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Multiscreen UX Design

Multiscreen UX Design Book
Author : Wolfram Nagel
Publisher : Morgan Kaufmann
Release : 2015-12-11
ISBN : 0128027509
Language : En, Es, Fr & De

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Book Description :

People today use technology on different devices in different locations. Users expect to access information on all relevant screens and across multiple channels through smartphones, tablets, laptops/desktops, smart (internet-connected) TVs, and other devices, such as smartwatches for example. Multiscreen is no longer a nice add-on, it’s a requirement. In this environment, user experience needs to cater to multiple devices. This book provides a holistic approach that will help UX professionals to offer a hands-on guide for UX design across multiple screens. It presents an opportunity to learn how to cater designs for customers. Readers will find patterns, strategies, examples and case studies, methodologies, and insights to help inspire them to develop a viable strategy for their own digital products and services. UX professionals will walk through important elements of multiscreen UX: Investigating the devices and their capabilities Understanding the users and their capabilities Considering the context in which users use these devices Navigating next generation information experiences and the future of content management Designing content and UI architecture for multiscreen projects A hands-on, practical guide to UX design for how users approach content – across more than one screen at a time Discusses devices, users, and their practices Includes best practices, real-world examples, and tips and tricks A preface written by Scott Jenson

Designing Multi Device Experiences

Designing Multi Device Experiences Book
Author : Michal Levin
Publisher : O'Reilly Media
Release : 2013-09-30
ISBN : 9781449340384
Language : En, Es, Fr & De

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Book Description :

Design a product user experience that works well on an entire ecosystem of mobile and desktop devices. With this guide, you will learn how to tackle the unique challenges involved in building multi-screen experiences, using three main design patterns - Consistent, Complementary and Continuous - known as The 3 Cs. This book explains each pattern and demonstrates their application in the wild. The book also covers cross-device flow, data synchronization, flexible design, and visual design. You will learn about data analytics paradigms to measure the performance of your multi-screen UX designs.

Mapping Experiences

Mapping Experiences Book
Author : James Kalbach
Publisher : "O'Reilly Media, Inc."
Release : 2020-11-23
ISBN : 1492076589
Language : En, Es, Fr & De

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Book Description :

Customers who have inconsistent experiences with products and services are understandably frustrated. But it's worse for organizations that can't pinpoint the causes of these problems because they're too focused on processes. This updated book shows your team how to use alignment diagrams to turn valuable customer observations into actionable insight. With this powerful technique, you can visually map existing customer experience and envision future solutions. Designers, product and brand managers, marketing specialists, and business owners will discover how experience diagramming helps you determine where business goals and customer perspectives intersect. Armed with this insight, you can provide the people you serve with real value. Mapping experiences isn't just about product and service design; it's about understanding the human condition. Emphasize recent changes in business using the latest mapping techniques Create diagrams that account for multichannel experiences as well as ecosystem design Understand how facilitation is increasingly becoming part of mapping efforts, shifting the focus from a deliverable to actionability Explore ways to apply mapping of all kinds to noncommercial settings, such as helping victims of domestic violence

The Streaming Media Guide

The Streaming Media Guide Book
Author : Michael D'Oliveiro
Publisher : Routledge
Release : 2019-06-03
ISBN : 0429770898
Language : En, Es, Fr & De

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Book Description :

Streaming media has irreversibly revolutionised the ways in which media is transmitted and consumed. Most of us engage with streaming media on a daily basis via platforms that deliver our entertainment: Spotify, YouTube and Netflix are new brands which many of us engage with daily for our information and entertainment. It has created upheaval in the entire value chain and wiped out industries slow to adapt to it (like the video store rental chain). And it continues to evolve. Streaming media is transforming business communications in myriad ways, and it is becoming almost as crucial for project managers and marketers to understand streaming technology as it is for media professionals. The Streaming Media Guide demystifies the technology and features behind a successful streaming media service, especially in the context of how it is used by broadcasters and other media organisations. Common terms and systems being used in this space are presented and defined simply and clearly for non-technical readers. Best practice examples from Michael D'Oliveiro's experiences demonstrate how this technology can be successfully implemented. This book equips any media professional with the most basic of traditional media knowledge to enable confident conversations in the typical media organisation they work in. For technology-based graduates or dedicated broadcast professional seeking to refresh their understanding, this book provides enough information to form a solid foundation for day-to-day work. Finally, for leaders in cross-functional senior management matrices, information is provided to enable you to understand and exploit streaming media capabilities as a business. This will be the ultimate reference source, guaranteed to be bedside reading for anyone serious about using streaming media.

