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The Games

The Games Book
Author : Ted Kosmatka
Publisher : Ballantine Books
Release : 2013
ISBN : 0345526627
Language : En, Es, Fr & De

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Book Description :

"Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Desperate to maintain America's edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten. The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic. Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia Joao."--from publisher's description.

The Games A Global History of the Olympics

The Games  A Global History of the Olympics Book
Author : David Goldblatt
Publisher : W. W. Norton & Company
Release : 2016-07-26
ISBN : 0393254119
Language : En, Es, Fr & De

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Book Description :

“A people’s history of the Olympics.”—New York Times Book Review A Boston Globe Best Book of the Year A Kirkus Reviews Best Nonfiction Book of the Year The Games is best-selling sportswriter David Goldblatt’s sweeping, definitive history of the modern Olympics. Goldblatt brilliantly traces their history from the reinvention of the Games in Athens in 1896 to Rio in 2016, revealing how the Olympics developed into a global colossus and highlighting how they have been buffeted by (and affected by) domestic and international conflicts. Along the way, Goldblatt reveals the origins of beloved Olympic traditions (winners’ medals, the torch relay, the eternal flame) and popular events (gymnastics, alpine skiing, the marathon). And he delivers memorable portraits of Olympic icons from Jesse Owens to Nadia Comaneci, the Dream Team to Usain Bolt.

The Everything Tabletop Games Book

The Everything Tabletop Games Book Book
Author : Bebo
Publisher : Everything
Release : 2019-07-16
ISBN : 1507210620
Language : En, Es, Fr & De

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Book Description :

Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.

Ultimate Book of Card Games

Ultimate Book of Card Games Book
Author : Scott McNeely
Publisher : Chronicle Books
Release : 2012-01-06
ISBN : 1452110484
Language : En, Es, Fr & De

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Book Description :

Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library.

The Games

The Games Book
Author : James Patterson,Mark Sullivan
Publisher : Grand Central Publishing
Release : 2017-01-03
ISBN : 9781455585335
Language : En, Es, Fr & De

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Book Description :

PRIVATE: #1 Investigative Agency, #1 Bestselling Series Beautiful white-sand beaches, gorgeous women, and stunning natural beauty . . . Sounds like heaven on earth, but to Jack Morgan, head of the renowned international security firm Private, it's a place where threats are coming fast and furious. As summer reaches full swing, prominent clients he's supposed to protect are disappearing and bodies mysteriously start to litter the streets. The countdown to a deadly spectacle has begun. Jack must fight his way deep into the heart of a ruthless underworld and stop his most destructive enemies ever. Before their dark plan can reach its catastrophic end.

The Games That Weren t

The Games That Weren t Book
Author : Bitmap Books
Publisher : Unknown
Release : 2020-11-09
ISBN : 9781838019129
Language : En, Es, Fr & De

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Book Description :

Provides illustrated snapshots of unreleased games dating from 1975 to 2015, including a wide range of titles from the Atari 2600 right up to the Sony PlayStation 4, by way of arcade, home computer, console, handheld and mobile platforms

The Games Cells Play

The Games Cells Play Book
Author : Max D. Lechtman,Bonita Roohk,Robert J. Egan
Publisher : Benjamin-Cummings Publishing Company
Release : 1979
ISBN : 9780805360943
Language : En, Es, Fr & De

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Book Description :

Download The Games Cells Play book written by Max D. Lechtman,Bonita Roohk,Robert J. Egan, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Winning The Game Scientists Play

Winning The Game Scientists Play Book
Author : Carl J Sindermann
Publisher : Basic Books
Release : 2008-01-04
ISBN : 0465011624
Language : En, Es, Fr & De

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Book Description :

In this inspiring book of personal insight and sound advice, veteran scientist Carl J. Sindermann gives an insider's look at the competitive world of science and reveals the best strategies for attaining prominence and success. Taking apart the many different roles scientists must play during their careers, Sindermann compares common mistakes scientists make with what the best strategists do-whether they are publishing papers, presenting data, chairing meetings, or coping with government or academic bureaucracy. In the end, he maintains, well-honed interpersonal skills, a savvy eye on one's competitors, and excellent science are the keys to a satisfying and successful career.

