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Information Dynamics In Virtual Worlds

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Information Dynamics in Virtual Worlds

Information Dynamics in Virtual Worlds Book
Author : Woody Evans
Publisher : Elsevier
Release : 2011-06-15
ISBN : 1780632746
Language : En, Es, Fr & De

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Book Description :

Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities Provides a clear foundation with appropriate theory for understanding information in virtual worlds Treats virtual worlds as ‘real environments’ and observes the behaviour of actors within them

Information Dynamics in Virtual Worlds

Information Dynamics in Virtual Worlds Book
Author : Woody Evans
Publisher : Chandos Pub
Release : 2011
ISBN : 9781843346418
Language : En, Es, Fr & De

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Book Description :

This book looks at the place of librarianship in virtual worlds, examining the ways information practices can be incorporated in online gaming. It provides a solid foundation for understanding information in virtual worlds and offers suggestions for looking at other sources of information. Evans details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. He posits a set of best practices for meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. His final chapters examine how conventional information evaluation skills fall short in virtual worlds.

Evolutionary Games in Natural Social and Virtual Worlds

Evolutionary Games in Natural  Social  and Virtual Worlds Book
Author : Daniel Friedman,Barry Sinervo
Publisher : Oxford University Press
Release : 2016-02-01
ISBN : 0199981175
Language : En, Es, Fr & De

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Book Description :

Over the last 25 years, evolutionary game theory has grown with theoretical contributions from the disciplines of mathematics, economics, computer science and biology. It is now ripe for applications. In this book, Daniel Friedman---an economist trained in mathematics---and Barry Sinervo---a biologist trained in mathematics---offer the first unified account of evolutionary game theory aimed at applied researchers. They show how to use a single set of tools to build useful models for three different worlds: the natural world studied by biologists; the social world studied by anthropologists, economists, political scientists and others; and the virtual world built by computer scientists and engineers. The first six chapters offer an accessible introduction to core concepts of evolutionary game theory. These include fitness, replicator dynamics, sexual dynamics, memes and genes, single and multiple population games, Nash equilibrium and evolutionarily stable states, noisy best response and other adaptive processes, the Price equation, and cellular automata. The material connects evolutionary game theory with classic population genetic models, and also with classical game theory. Notably, these chapters also show how to estimate payoff and choice parameters from the data. The last eight chapters present exemplary game theory applications. These include a new coevolutionary predator-prey learning model extending rock-paper-scissors; models that use human subject laboratory data to estimate learning dynamics; new approaches to plastic strategies and life cycle strategies, including estimates for male elephant seals; a comparison of machine learning techniques for preserving diversity to those seen in the natural world; analyses of congestion in traffic networks (either internet or highways) and the "price of anarchy"; environmental and trade policy analysis based on evolutionary games; the evolution of cooperation; and speciation. As an aid for instruction, a web site provides downloadable computational tools written in the R programming language, Matlab, Mathematica and Excel.

Collaborative Society

Collaborative Society Book
Author : Dariusz Jemielniak,Aleksandra Przegalinska
Publisher : MIT Press
Release : 2020-02-18
ISBN : 0262356457
Language : En, Es, Fr & De

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Book Description :

How networked technology enables the emergence of a new collaborative society. Humans are hard-wired for collaboration, and new technologies of communication act as a super-amplifier of our natural collaborative mindset. This volume in the MIT Press Essential Knowledge series examines the emergence of a new kind of social collaboration enabled by networked technologies. This new collaborative society might be characterized as a series of services and startups that enable peer-to-peer exchanges and interactions though technology. Some believe that the economic aspects of the new collaboration have the potential to make society more equitable; others see collaborative communities based on sharing as a cover for social injustice and user exploitation. The book covers the “sharing economy,” and the hijacking of the term by corporations; different models of peer production, and motivations to participate; collaborative media production and consumption, the definitions of “amateur” and “professional,” and the power of memes; hactivism and social movements, including Anonymous and anti-ACTA protest; collaborative knowledge creation, including citizen science; collaborative self-tracking; and internet-mediated social relations, as seen in the use of Instagram, Snapchat, and Tinder. Finally, the book considers the future of these collaborative tendencies and the disruptions caused by fake news, bots, and other challenges.

