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MPEG V

MPEG V Book
Author : Kyoungro Yoon,Sang-Kyun Kim,Jae Joon Han,Seungju Han,Marius Preda
Publisher : Academic Press
Release : 2015-02-24
ISBN : 0124202039
Language : En, Es, Fr & De

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Book Description :

This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by experts in the field who were instrumental in the development of the standard, this book goes beyond the scope of the official standard documentation, describing how to use the technology in a practical context and how to combine it with other information such as audio, video, images, and text. Each chapter follows an easy-to-understand format, first examining how each part of the standard is composed, then covers intended uses and applications for each particular effect. With this book, you will learn how to: Use the MPEG-V standard to develop applications Develop systems for various use cases using MPEG-V Synchronize the virtual world and real world Create and render sensory effects for media Understand and use MPEG-V for the research of new types of media related technology and services The first book on the new MPEG-V standard, which enables interoperability between virtual worlds and the real world Provides the technical foundations for understanding and using MPEG-V for various virtual world, mirrored world, and mixed world use cases Accompanying website features schema files for the standard, with example XML files, source code from the reference software and example applications

MediaSync

MediaSync Book
Author : Mario Montagud,Pablo Cesar,Fernando Boronat,Jack Jansen
Publisher : Springer
Release : 2018-03-26
ISBN : 3319658409
Language : En, Es, Fr & De

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Book Description :

This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users’ perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.

Innovative Technology based Solutions for Primary Secondary and Tertiary STEM Education

Innovative Technology based Solutions for Primary  Secondary and Tertiary STEM Education Book
Author : Cristina Hava Muntean,Diana Bogusevschi,Gabriel-Miro Muntean
Publisher : Paragon Publishing
Release : 2019-09-23
ISBN : 1782227148
Language : En, Es, Fr & De

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Book Description :

This book presents innovative technology-enhanced learning solutions for STEM education proposed by the EU Horizon 2020-funded NEWTON project by first highlighting the benefits and limitations of existing research work, e- learning systems and case studies that embedded technology in the teaching and learning process. NEWTON’s proposed innovative technologies and pedagogies include adaptive multimedia and multiple sensorial media, virtual reality, fabrication and virtual labs, gamification, personalisation, game-based learning and self-directed learning pedagogies. The main objectives are to encourage STEM education among younger generations and to attract students to STEM subjects, making these subjects more appealing and interesting. Real life deployment of NEWTON technologies and developed educational materials in over 20 European educational institutions at primary, secondary and tertiary levels demonstrated statistical significant increases in terms of learner satisfaction, learner motivation and knowledge acquisition.

Fundamentals and Evolution of MPEG 2 Systems

Fundamentals and Evolution of MPEG 2 Systems Book
Author : Jan Van der Meer
Publisher : John Wiley & Sons
Release : 2014-03-20
ISBN : 111887594X
Language : En, Es, Fr & De

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Book Description :

This book describes the fundamentals and details of MPEG-2Systems technology Written by an expert in the field, this book examines the MPEG-2system specification as developed in the early 1990’s, aswell as its evolution into the fourth edition of the MPEG-2 systemsstandard, published in 2013. While MPEG-2 systems will continue toevolve further, this book describes the MPEG-2 system functionalityas of October 2013. Furthermore, relevant background information isprovided. The discussion of MPEG-2 system functionality requiresknowledge of various fundamental issues, such as timing, andsupported content formats. Therefore also some basic information onvideo and audio coding is provided, including their evolution. Alsoother content formats supported in MPEG-2 systems are described, asfar as needed to understand MPEG-2 systems. Ordered logically working from the basics and backgroundthrough to the details and fundamentals of MPEG-2 transport streamsand program streams Explores important issues within the standardization processitself Puts the developments on MPEG-2 systems into historicperspective Includes support of 3D Video and transport of AVC, SVC andMVC Concludes with additional issues such as real-time interface,delivery over IP networks and usage by application standardizationbodies Predicts a continuing promising future for MPEG-2 transportstreams

Future Generation Information Technology

Future Generation Information Technology Book
Author : Tai-hoon Kim,Hojjat Adeli,Dominik Slezak,Frode Eika Sandnes,Xiaofeng Song,Kyo-il Chung,Kirk P. Arnett
Publisher : Springer
Release : 2011-12-03
ISBN : 3642271421
Language : En, Es, Fr & De

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Book Description :

This book comprises selected papers of the Third International Conference on Future Generation Information Technology, FGIT 2011, held in Jeju Island, Korea, in December 2011. The papers presented were carefully reviewed and selected from numerous submissions and focuse on the various aspects of advances in information technology. They were selected from the following 13 conferences: ASEA 2011, BSBT 2011, CA 2011, CES3 2011, DRBC 2011, DTA 2011, EL 2011, FGCN 2011, GDC 2011, MulGraB 2011, SecTech 2011, SIP 2011 and UNESST 2011.