Design User Experience and Usability Design for Contemporary Technological Environments

Design  User Experience  and Usability  Design for Contemporary Technological Environments Book
Author : Marcelo M. Soares
Publisher : Springer Nature
Release : 2021-10-18
ISBN : 3030782271
Language : En, Es, Fr & De

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Book Description :

Download Design User Experience and Usability Design for Contemporary Technological Environments book written by Marcelo M. Soares, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Design User Experience and Usability Theory Methods Tools and Practice

Design  User Experience  and Usability  Theory  Methods  Tools and Practice Book
Author : Aaron Marcus
Publisher : Springer
Release : 2011-06-27
ISBN : 3642217087
Language : En, Es, Fr & De

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Book Description :

The two-volume set LNCS 6769 + LNCS 6770 constitutes the proceedings of the First International Conference on Design, User Experience, and Usability, DUXU 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011, incorporating 12 thematically similar conferences. A total of 4039 contributions was submitted to HCII 2011, of which 1318 papers were accepted for publication. The total of 154 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on DUXU theory, methods and tools; DUXU guidelines and standards; novel DUXU: devices and their user interfaces; DUXU in industry; DUXU in the mobile and vehicle context; DXU in Web environment; DUXU and ubiquitous interaction/appearance; DUXU in the development and usage lifecycle; DUXU evaluation; and DUXU beyond usability: culture, branding, and emotions.

Agile User Experience Design

Agile User Experience Design Book
Author : Diana Brown
Publisher : Newnes
Release : 2012-10-10
ISBN : 0123914094
Language : En, Es, Fr & De

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Book Description :

Being able to fit design into the Agile software development processes is an important skill in today’s market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating the Agile UX waters. You’ll learn about what contributes to your team’s success, and which factors to consider when determining the best path for getting there. After reading this book, you’ll have the knowledge to improve your software and product development with Agile processes quickly and easily. Includes hands on, real-world examples to illustrate the successes and common pitfalls of Agile UX Introduces practical techniques that can be used on your next project Details how to incorporate user experience design into your company's agile software/product process

UX Design for Mobile

UX Design for Mobile Book
Author : Pablo Perea,Pau Giner
Publisher : Packt Publishing Ltd
Release : 2017-07-28
ISBN : 1787283593
Language : En, Es, Fr & De

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Book Description :

Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide. About This Book Quickly explore innovative design solutions based on the real needs of your users. Create low and high fidelity prototypes using some of the best tools. Master a pragmatic design process to create successful products. Plan an app design from scratch to final test, with real users. Who This Book Is For This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices. What You Will Learn Plan an app design from scratch to final test, with real users. Learn from leading companies and find working patterns. Apply best UX design practices to your design process. Create low and high fidelity prototypes using some of the best tools. Follow a step by step examples for Tumult Hype and Framer Studio. Test your designs with real users, early in the process. Integrate the UX Designer profile into a working team. In Detail User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction. This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process. You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don't work properly in tests made with real users. By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget. Style and approach A quick and simple guide to design and test a mobile application from the UX design point of view

HCI International 2015 Posters Extended Abstracts

HCI International 2015   Posters    Extended Abstracts Book
Author : Constantine Stephanidis
Publisher : Springer
Release : 2015-07-20
ISBN : 3319213806
Language : En, Es, Fr & De

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Book Description :

This is the first volume of the two-volume set (CCIS 528 and CCIS 529) that contains extended abstracts of the posters presented during the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Heraklion, Crete, Greece in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: design and evaluation methods, techniques and tools; cognitive and psychological issues in HCI; virtual, augmented and mixed reality; cross-cultural design; design for aging; children in HCI; product design; gesture, gaze and motion detection, modelling and recognition; reasoning, optimisation and machine learning for HCI; information processing and extraction for HCI; image and video processing for HCI; brain and physiological parameters monitoring; dialogue systems.

