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Networking Games

Networking Games Book
Author : Vladimir Mazalov,Julia V. Chirkova
Publisher : Academic Press
Release : 2019-01-08
ISBN : 0128165529
Language : En, Es, Fr & De

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Book Description :

Networking Games: Network Forming Games and Games on Networks applies game theory methods to network analyses. Its concentration on rigorous mathematical techniques distinguishes it from other books on game theory. Developed by a mathematician and game theorist with extensive contributions to applied mathematics, game and probability theory, and written for graduate students and professionals, the book's illuminations on network games can be applied to problems in economics (in industrial organization, regulation and competition policy, for instance) and operations research. Reviews new directions in networking games, including paradoxes and puzzles designed to inspire competing answers and further investigation Addresses the need of theorists and those applying advanced game theory to problems in various disciplines Evaluates a wide spectrum of game-theoretical models, including routing, distribution of information resources, task management in the organization of computing, social networks, competition and cooperation in transport networks, tasks of pricing, and allocation of resources in the transport services market

Networking Games

Networking Games Book
Author : Lucille Orr,John Rich
Publisher : eBookIt.com
Release : 2011-06
ISBN : 098715981X
Language : En, Es, Fr & De

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Book Description :

Lucille Orr has owned more than a dozen successful enterprises. She educates, inspires and assists others to open their own businesses through her business networks, motivational books, seminars and radio programs. John Rich has travelled extensively, owned businesses and teaches networking, sales and customer service techniques. Together they share their combined business expertise, knowledge and networking experiences in this valuable book. 'Networking Games' is written for those who appreciate the value of networking for the creation of long-term business relationships and the generation of wealth and opportunity. Lucille and John were fortunate to network with 17,000 global business visitors while attending events at 'Business Club Australia' - a world first, networking event, established by Austrade and held during the Sydney Olympic Games. If you are expanding a business globally or wanting to do business with Australians join a Business Club Australia' as it continues to operate in the virtual world servicing its global members online.

Networking and Online Games

Networking and Online Games Book
Author : Grenville Armitage,Mark Claypool,Philip Branch
Publisher : John Wiley & Sons
Release : 2006-08-04
ISBN : 0470030461
Language : En, Es, Fr & De

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Book Description :

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Game Theory for Wireless Communications and Networking

Game Theory for Wireless Communications and Networking Book
Author : Yan Zhang,MOHSEN GUIZANI
Publisher : CRC Press
Release : 2011-06-23
ISBN : 1439808910
Language : En, Es, Fr & De

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Book Description :

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networking provid

Network Games

Network Games Book
Author : Asu Ozdaglar,Ishai Menache
Publisher : Morgan & Claypool Publishers
Release : 2011-01-02
ISBN : 1608454096
Language : En, Es, Fr & De

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Book Description :

Traditional network optimization focuses on a single control objective in a network populated by obedient users and limited dispersion of information. However, most of today's networks are large-scale with lack of access to centralized information, consist of users with diverse requirements, and are subject to dynamic changes. These factors naturally motivate a new distributed control paradigm, where the network infrastructure is kept simple and the network control functions are delegated to individual agents which make their decisions independently ("selfishly"). The interaction of multiple independent decision-makers necessitates the use of game theory, including economic notions related to markets and incentives. This monograph studies game theoretic models of resource allocation among selfish agents in networks. The first part of the monograph introduces fundamental game theoretic topics. Emphasis is given to the analysis of dynamics in game theoretic situations, which is crucial for design and control of networked systems. The second part of the monograph applies the game theoretic tools for the analysis of resource allocation in communication networks. We set up a general model of routing in wireline networks, emphasizing the congestion problems caused by delay and packet loss. In particular, we develop a systematic approach to characterizing the inefficiencies of network equilibria, and highlight the effect of autonomous service providers on network performance. We then turn to examining distributed power control in wireless networks. We show that the resulting Nash equilibria can be efficient if the degree of freedom given to end-users is properly designed. Table of Contents: Static Games and Solution Concepts / Game Theory Dynamics / Wireline Network Games / Wireless Network Games / Future Perspectives

Game Theory for Networking Applications

Game Theory for Networking Applications Book
Author : Ju Bin Song,Husheng Li,Marceau Coupechoux
Publisher : Springer
Release : 2018-08-20
ISBN : 3319930583
Language : En, Es, Fr & De