Multimedia Applications Services and Techniques ECMAST 99

Multimedia Applications  Services and Techniques   ECMAST 99 Book
Author : Helmut Leopold,Narciso Garcia
Publisher : Springer
Release : 2003-06-26
ISBN : 3540487573
Language : En, Es, Fr & De

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Book Description :

The liberalisation in the telecommunication market and thus the advent of competition has had a tremendous impact on business in this area. New operators have started to offer telecommunication services in competition with the classical national network operators. This in turn will have an impact on the market share, the tariff structure, the Quality of Service (QoS) and the services offered to the end customers. A way to maintain or increase revenue for network operators is to additionally offer new services to the customers. The final target is a so-called "Full Service Network (FSN)", which is capable of offering all types of bi-directional multimedia services. The provisioning of new telecommunication services in general and new multimedia services in particular is made possible by the availability of several new technologies as well as through advances in standardisation. R&D policies world-wide but especially in Europe have forced the development of new networking technologies such as ATM, xDSL and HFC as well as new video technologies as defined by DVB and DAVIC.

Image and Video Compression Standards

Image and Video Compression Standards Book
Author : Vasudev Bhaskaran,Konstantinos Konstantinides
Publisher : Springer Science & Business Media
Release : 2012-12-06
ISBN : 146156199X
Language : En, Es, Fr & De

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Book Description :

New to the Second Edition: offers the latest developments in standards activities (JPEG-LS, MPEG-4, MPEG-7, and H.263) provides a comprehensive review of recent activities on multimedia enhanced processors, multimedia coprocessors, and dedicated processors, including examples from industry. Image and Video Compression Standards: Algorithms and Architectures, Second Edition presents an introduction to the algorithms and architectures that form the underpinnings of the image and video compressions standards, including JPEG (compression of still-images), H.261 and H.263 (video teleconferencing), and MPEG-1 and MPEG-2 (video storage and broadcasting). The next generation of audiovisual coding standards, such as MPEG-4 and MPEG-7, are also briefly described. In addition, the book covers the MPEG and Dolby AC-3 audio coding standards and emerging techniques for image and video compression, such as those based on wavelets and vector quantization. Image and Video Compression Standards: Algorithms and Architectures, Second Edition emphasizes the foundations of these standards; namely, techniques such as predictive coding, transform-based coding such as the discrete cosine transform (DCT), motion estimation, motion compensation, and entropy coding, as well as how they are applied in the standards. The implementation details of each standard are avoided; however, the book provides all the material necessary to understand the workings of each of the compression standards, including information that can be used by the reader to evaluate the efficiency of various software and hardware implementations conforming to these standards. Particular emphasis is placed on those algorithms and architectures that have been found to be useful in practical software or hardware implementations. Image and Video Compression Standards: Algorithms and Architectures, emSecond Edition uniquely covers all major standards (JPEG, MPEG-1, MPEG-2, MPEG-4, H.261, H.263) in a simple and tutorial manner, while fully addressing the architectural considerations involved when implementing these standards. As such, it serves as a valuable reference for the graduate student, researcher or engineer. The book is also used frequently as a text for courses on the subject, in both academic and professional settings.

Multimedia Image and Video Processing

Multimedia Image and Video Processing Book
Author : Ling Guan
Publisher : CRC Press
Release : 2017-12-19
ISBN : 1439830878
Language : En, Es, Fr & De

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Book Description :

As multimedia applications have become part of contemporary daily life, numerous paradigm-shifting technologies in multimedia processing have emerged over the last decade. Substantially updated with 21 new chapters, Multimedia Image and Video Processing, Second Edition explores the most recent advances in multimedia research and applications. This edition presents a comprehensive treatment of multimedia information mining, security, systems, coding, search, hardware, and communications as well as multimodal information fusion and interaction. Clearly divided into seven parts, the book begins with a section on standards, fundamental methods, design issues, and typical architectures. It then focuses on the coding of video and multimedia content before covering multimedia search, retrieval, and management. After examining multimedia security, the book describes multimedia communications and networking and explains the architecture design and implementation for multimedia image and video processing. It concludes with a section on multimedia systems and applications. Written by some of the most prominent experts in the field, this updated edition provides readers with the latest research in multimedia processing and equips them with advanced techniques for the design of multimedia systems.

