this publication is an ideal reference source for graduate-level students, researchers, and professionals in the fields of artificial intelligence, gaming, and computer science.

Marvel Avengers The Ultimate Character Guide New Edition

Marvel Avengers The Ultimate Character Guide New Edition Book
Author : DK
Publisher : Dorling Kindersley Ltd
Release : 2021-08-05
ISBN : 0241546818
Language : En, Es, Fr & De

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Book Description :

Meet the World's Mightiest Super Hero Team: The Avengers! This comprehensive guide to the characters of Earth's mightiest Super Hero team features in-depth profiles on every Avenger - their powers, their allies, their key storylines, and their foes. Features fan-favourites including Iron-Man, Spider-Man, Hulk, Black Widow, Captain America, Thor, Black Panther and Captain Marvel. These are Marvel's mighty Avengers. © 2021 MARVEL

Learning Blender

Learning Blender Book
Author : Oliver Villar
Publisher : Addison-Wesley Professional
Release : 2014-10-03
ISBN : 0133886271
Language : En, Es, Fr & De

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Book Description :

Create Amazing 3D Characters with Blender: From Design and Modeling to Video Compositing Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software. Focusing on Blender 2.71 and above, 3D-professional Oliver Villar explains all the basics, including Blender’s interface, controls, and how to manipulate objects. Once you’ve mastered the fundamentals, you’ll follow a realistic 3D workflow through a complete project. You’ll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you’ll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender’s trickier tasks. By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not. Learn How To Master Blender’s innovative user interface, navigation, and selection techniques Create your first scene with Blender and get comfortable with its core tools Prepare for projects so they’ll go as smoothly as possible Use modeling tools to create a 3D character Bring your character to life with color, textures, and materials Create your character’s skeleton and make it walk Make the most of Blender’s Camera Tracking tools Add lights to your 3D scene Render with Blender Internal or the powerful new Cycles render engine Composite your 3D character into a real video Switch to Blender from 3ds Max, Maya, or XSI Register your book at informit.com/register to access all of this book’s production files, plus bonus video tutorials, and a useful Blender keyboard shortcut reference.

DC Comics Ultimate Character Guide New Edition

DC Comics Ultimate Character Guide New Edition Book
Author : Melanie Scott,DK
Publisher : Dorling Kindersley Ltd
Release : 2019-03-07
ISBN : 0241392691
Language : En, Es, Fr & De

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Book Description :

Is Superman the strongest Super Hero alive? Where is Wonder Woman from? Is Darkseid the most evil Super-Villain ever? Who is the fastest man alive? Who are Batman's allies? Have to know the answers to these questions? Look no further than the DC Comics Ultimate Character Guide: New Edition. Written by DC Comics experts, this illustrated encyclopedia features more than 200 incredible characters and Super Hero teams, including Batman, Harley Quinn, Justice League, and so many more. The DC Comics Universe changed forever following their epic Rebirth event, and so did the characters. This comprehensive guide covers the latest key storylines for each character and includes stunning new images from the comics. It is also packed full of vital statistics and explains each character's super powers, from indestructibility to sorcery. The DC Comics Ultimate Character Guide: New Edition is guaranteed to enthral fans for hours on end. TM & © DC Comics. (s18) Previous Edition: 9781405367783

Character Driven Game Design

Character Driven Game Design Book
Author : Petri Lankoski
Publisher : Taik Books
Release : 2011-05
ISBN : 9526000021
Language : En, Es, Fr & De

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Book Description :

How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.

Film and Comic Books

Film and Comic Books Book
Author : Ian Gordon,Mark Jancovich,Matthew P. McAllister
Publisher : Univ. Press of Mississippi
Release : 2010-01-06
ISBN : 1628468688
Language : En, Es, Fr & De

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Book Description :

Contributions by Timothy P. Barnard, Michael Cohen, Rayna Denison, Martin Flanagan, Sophie Geoffroy-Menoux, Mel Gibson, Kerry Gough, Jonathan Gray, Craig Hight, Derek Johnson, Pascal Lefevre, Paul M. Malone, Neil Rae, Aldo J. Regalado, Jan van der Putten, and David Wilt In Film and Comic Books contributors analyze the problems of adapting one medium to another; the translation of comics aesthetics into film; audience expectations, reception, and reaction to comic book-based films; and the adaptation of films into comics. A wide range of comic/film adaptations are explored, including superheroes (Spider-Man), comic strips (Dick Tracy), realist and autobiographical comics (American Splendor; Ghost World), and photo-montage comics (Mexico's El Santo). Essayists discuss films beginning with the 1978 Superman. That success led filmmakers to adapt a multitude of comic books for the screen including Marvel's Uncanny X-Men, the Amazing Spider-Man, Blade, and the Incredible Hulk as well as alternative graphic novels such as From Hell, V for Vendetta, and Road to Perdition. Essayists also discuss recent works from Mexico, France, Germany, and Malaysia.

Fraggle Rock The Ultimate Visual History

Fraggle Rock  The Ultimate Visual History Book
Author : Noel Murray,Jody Revenson
Publisher : Simon and Schuster
Release : 2021-09-28
ISBN : 1683836839
Language : En, Es, Fr & De

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Book Description :

Fraggle Rock: The Ultimate Visual History tells the definitive story behind the creation of Jim Henson’s beloved series. It’s been over thirty-five years since the irrepressible Fraggles first hit the screen in the beloved children’s television hit Fraggle Rock. Created by the legendary Jim Henson, along with Michael K. Frith, Jerry Juhl, Duncan Kenworthy, and Jocelyn Stevenson, Fraggle Rock remains a favorite of fans to this day. This delightful volume tells the incredible story of the bighearted show that helped instill open-minded values in a whole generation of viewers. Fraggle Rock: The Ultimate Visual History follows the show’s creation, from early concepts to the incredible puppetry that brought the unforgettable characters, such as Gobo, Red, and Mokey, to life. Exclusive interviews with Stevenson, Frith, Kenworthy, and several other major contributors reveal fascinating, exclusive insights that take the reader further into Jim Henson’s world than ever before. Featuring a wealth of rare concept art and behind-the-scenes photographs from the archives of The Jim Henson Company, Fraggle Rock: The Ultimate Visual History is the definitive look at one of the best-loved television shows of all time.

Game Design

Game Design Book
Author : Jim Thompson,Barnaby Berbank-Green,Nic Cusworth
Publisher : John Wiley & Sons
Release : 2007-03-09
ISBN : 0471968943
Language : En, Es, Fr & De

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Book Description :

Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.