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Book Description :

This book provides recent results of game theory for networking applications. The contributors address the major opportunities and challenges in applying traditional game theory as well as intelligent game theory to the understanding and designing of modern network systems, with emphasis on both new analytical techniques and novel application scenarios. After an overview of game theory for networks, the book narrows in on game theory in communications, game theory in wireless networks, and game theory applications. The book features contributions from researchers and professionals around the world. Presents a variety of perspectives on game theory for networking applications; Shows how game theory can apply to the study of data traffic, new generation networks, and smartgrid; Includes recent results of applied game theory for networks, providing some technical progresses in GAMENETS.

Computer Games and Technical Communication

Computer Games and Technical Communication Book
Author : Jennifer deWinter,Ryan M. Moeller
Publisher : Routledge
Release : 2016-05-23
ISBN : 1317162617
Language : En, Es, Fr & De

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Book Description :

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games Book
Author : Jouni Smed,Harri Hakonen
Publisher : John Wiley & Sons
Release : 2017-06-16
ISBN : 1119259835
Language : En, Es, Fr & De

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Book Description :

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Game Theoretic Problems in Network Economics and Mechanism Design Solutions

Game Theoretic Problems in Network Economics and Mechanism Design Solutions Book
Author : Y. Narahari,Dinesh Garg,Ramasuri Narayanam,Hastagiri Prakash
Publisher : Springer Science & Business Media
Release : 2009-04-03
ISBN : 1848009380
Language : En, Es, Fr & De

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Book Description :

This monograph focuses on exploring game theoretic modeling and mechanism design for problem solving in Internet and network economics. For the first time, the main theoretical issues and applications of mechanism design are bound together in a single text.

Home Networking Bible

Home Networking Bible Book
Author : Sue Plumley
Publisher : John Wiley & Sons
Release : 2004-07-30
ISBN : 0764569082
Language : En, Es, Fr & De

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Book Description :

Everything you need to know to set up a home network Is a home network for you? This comprehensive guide coverseverything from deciding what type of network meets your needs tosetting up the hardware and software, connecting differentoperating systems, installing the necessary applications, managingthe network, and even adding home entertainment devices. Fullyupdated with new material on all the latest systems and methods,it's just what you need to set up your network and keep it runningsafely and successfully. Inside, you'll find complete coverage of home networking * Compare the advantages and disadvantages of wired and wirelessnetworks * Understand how to choose between workgroup and client/servernetworking * Learn how to install and set up cables and routers and how toinstall and configure networking software * Share files, printers, and a single Internet connection * Back up files and secure your network * Set up your own home intranet and understand the technologiesinvolved in creating a Web page * Manage your network and learn to use tools for locating andrepairing problems * Expand your home network to include your digital camera, scanner,TV, sound system, and even game consoles * Explore SmartHome technology that allows you to automate varioushousehold functions * Investigate how your network can enable tele-commuting and otherremote access capabilities

Game Theory for Networks

Game Theory for Networks Book
Author : Lingjie Duan,Anibal Sanjab,Husheng Li,Xu Chen,Donatello Materassi,Rachid Elazouzi
Publisher : Springer
Release : 2017-09-15
ISBN : 3319675400
Language : En, Es, Fr & De

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Book Description :

This book constitutes the refereed proceedings of the 7th EAI International Conference on Game Theory for Networks, GameNets 2017, held in Knoxville, Tennessee, USA, in May 2017. The 10 conference papers and 5 invited papers presented cover topics such as smart electric grid, Internet of Things (IoT), social networks, networks security, mobile service markets, and epidemic control.

Quantum Communication and Quantum Networking

Quantum Communication and Quantum Networking Book
Author : Alexander Sergienko,Saverio Pascazio,Paolo Villoresi
Publisher : Springer Science & Business Media
Release : 2010-02-08
ISBN : 3642117309
Language : En, Es, Fr & De

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Book Description :

This book constitutes the proceedings of the First International Conference on Quantum Communication and Quantum Networking, QuantumCom 2009, held in Naples, Italy, in October 2009. The 38 full papers were selected from numerous submissions. This conference has been devoted to the discussion of new challenges in quantum communication and quantum networking that extends from the nanoscale devices to global satellite communication networks. It placed particular emphasis on basic quantum science effects and on emerging technological solutions leading to practical applications in the communication industry, culminating with a special section on Hybrid Information Processing.