The Book of Esports

The Book of Esports Book
Author : William Collis
Publisher : Rosetta Books
Release : 2020-08-04
ISBN : 1948122588
Language : En, Es, Fr & De

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Book Description :

The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Finite and Infinite Games

Finite and Infinite Games Book
Author : James Carse
Publisher : Simon and Schuster
Release : 2011-10-11
ISBN : 1451657293
Language : En, Es, Fr & De

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Book Description :

“There are at least two kinds of games,” states James Carse as he begins this extraordinary book. “One could be called finite; the other infinite.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything from how an actress portrays a role, to how we engage in sex, from the nature of evil, to the nature of science. Finite games, he shows, may offer wealth and status, power and glory. But infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

The Game Design Reader

The Game Design Reader Book
Author : Katie Salen Tekinbas,Eric Zimmerman
Publisher : MIT Press
Release : 2005-11-23
ISBN : 0262195364
Language : En, Es, Fr & De

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Book Description :

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

The Complete Book of Solitaire and Patience Games

The Complete Book of Solitaire and Patience Games Book
Author : Albert H. Morehead
Publisher : Read Books Ltd
Release : 2014-07-07
ISBN : 1473395380
Language : En, Es, Fr & De

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Book Description :

Contained within the pages of this book is a complete guide to a variety solitaire and patience card games, including over 225 different games for your enjoyment. Perfect for the beginner and seasoned veteran alike, this text will have you honing your skills to the point of absolute mastery in not time at all. A great book for card enthusiasts, this wonderful text makes for a great addition to any home collection and is not to be missed by discerning enthusiasts. Contained within are detailed instructions, illustrations, terminology, time requirements, and odds in winning a wide range of games from the famous Canfield Solitaire to Napoleon's Forty Thieves. It's here – everything you need to know about Solitaire and Patience games. We are proud to republish this text here complete with a new introduction to playing card games.

Games People Play

Games People Play Book
Author : Eric Berne
Publisher : Unknown
Release : 2016-06
ISBN : 9780241257470
Language : En, Es, Fr & De

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Book Description :

"The book that has helped millions of people understand the dynamics of relationships We all play games. In the workplace, in the bedroom, even when we are not aware of it. Every personal encounter is a mental contest, an opportunity to assert our will. Eric Berne's classic Games People Playis the most accessible and insightful book ever written about the psychology of relationships and the patterns of behaviour that reveal our hidden feelings and emotions. Wise and witty, it shows the underlying motivations behind our relationships and explores the roles that we try, and are forced, to play. Games People Playgives you the keys to unlock the minds of others - and yourself. You'll become more honest, more effective and a true team player."

A Multimodal Approach to Video Games and the Player Experience

A Multimodal Approach to Video Games and the Player Experience Book
Author : Weimin Toh
Publisher : Routledge
Release : 2018-10-25
ISBN : 135118475X
Language : En, Es, Fr & De

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Book Description :

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

The Book of Classic Board Games

The Book of Classic Board Games Book
Author : Klutz Press,Sid Sackson
Publisher : Klutz
Release : 1991
ISBN : 9780932592941
Language : En, Es, Fr & De

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Book Description :

Definitive rules for 15 classic games, each illustrated in a different and beautiful style. Comes with a supply of black and white playing pieces and a pair of dice, all of which can always be kept handy in the book's bound-in, zip-up storage pouch. Neat!

