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Networking Games

Networking Games Book
Author : Vladimir Mazalov,Julia V. Chirkova
Publisher : Academic Press
Release : 2019-01-08
ISBN : 0128165529
Language : En, Es, Fr & De

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Book Description :

Networking Games: Network Forming Games and Games on Networks applies game theory methods to network analyses. Its concentration on rigorous mathematical techniques distinguishes it from other books on game theory. Developed by a mathematician and game theorist with extensive contributions to applied mathematics, game and probability theory, and written for graduate students and professionals, the book's illuminations on network games can be applied to problems in economics (in industrial organization, regulation and competition policy, for instance) and operations research. Reviews new directions in networking games, including paradoxes and puzzles designed to inspire competing answers and further investigation Addresses the need of theorists and those applying advanced game theory to problems in various disciplines Evaluates a wide spectrum of game-theoretical models, including routing, distribution of information resources, task management in the organization of computing, social networks, competition and cooperation in transport networks, tasks of pricing, and allocation of resources in the transport services market

Networking Games

Networking Games Book
Author : Lucille Orr,John Rich
Publisher : eBookIt.com
Release : 2011-06
ISBN : 098715981X
Language : En, Es, Fr & De

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Book Description :

Lucille Orr has owned more than a dozen successful enterprises. She educates, inspires and assists others to open their own businesses through her business networks, motivational books, seminars and radio programs. John Rich has travelled extensively, owned businesses and teaches networking, sales and customer service techniques. Together they share their combined business expertise, knowledge and networking experiences in this valuable book. 'Networking Games' is written for those who appreciate the value of networking for the creation of long-term business relationships and the generation of wealth and opportunity. Lucille and John were fortunate to network with 17,000 global business visitors while attending events at 'Business Club Australia' - a world first, networking event, established by Austrade and held during the Sydney Olympic Games. If you are expanding a business globally or wanting to do business with Australians join a Business Club Australia' as it continues to operate in the virtual world servicing its global members online.

Multiplayer Game Programming

Multiplayer Game Programming Book
Author : Josh Glazer,Sanjay Madhav
Publisher : Addison-Wesley Professional
Release : 2015-11-20
ISBN : 0134034341
Language : En, Es, Fr & De

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Book Description :

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook . Instructors will also find a full set of PowerPoint slides and a sample syllabus.

Networking and Online Games

Networking and Online Games Book
Author : Grenville Armitage,Mark Claypool,Philip Branch
Publisher : John Wiley & Sons
Release : 2006-08-04
ISBN : 0470030461
Language : En, Es, Fr & De

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Book Description :

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Network Games Control and Optimization

Network Games  Control  and Optimization Book
Author : Jean Walrand,Quanyan Zhu,Yezekael Hayel,Tania Jimenez
Publisher : Springer
Release : 2019-02-07
ISBN : 3030108805
Language : En, Es, Fr & De

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Book Description :

This contributed volume offers a collection of papers presented at the 2018 Network Games, Control, and Optimization conference (NETGCOOP), held at the New York University Tandon School of Engineering in New York City, November 14-16, 2018. These papers highlight the increasing importance of network control and optimization in many networking application domains, such as mobile and fixed access networks, computer networks, social networks, transportation networks, and, more recently, electricity grids and biological networks. Covering a wide variety of both theoretical and applied topics in the areas listed above, the authors explore several conceptual and algorithmic tools that are needed for efficient and robust control operation, performance optimization, and better understanding the relationships between entities that may be acting cooperatively or selfishly in uncertain and possibly adversarial environments. As such, this volume will be of interest to applied mathematicians, computer scientists, engineers, and researchers in other related fields.

Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games Book
Author : Jouni Smed,Harri Hakonen
Publisher : John Wiley & Sons
Release : 2017-06-26
ISBN : 1119259762
Language : En, Es, Fr & De

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Book Description :

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Networking and Online Games

Networking and Online Games Book
Author : Grenville Armitage,Mark Claypool,Philip Branch
Publisher : John Wiley & Sons Incorporated
Release : 2006-05-18
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network’s capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Mastering Home Networking

Mastering Home Networking Book
Author : Mark Henricks
Publisher : Sybex
Release : 2000-05-03
ISBN : 9780782126303
Language : En, Es, Fr & De

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Book Description :

Now that many homes have two or more computers, home networks are spreading like wildfire. By networking your computers together, you can share files, high-speed Internet connections, and peripherals such as printers and scanners, saving your household time, effort, and money. And where home networking used to involve expertise with protocols, wires, and power tools, new networking products let you build an effective network in minutes-without drilling, without pulling cables, and in some cases even without using wires. Written in straightforward, easy-to-understand language, Mastering Home Networking shows you how to: * Choose the network topology and technology that best suits your home and your needs * Build a home network using Ethernet cables, your existing phonelines or powerlines, or wireless adapters * Configure networking on Windows 95, Windows 98, the Macintosh, Windows 2000, Linux, and NetWare * Design and build a home office that will enable you to telecommute effectively * Administer networked users, groups, and shared resources * Add e-mail, games, and applications to your network * Run your own Web server to share information with your household and friends * Secure and troubleshoot your network * Set up effective remote access so you can connect to your home network when you're on the road

NetWORKing

NetWORKing Book
Author : Andrew Clement,Paul Kolm,Ina Wagner
Publisher : North Holland
Release : 1994
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

This book offers a multi-disciplinary examination of many of the implications of computer based networks for organizations, and for the people who work in and manage them. It addresses the technical challenges involved - and the new approaches and concepts needed to tackle them - as well as the consequences for work, organization and social practices. This publication emphasizes the implications for workers, rather than management; critical rather than celebratory studies; and a reflection of a broad range of disciplines. publication specifically explores the themes of: participation and power; reading over distances; privacy versus transparency; information policy and the changes that networking can bring to organizations and how to manage them. understand our social / technical worlds. computer networking should find the book of particular interest. However, it should also provide stimulating reading for a variety of social scientists, especially sociologists and political scientists.