The MXF Book

The MXF Book Book
Author : Nick Wells,Oliver Morgan,Jim Wilkinson,Bruce Devlin
Publisher : Taylor & Francis
Release : 2013-06-26
ISBN : 1136068384
Language : En, Es, Fr & De

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Book Description :

Written by a top team of industry professionals, this must-have guide will introduce you to everything you'll need to know about MXF. The MXF Book introduces and explains the MXF standard and helps engineers write MXF applications. The book also explains the reasons behind many details of the specification documents.

Manual Oficial Cinelerra CV

Manual Oficial Cinelerra CV Book
Author : Cinelerra CV Team
Publisher : Рипол Классик
Release : 2023-03-25
ISBN : 587277401X
Language : En, Es, Fr & De

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Book Description :

Download Manual Oficial Cinelerra CV book written by Cinelerra CV Team, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

The MXF Book

The MXF Book Book
Author : Nick Wells,Bruce Devlin,Jim Wilkinson
Publisher : Taylor & Francis
Release : 2006
ISBN : 024080693X
Language : En, Es, Fr & De

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Book Description :

First Published in 2006. Routledge is an imprint of Taylor & Francis, an informa company.

Multimedia Streaming in SDN NFV and 5G Networks

Multimedia Streaming in SDN NFV and 5G Networks Book
Author : Alcardo Barakabitze,Andrew Hines
Publisher : John Wiley & Sons
Release : 2022-12-06
ISBN : 1119800811
Language : En, Es, Fr & De

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Book Description :

Multimedia Streaming in SDN/NFV and 5G Networks A comprehensive overview of Quality of Experience control and management of multimedia services in future networks In Multimedia Streaming in SDN/NFV and 5G Networks, renowned researchers deliver a high-level exploration of Quality of Experience (QoE) control and management solutions for multimedia services in future softwarized and virtualized 5G networks. The book offers coverage of network softwarization and virtualization technologies, including SDN, NFV, MEC, and Fog/Cloud Computing, as critical elements for the management of multimedia services in future networks, like 5G and 6G networks and beyond. Providing a fulsome examination of end-to-end QoE control and management solutions in softwarized and virtualized networks, the book concludes with discussions of probable future challenges and research directions in emerging multimedia services and applications, 5G network management and orchestration, network slicing and collaborative service management of multimedia services in softwarized networks, and QoE-oriented business models. The distinguished authors also explore: Thorough introductions to 5G networks, including definitions and requirements, as well as Quality of Experience management of multimedia streaming services Comprehensive explorations of multimedia streaming services over the internet and network softwarization and virtualization in future networks Practical discussions of QoE management using SDN and NFV in future networks, as well as QoE management of multimedia services in emerging architectures, including MEC, ICN, and Fog/Cloud Computing In-depth examinations of QoE in emerging applications, 5G network slicing architectures and implementations, and 5G network slicing orchestration and resource management Perfect for researchers and engineers in multimedia services and telecoms, Multimedia Streaming in SDN/NFV and 5G Networks will also earn a place in the libraries of graduate and senior undergraduate students with interests in computer science, communication engineering, and telecommunication systems.

Multimedia Systems Standards and Networks

Multimedia Systems  Standards  and Networks Book
Author : Atul Puri
Publisher : CRC Press
Release : 2000-03-22
ISBN : 0824741560
Language : En, Es, Fr & De

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Book Description :

Describes ITU H H.323 and H.324, H.263, ITU-T video, and MPEG-4 standards, systems, and coding; IP and ATM networks; multimedia search and retrieval; image retrieval in digital laboratories; and the status and direction of MPEG-7.

User Centric Media

User Centric Media Book
Author : Federico Alvarez,Cristina Costa
Publisher : Springer
Release : 2012-11-28
ISBN : 364235145X
Language : En, Es, Fr & De

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Book Description :

This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference, UCMedia 2010, which was held in Palma, Mallorca, Spain, in September 2010, accompanied by the 4th InterMedia Open Forum Workshop (IMOF). After a thorough review process 16 conference and 3 workshop papers were selected for inclusion in the book. The papers are grouped in topical sections on: personalised access to multimedia content; search and retrieval of networked multimedia content; multimedia, AMP, and user experience; video quality perception and user quality of experience; user generated content; content distribution; and content summarisation.