Wireless Home Networking For Dummies

Wireless Home Networking For Dummies Book
Author : Danny Briere,Pat Hurley,Edward Ferris
Publisher : John Wiley & Sons
Release : 2011-02-08
ISBN : 9781118052457
Language : En, Es, Fr & De

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Book Description :

Wireless home networks are better than ever! The emergence of new industry standards has made them easier, more convenient, less expensive to own and operate. Still, you need to know what to look for (and look out for), and the expert guidance you’ll find in Wireless Home Networks For Dummies, 3rd Edition helps you ensure that your wire-free life is also a hassle-free life! This user-friendly, plain-English guide delivers all of the tips, tricks, and knowledge you need to plan your wireless home network, evaluate and select the equipment that will work best for you, install and configure your wireless network, and much more. You’ll find out how to share your Internet connection over your network, as well as files, printers, and other peripherals. And, you’ll learn how to avoid the “gotchas” that can creep in when you least expect them. Discover how to: Choose the right networking equipment Install and configure your wireless network Integrate Bluetooth into your network Work with servers, gateways, routers, and switches Connect audiovisual equipment to your wireless network Play wireless, multiuser computer games Establish and maintain your network’s security Troubleshoot networking problems Improve network performance Understand 802.11n Whether you’re working with Windows PCs, Mac OS X machines, or both Wireless Home Networking For Dummies, 3rd Edition, makes it fast and easy to get your wireless network up and running—and keep it that way!

Wireless Home Networking Simplified

Wireless Home Networking Simplified Book
Author : Jim Doherty,Neil Anderson,Nathan Clement
Publisher : Cisco Press
Release : 2007-01
ISBN : 1587201615
Language : En, Es, Fr & De

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Book Description :

A straightforward, graphic-based reference book for wireless networking For The home and small business.

Networking 2004

Networking 2004 Book
Author : Nikolas Mitrou,Kimon Kontovasilis,George Rouskas,Ilias Iliadis,Lazaros Merakos
Publisher : Springer Science & Business Media
Release : 2004-04-28
ISBN : 3540219595
Language : En, Es, Fr & De

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Book Description :

This book constitutes the refereed proceedings of the Third IFIP-TC6 Networking Conference, NETWORKING 2004, held in Athens, Greece, in May 2004. The 103 revised full papers and 40 revised short papers were carefully reviewed and selected from 539 submissions. The papers are organized in topical sections on network security; TCP performance; ad-hoc networks; wavelength management; multicast; wireless network performance; inter-domain routing; packet classification and scheduling; services and monitoring; admission control; competition in networks; 3G/4G wireless systems; MPLS and related technologies; flow and congestion control; performance of IEEE 802.11; optical networks; TCP and congestion; key management; authentication and DOS prevention; energy aspects of wireless networks; optical network access; routing in ad-hoc networks; fault detection, restoration, and tolerance; QoS metrics, algorithms, and architecture; content distribution, caching, and replication; and routing theory and path computation.

Ad Hoc Networks Telecommunications and Game Theory

Ad Hoc Networks Telecommunications and Game Theory Book
Author : Malek Benslama,Mohamed Lamine Boucenna,Hadj Batatia
Publisher : John Wiley & Sons
Release : 2015-01-05
ISBN : 111908900X
Language : En, Es, Fr & De

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Book Description :

Random SALOHA and CSMA protocols that are used to access MAC in ad hoc networks are very small compared to the multiple and spontaneous use of the transmission channel. So they have low immunity to the problems of packet collisions. Indeed, the transmission time is the critical factor in the operation of such networks. The simulations demonstrate the positive impact of erasure codes on the throughput of the transmission in ad hoc networks. However, the network still suffers from the intermittency and volatility of its efficiency throughout its operation, and it switches quickly to the saturation zone. In this context, game theory has demonstrated his ability to lead the network to a more efficient equilibrium. This, we were led to propose our model code set that formalizes the behavior of nodes during transmission within SALOHA networks and CSMA respectively.