Networking for Dummies

Networking for Dummies Book
Author : Doug Lowe
Publisher : For Dummies
Release : 1998
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Explains how to set up and use a small network and examines different types of networking software, including NetWare, LANtastic, Windows for Workgroups, Windows NT Server, and Windows 95

Game Design

Game Design Book
Author : Richard Rouse
Publisher : Wordware Computer Books
Release : 2001
ISBN : 9781556227356
Language : En, Es, Fr & De

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Book Description :

Richard Rouse explores gameplay, one of the most important but least discussed elements of computer game design that makes a game compelling and entertaining. He focusses in detail on such topics as game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design and playtesting. included are in-depth interviews with top game designers.

Recent Advances in Game Theory and Applications

Recent Advances in Game Theory and Applications Book
Author : Leon A. Petrosyan,Vladimir V. Mazalov
Publisher : Birkhäuser
Release : 2016-09-30
ISBN : 3319438387
Language : En, Es, Fr & De

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Book Description :

This contributed volume contains fourteen papers based on selected presentations from the European Conference on Game Theory SING11-GTM 2015, held at Saint Petersburg State University in July 2015, and the Networking Games and Management workshop, held at the Karelian Research Centre of the Russian Academy of Sciences in Petrozvavodsk, Russia, also in July 2015. These papers cover a wide range of topics in game theory, including recent advances in areas with high potential for future work, as well as new developments on classical results. Some of these include A new approach to journal ranking using methods from social choice theory; A differential game of a duopoly in which two firms are competing for market share in an industry with network externalities; The impact of information propagation in the model of tax audits; A voting model in which the results of previous votes can affect the process of coalition formation in a decision-making body; The Selten-Szidarovsky technique for the analysis of Nash equilibria of games with an aggregative structure; Generalized nucleoli and generalized bargaining sets for games with restricted cooperation; Bayesian networks and games of deterrence; and A new look at the study of solutions for games in partition function form. The maturity and vitality of modern-day game theory are reflected in the new ideas, novel applications, and contributions of young researchers represented in this collection. It will be of interest to anyone doing theoretical research in game theory or working on one its numerous applications.

The Complete Idiot s Guide to Playing Games Online

The Complete Idiot s Guide to Playing Games Online Book
Author : Loyd Case,Terry Lee Coleman
Publisher : Alpha Books
Release : 2000
ISBN : 9780789722232
Language : En, Es, Fr & De

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Book Description :

Evaluates hardware and software, discusses the history of computer gaming, and offers gaming tips for role-playing, first-person shooters, and real-time strategy games.

Teach Yourself VISUALLY Wireless Networking

Teach Yourself VISUALLY Wireless Networking Book
Author : Rob Tidrow
Publisher : Visual
Release : 2006-10-02
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

A guide to wireless computer networks cover such topics as installing hardware, configuring networks, creating computer-to-computer networks, administering wireless networks, and network security.

Windows XP Home Networking

Windows XP Home Networking Book
Author : Paul Thurrott
Publisher : Wiley
Release : 2002-07-26
ISBN : 9780764536755
Language : En, Es, Fr & De

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Book Description :

This is the previous edition of this title. Please refer to ISBN 0764578162 for the latest edition of this bestselling book! Windows XP Home Networking makes home networking easy. With more and more families keeping an older computer in service when a new PC is purchased, there is now an opportunity for hundreds of millions of people worldwide to take advantage of the benefits of home networking. This book teaches the reader how to share Internet connections, share local resources like files and printers, and also ensure that their network is safe from attackers. Windows XP Home Networking covers both the professional and home editions of Windows XP. It includes information on connecting to the Internet with modem or broadband connections, planning and setting up a home network, sharing an Internet connection between two or more computers, understanding users, sharing networking resources, wireless networking, XP remote access features, XP .NET and Web integration, security, and more. Topics include basic connection and home networking advice, remote access, and Internet integration: Everything a home network owner will need to get online, share a connection, and publish information to the Web, all while keeping their home network safe from intrusion. Windows XP includes a new Network Setup Wizard, multiple IP profiles for network cards, pervasive wireless networking support, a new network bridging feature, improved Internet Connection Sharing, and a new Internet Connection Firewall. All of these features are covered in Windows XP Home Networking.

Internet Games for Dummies

Internet Games for Dummies Book
Author : John Kaufeld
Publisher : For Dummies
Release : 1997
ISBN : 9780764501647
Language : En, Es, Fr & De

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Book Description :

Offers advice for using Internet game services, discussing games in chat rooms, downloading game software, adapting commercial games to Internet use, and upgrading computers for enhanced play

Introduction to Networks and Networking Workbook

Introduction to Networks and Networking  Workbook Book
Author : McGraw-Hill
Publisher : McGraw-Hill
Release : 2004-06
ISBN : 9780078612404
Language : En, Es, Fr & De

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Book Description :

Download Introduction to Networks and Networking Workbook book written by McGraw-Hill, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Simulation games for Learning

Simulation games for Learning Book
Author : Anonim
Publisher : Unknown
Release : 1988
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Download Simulation games for Learning book written by , available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.