Design User Experience and Usability Novel User Experiences

Design  User Experience  and Usability  Novel User Experiences Book
Author : Aaron Marcus
Publisher : Springer
Release : 2016-07-04
ISBN : 3319403559
Language : En, Es, Fr & De

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Book Description :

The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design; DUXU in learning and education; games and gamification; culture, language and DUXU; DUXU for social innovation and sustainability; usability and user experience studies.

HCI International 2020 Late Breaking Papers User Experience Design and Case Studies

HCI International 2020   Late Breaking Papers  User Experience Design and Case Studies Book
Author : Constantine Stephanidis
Publisher : Springer Nature
Release : 2021-10-18
ISBN : 3030601145
Language : En, Es, Fr & De

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Book Description :

Download HCI International 2020 Late Breaking Papers User Experience Design and Case Studies book written by Constantine Stephanidis, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Designing Better UX

Designing Better UX Book
Author : Anonim
Publisher : Smashing Magazine
Release : 2013
ISBN : 3944540522
Language : En, Es, Fr & De

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Book Description :

Even the most thought-out and best-planned user experience can get lost when attention to certain details falls short. To raise awareness for those little things that add up to an ideal user experience, we have put together "Designing Better UX". The practical approaches for designing better UX cover mobile apps, adaptive systems, and multi-screen experiences. The eBook is packed with in-depth tips and tricks shared by experts from the industry. They consider the importance of straightforward yet personal microcopy, explore the strengths and weaknesses of infinite scrolling, and take a look at how well-crafted feedback loops can influence a user's behavior. Once we decide to create a well-balanced experience, all of the covered aspects in this eBook have to be thoroughly considered, i.e. when is the user experience fostered and when is it curbed? If you've been looking for a valuable resource for your daily UX routine, you can now stop searching. TABLE OF CONTENTS - When You Shouldn't Use Fitt's Law To Measure User Experience - Five Ways To Prevent Bad Microcopy - Infinite Scrolling: Let's Get To The Bottom Of This - Designing Great Feedback Loops - Sketching For Better Mobile Experiences - Converting Our Stories Into Multi-Screen Experiences - Creating An Adaptive System To Enhance UX

Design User Experience and Usability Theories Methods and Tools for Designing the User Experience

Design  User Experience  and Usability  Theories  Methods  and Tools for Designing the User Experience Book
Author : Aaron Marcus
Publisher : Springer
Release : 2014-05-16
ISBN : 331907668X
Language : En, Es, Fr & De

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Book Description :

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.

Cross Cultural Design Culture and Society

Cross Cultural Design  Culture and Society Book
Author : Pei-Luen Patrick Rau
Publisher : Springer
Release : 2019-08-22
ISBN : 3030225801
Language : En, Es, Fr & De

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Book Description :

This two-volume set LNCS 11576 and 11577 constitutes the thoroughly refereed proceedings of the 11th International Conference on Cross-Cultural Design, CCD 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. CCD 2019 includes a total of 80 papers; they were organized in topical sections named: Part I, Methods, Tools and User Experience: Cross-cultural design methods and tools; culture-based design; cross-cultural user experience; cultural differences, usability and design; aesthetics and mindfulness. Part II, Culture and Society: Cultural products; experiences and creativity; design for social change and development; cross-cultural product and service design; intercultural learning.