NETWORKING 2004 Networking Technologies Services and Protocols Performance of Computer and Communication Networks Mobile and Wireless Communications

NETWORKING 2004  Networking Technologies  Services  and Protocols  Performance of Computer and Communication Networks  Mobile and Wireless Communications Book
Author : Nikolas Mitrou,Kimon Kontovasilis,George Rouskas,Ilias Iliadis,Lazaros Merakos
Publisher : Springer
Release : 2004-04-08
ISBN : 3540246932
Language : En, Es, Fr & De

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Book Description :

This book contains the refereed proceedings of the 3rd International IFIP-TC6 Networking Conference, Networking 2004. Conferences in the Networking series span the interests of several distinct, but related, TC6 working groups, including Working Groups 6.2, 6.3, and 6.8. Re?ecting this, the conference was structured with three Special Tracks: (i) Networking Technologies, Services, and Protocols; (ii) Performance of Computer and Communication Networks; and (iii) Mobile and Wireless Communications. However, beyond providing a forum for the presentation of high-quality - search in various complementary aspects of networking, the conference was also targetedtocontributingtoauni?edviewofthe?eldandtofosteringtheinter- tion and exchange of fruitful ideas between the various related (and overlapping) specialized subcommunities therein. Towards this second objective, more than a few conference sessions (and thematic sections in this book) ‘cut across’ the Special Tracks, along more generic or fundamental concepts. Networking 2004 was fortunate to attract very high interest among the c- munity, and the conference received 539 submissions from 44 countries in all ?ve continents. These ?gures correspond to a remarkable increase in subm- sions from the previous very successful events (roughly, a 156% increase over Networking 2000 and 71% over Networking 2002), and indicate that Netw- king conferences are progressively becoming established as worldwide reference events in the ?eld.

Networking and Telecommunications Concepts Methodologies Tools and Applications

Networking and Telecommunications  Concepts  Methodologies  Tools  and Applications Book
Author : Management Association, Information Resources
Publisher : IGI Global
Release : 2010-01-31
ISBN : 1605669873
Language : En, Es, Fr & De

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Book Description :

"This multiple-volume publications exhibits the most up-to-date collection of research results and recent discoveries in the transfer of knowledge access across the globe"--Provided by publisher.

The Game Localization Handbook

The Game Localization Handbook Book
Author : Heather Maxwell Chandler,Stephanie O'Malley Deming
Publisher : Jones & Bartlett Publishers
Release : 2011-09-19
ISBN : 144969053X
Language : En, Es, Fr & De

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Book Description :

Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.

Game Theory in Communication Networks

Game Theory in Communication Networks Book
Author : Josephina Antoniou,Andreas Pitsillides
Publisher : CRC Press
Release : 2012-11-29
ISBN : 1466578750
Language : En, Es, Fr & De

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Book Description :

A mathematical tool for scientists and researchers who work with computer and communication networks, Game Theory in Communication Networks: Cooperative Resolution of Interactive Networking Scenarios addresses the question of how to promote cooperative behavior in interactive situations between heterogeneous entities in communication networking scenarios. It explores network design and management from a theoretical perspective, using game theory and graph theory to analyze strategic situations and demonstrate profitable behaviors of the cooperative entities. The book promotes the use of Game Theory to address important resource management and security issues found in next generation communications networks, particularly heterogeneous networks, for cases where cooperative interactive networking scenarios can be formulated. It provides solutions for representative mechanisms that need improvement by presenting a theoretical step-by-step approach. The text begins with a presentation of theory that can be used to promote cooperation for the entities in a particular interactive situation. Next, it examines two-player interaction as well as interactions between multiple players. The final chapter presents and examines a performance evaluation framework based on MATLAB®. Each chapter begins by introducing basic theory for dealing with a particular interactive situation and illustrating how particular aspects of game theory can be used to formulate and solve interactive situations that appear in communication networks regularly. The second part of each chapter presents example scenarios that demonstrate the applicability and power of the theory—illustrating a number of cooperative interactions and discussing how they could be addressed within the theoretical framework presented in the first part of the chapter. The book also includes simulation code that can be downloaded so you can use some or all of the proposed models to improve your own network designs. Specific topics covered include network selection, user-network interaction, network synthesis, and context-aware security provisioning.