These Deadly Games

These Deadly Games Book
Author : Diana Urban
Publisher : Wednesday Books
Release : 2022-02-01
ISBN : 1250797209
Language : En, Es, Fr & De

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Book Description :

"A propulsive mystery with high stakes and devious, masterful twists that will leave you guessing until the very last page. Diana Urban's latest had my jaw on the floor." —Jessica Goodman, bestselling author of They Wish They Were Us Let’s play a game. You have 24 hours to win. If you break my rules, she dies. If you call the police, she dies. If you tell your parents or anyone else, she dies. Are you ready? When Crystal Donavan gets a message on a mysterious app with a picture of her little sister gagged and bound, she agrees to play the kidnapper’s game. At first, they make her complete bizarre tasks: steal a test and stuff it in a locker, bake brownies, make a prank call. But then Crystal realizes that each task is meant to hurt—and kill—her friends, one by one. But if she refuses to play, the kidnapper will kill her sister. Is someone trying to take her team out of the running for a gaming tournament? Or have they uncovered a secret from their past, and wants them to pay for what they did... Author of All Your Twisted Secrets, Diana Urban’s explosive sophomore novel, These Deadly Games, is a must-read, propulsive YA thriller with deadly stakes, stunning twists, and a shocking ending you'll never forget—perfect for fans of I Know What You Did Last Summer and One of Us Is Lying.

Harmful Content on the Internet and in Video Games

Harmful Content on the Internet and in Video Games Book
Author : Great Britain. Parliament. House of Commons. Culture, Media, and Sport Committee
Publisher : The Stationery Office
Release : 2008-07-31
ISBN : 9780215523389
Language : En, Es, Fr & De

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Book Description :

The Internet has become an indispensable tool for communications, research and commerce. But this report addresses the growing public concern at the Internet's dark side: the easy availability of hardcore pornography, which people may find offensive, the uploading by ordinary people of film of real fights, bullying or alleged rape, or the setting up of websites encouraging others to follow extreme diets, or self-harm, or even commit suicide. In particular, there is increasing anxiety among parents about the use of social networking sites and chatrooms for grooming and sexual predation. The Committee welcomes the Government-commissioned report by Dr Tanya Byron on the risks posed by the Internet to children, and agrees that a UK Council for Child Internet Safety should be established. Sites which host user-generated content-typically photos and videos uploaded by members of the public-have taken some steps to set minimum standards for that content. The Committee recommends that proactive review of content should be standard practice for such sites, and calls for provision of high profile facilities for reporting abuse or unwelcome behaviour directly to law enforcement and support organisations. There is a distinct issue about labelling of video games to indicate the nature of their content. Two systems currently exist side by side: the industry awards its own ratings, and the British Board of Film Classification awards classifications to a small number of games which feature content unsuitable for children. The dual system is confusing, and BBFC should have responsibility for rating games with content appropriate for adults or teenagers.

Lukezilla Beats the Game

Lukezilla Beats the Game Book
Author : Kurtis Scaletta
Publisher : Capstone Editions
Release : 2020-08
ISBN : 1684462045
Language : En, Es, Fr & De

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Book Description :

In real life, Lucas is small and unathletic. But as Trunkzilla in the online game Smashtown Frenzy, he's the biggest, toughest fighter on the streets. No wonder he prefers games to real life! He plans to spend all summer battling his way through the Smashtown tournament with his team, but his parents have other plans for him: volunteer work. Lucas signs up to be a Senior Sitter and gets matched with a cool old librarian named Isaac who likes cats and detective novels. Mornings with Isaac and afternoons gaming are working out great until Lucas's Smashtown success hits a speed bump and Isaac's health takes a tragic turn. Lucas saves Isaac's life but then finds himself burdened with a new sense of moral responsibility that gets him thrown off his team, banned from Smashtown, and made into a meme for internet haters. Some reward for being a hero! Lucas has one last shot to prevail, win back his friends, and show his parents how much gaming means to him.

The Comic Book Story of Video Games

The Comic Book Story of Video Games Book
Author : Jonathan Hennessey
Publisher : Ten Speed Press
Release : 2017-10-03
ISBN : 0399578919
Language : En, Es, Fr & De

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Book Description :

A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

The Incredible Math Games Book

The Incredible Math Games Book Book
Author : DK Publishing
Publisher : DK Publishing (Dorling Kindersley)
Release : 2015-07-07
ISBN : 9781465436283
Language : En, Es, Fr & De

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Book Description :

Kids can learn basic math concepts while having fun, using this activity-driven book of games and exercises. Includes dice and counter pieces to supplement math play.