Research and Design Innovations for Mobile User Experience

Research and Design Innovations for Mobile User Experience Book
Author : R?zvano?lu, Kerem
Publisher : IGI Global
Release : 2013-08-31
ISBN : 1466644478
Language : En, Es, Fr & De

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Book Description :

Mobile devices allow users to remain connected with each other anytime and anywhere, but flaws and limitations in the design of mobile interfaces have often constituted frustrating obstacles to usability. Research and Design Innovations for Mobile User Experience offers innovative design solutions for mobile human-computer interfaces, addressing both challenges and opportunities in the field to pragmatically improve the accessibility of mobile technologies. Through cutting-edge empirical studies and investigative cases, this reference book will enable designers, developers, managers, and experts of mobile computer interfaces with the most up-to-date tools and techniques for providing their users with an outstanding mobile experience.

Cross Cultural Design Methods Tools and User Experience

Cross Cultural Design  Methods  Tools and User Experience Book
Author : Pei-Luen Patrick Rau
Publisher : Springer
Release : 2019-08-06
ISBN : 3030225771
Language : En, Es, Fr & De

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Book Description :

This two-volume set LNCS 11576 and 11577 constitutes the thoroughly refereed proceedings of the 11th International Conference on Cross-Cultural Design, CCD 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. CCD 2019 includes a total of 80 papers; they were organized in topical sections named: Part I, Methods, Tools and User Experience: Cross-cultural design methods and tools; culture-based design; cross-cultural user experience; cultural differences, usability and design; aesthetics and mindfulness. Part II, Culture and Society: Cultural products; experiences and creativity; design for social change and development; cross-cultural product and service design; intercultural learning.

Design User Experience and Usability Web Mobile and Product Design

Design  User Experience  and Usability  Web  Mobile  and Product Design Book
Author : Aaron Marcus
Publisher : Springer
Release : 2013-07-03
ISBN : 3642392539
Language : En, Es, Fr & De

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Book Description :

The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 83 papers included in this volume are organized in the following topical sections: DUXU in business and the enterprise, designing for the Web experience; product design; information and knowledge design and visualisation; and mobile applications and services.

Ui ux Design Basics and Fundamentals

Ui ux Design Basics and Fundamentals Book
Author : John RICHARDS
Publisher : Unknown
Release : 2018-11-10
ISBN : 9781731155801
Language : En, Es, Fr & De

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Book Description :

Learn What is UI & UX Design?Design is a broad stream of subjects and isn't limited to graphic design. When someone says "I'm a designer', it is not immediately clear what they actually do day to day. There are a numerous pillars of responsibility which together holds design upright.Design related roles exist in a range of domains viz, graphic design, textile design, interior design, fashion design, ceramic design, print design and more. With the relatively recent influx of tech companies focused on creating interfaces for screens, many new design roles have emerged.This Book Teach The UI/UX Design Specialization, following Visual Elements of User Interface Design. This hands-on book examines how content is organized and structured to create an experience for a user, and what role the designer plays in creating and shaping a user's experience. You will be led through a condensed process that acts as a roadmap for developing robust UI/UX design: from ideation and sitemapping, to the creation of paper and digital prototypes. Building on the design skills learned in Visual Elements of User Interface Design, you will apply this methodology to produce a digital prototype for a multi-screen app of your own invention. By the end of this book, you will be able to describe and apply current best practices and conventions in UX design, and employ the fundamental principles of how UX design functions to shape an audience's experience of a given body of content.

Design User Experience and Usability Design Thinking and Methods

Design  User Experience  and Usability  Design Thinking and Methods Book
Author : Aaron Marcus
Publisher : Springer
Release : 2016-07-04
ISBN : 3319404091
Language : En, Es, Fr & De

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Book Description :

The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 49 papers included in this volume are organized in topical sections on design thinking; user experience design methods and tools; usability and user experience evaluation methods and tools.

Design User Experience and Usability Users and Interactions

Design  User Experience  and Usability  Users and Interactions Book
Author : Aaron Marcus
Publisher : Springer
Release : 2015-07-20
ISBN : 3319208985
Language : En, Es, Fr & De

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Book Description :

The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on users in DUXU, women in DUXU, information design, touch and gesture DUXU, mobile DUXU, and wearable DUXU.