The SAGE Handbook of Digital Technology Research

The SAGE Handbook of Digital Technology Research Book
Author : Sara Price,Carey Jewitt,Barry Brown
Publisher : SAGE
Release : 2013-07-31
ISBN : 1446287084
Language : En, Es, Fr & De

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Book Description :

Research on and with digital technologies is everywhere today. This timely, authoritative Handbook explores the issues of rapid technological development, social change, and the ubiquity of computing technologies which have become an integrated part of people's everyday lives. This is a comprehensive, up-to-date resource for the twenty-first century. It addresses the key aspects of research within the digital technology field and provides a clear framework for readers wanting to navigate the changeable currents of digital innovation. Main themes include: - Introduction to the field of contemporary digital technology research - New digital technologies: key characteristics and considerations - Research perspectives for digital technologies: theory and analysis - Environments and tools for digital research - Research challenges Aimed at a social science audience, it will be of particular value for postgraduate students, researchers and academics interested in research on digital technology, or using digital technology to undertake research.

Interactive 3D Multimedia Content

Interactive 3D Multimedia Content Book
Author : Wojciech Cellary,Krzysztof Walczak
Publisher : Springer Science & Business Media
Release : 2012-01-06
ISBN : 1447124979
Language : En, Es, Fr & De

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Book Description :

The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

Emerging Artificial Intelligence Applications in Computer Engineering

Emerging Artificial Intelligence Applications in Computer Engineering Book
Author : Ilias G. Maglogiannis
Publisher : IOS Press
Release : 2007
ISBN : 1586037803
Language : En, Es, Fr & De

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Book Description :

"The ever expanding abundance of information and computing power enables researchers and users to tackle highly interesting issues for the first time, such as applications providing personalized access and interactivity to multimodal information based on user preferences and semantic concepts or human-machine interface systems utilizing information on the affective state of the user. The purpose of this book is to provide insights on how todays computer engineers can implement AI in real world applications. Overall, the field of artificial intelligence is extremely broad. In essence, AI has found applications, in one way or another, in every aspect of computing and in most aspects of modern life. Consequently, it is not possible to provide a complete review of the field in the framework of a single book, unless if the review is broad rather than deep. In this book we have chosen to present selected current and emerging practical applications of AI, thus allowing for a more detailed presentation of topics. The book is organized in four parts; General Purpose Applications of AI; Intelligent Human-Computer Interaction; Intelligent Applications in Signal Processing and eHealth; and Real world AI applications in Computer Engineering."

Programmable Digital Signal Processors

Programmable Digital Signal Processors Book
Author : Yu Hen Hu
Publisher : CRC Press
Release : 2001-12-06
ISBN : 9780203908068
Language : En, Es, Fr & De

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Book Description :

"Presents the latest developments in the prgramming and design of programmable digital signal processors (PDSPs) with very-long-instruction word (VLIW) architecture, algorithm formulation and implementation, and modern applications for multimedia processing, communications, and industrial control."

Global Standard Setting in Internet Governance

Global Standard Setting in Internet Governance Book
Author : Alison Harcourt,Seamus Simpson
Publisher : Oxford University Press, USA
Release : 2020-01-30
ISBN : 0198841523
Language : En, Es, Fr & De

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Book Description :

The book addresses representation of the public interest in Internet standard developing organisations (SDOs). Much of the existing literature on Internet governance focuses on international organisations such as the United Nations (UN), the Internet Governance Forum (IGF) and the Internet Corporation for Assigned Names and Numbers (ICANN). The literature covering standard developing organisations has to date focused on organisational aspects. This book breaks new ground with investigation of standard development within SDO fora. Case studies centre on standards relating to privacy and security, mobile communications, Intellectual Property Rights (IPR) and copyright. The book lifts the lid on internet standard setting with detailed insight into a world which, although highly technical, very much affects the way in which citizens live and work on a daily basis. In doing this it adds significantly to the trajectory of research on Internet standards and SDOs that explore the relationship between politics and protocols. The analysis contributes to academic debates on democracy and the internet, global self-regulation and civil society, and international decision-making processes in unstructured environments. The book advances work on the Multiple Streams Framework (MS) by applying it to decision-making in non-state environments, namely SDOs which have long been dominated by private actors. The book is aimed at academic audiences in political science, computer science, communications, and science and technology studies as well as representatives from civil society, the civil service, government, engineers and experts working within SDO fora. It will also be accessible to students at the postgraduate and undergraduate levels.

Novel 3D Media Technologies

Novel 3D Media Technologies Book
Author : Ahmet Kondoz,Tasos Dagiuklas
Publisher : Springer
Release : 2014-11-14
ISBN : 149392026X
Language : En, Es, Fr & De

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Book Description :

This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media