ECGBL 2017 11th European Conference on Game Based Learning

ECGBL 2017 11th European Conference on Game Based Learning Book
Author : Anonim
Publisher : Academic Conferences and publishing limited
Release : 2017-10-05
ISBN : 1911218573
Language : En, Es, Fr & De

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Book Description :

Download ECGBL 2017 11th European Conference on Game Based Learning book written by , available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Personalized Information Retrieval and Access Concepts Methods and Practices

Personalized Information Retrieval and Access  Concepts  Methods and Practices Book
Author : Gonz lez, Rafael Andr‚s,Chen, Nong,Dahanayake, Ajantha
Publisher : IGI Global
Release : 2008-03-31
ISBN : 1599045125
Language : En, Es, Fr & De

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Book Description :

Global information retrieval and anywhere, anytime information access has stimulated a need to design and model the personalized information search in a flexible and agile way that can use the specific personalization techniques, algorithms, and available technology infrastructure to satisfy high-level functional requirements for personalization. Personalized Information Retrieval and Access: Concepts, Methods and Practices surveys the main concepts, methods, and practices of personalized information retrieval and access in today's data intensive, dynamic, and distributed environment, and provides students, researchers, and practitioners with authoritative coverage of recent technological advances that are shaping the future of globally distributed information retrieval and anywhere, anytime information access.

Expert and Novice Performance in an Industrial Engineering Virtual World Simulation

Expert and Novice Performance in an Industrial Engineering Virtual World Simulation Book
Author : John L. Elson II
Publisher : Universal-Publishers
Release : 2007-02-22
ISBN : 1581123558
Language : En, Es, Fr & De

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Book Description :

Expert and novice problem solving has been a subject of research for many years. Problem solving of textbook problems and case studies in various domains such as math, physics, chess, music, system design, medical diagnosis, and business sub-domains have been the norm as the subject of this type of research. Few if any research efforts have undertaken the study of real world problem solving that occurs over an extended time such as those solved by industrial engineers in a manufacturing setting. This research studies the expert and novice problem solving performance in a scaled-world simulation of a manufacturing company experiencing a high backlog of customer orders. Research time consists of eight hours of problem solving behavior for teams of two as they diagnose the problem and make decisions to meet the problem goal. Participants can advance simulation time forward for weeks to get feedback on their decisions. The seven research hypotheses are: 1) experts will generate a better outcome for the primary problem goal in the test situation in the given time period than novices; 2) experts will make more correct decisions in solving the problem in the test situation than novices; 3) experts will understand the system dynamics of the problem in the test situation better than novices; 4) experts will search for data and situation information better than novices in solving the problem in the test situation; 5) experts will recognize and use data and situation information better than novices in solving the problem in the test situation; 6) experts will use more domain knowledge than novices in solving the problem in the test situation; and, 7) experts will use a forward or top-down problem solving method and novices will use a backward or bottom-up problem solving method. The experimental results support all seven research hypotheses. Discussion ensues about the unexpected results such as fixation on scheduling. The conclusions are that the research simulation discriminates between novice and expert performance which indicates its potential for measuring levels of industrial engineering expertise. Suggestions for future research with the scaled-world simulation and its use in the classroom are given.

Social Interactions in Virtual Worlds

Social Interactions in Virtual Worlds Book
Author : Kiran Lakkaraju,Gita Sukthankar,Rolf T. Wigand
Publisher : Cambridge University Press
Release : 2018-07-05
ISBN : 110712882X
Language : En, Es, Fr & De

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Book Description :

This cross-disciplinary exploration of MMOs and other complex online worlds melds work from computer science, psychology and social science.

Learning in Virtual Worlds

Learning in Virtual Worlds Book
Author : Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan
Publisher : Athabasca University Press
Release : 2016-04-01
ISBN : 177199133X
Language : En, Es, Fr & De

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Book Description :

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Advanced Methods Techniques and Applications in Modeling and Simulation

Advanced Methods  Techniques  and Applications in Modeling and Simulation Book
Author : Jong-Hyun Kim,Kangsun Lee,Satoshi Tanaka,Soo-Hyun Park
Publisher : Springer Science & Business Media
Release : 2012-10-04
ISBN : 4431542159
Language : En, Es, Fr & De

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Book Description :

This book is a compilation of research accomplishments in the fields of modeling, simulation, and their applications, as presented at AsiaSim 2011 (Asia Simulation Conference 2011). The conference, held in Seoul, Korea, November 16–18, was organized by ASIASIM (Federation of Asian Simulation Societies), KSS (Korea Society for Simulation), CASS (Chinese Association for System Simulation), and JSST (Japan Society for Simulation Technology). AsiaSim 2011 provided a forum for scientists, academicians, and professionals from the Asia-Pacific region and other parts of the world to share their latest exciting research findings in modeling and simulation methodologies, techniques, and their tools and applications in military, communication network, industry, and general engineering problems.

Business in a Virtual World

Business in a Virtual World Book
Author : Fiona Czerniawska,G. Potter
Publisher : Springer
Release : 1998-06-19
ISBN : 0230509339
Language : En, Es, Fr & De

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Book Description :

Information undoubtedly represents one of the key competitive weapons of the next decade, whether it takes the form of tracking the shopping habits of individual customers or changing the price of airline tickets minute by minute to take advantage of changes in demand. The implications for management are huge yet most companies are still at the early stages of trying to understand how they can extract maximum value for their information assets. This book looks at the impact of this information revolution and shows how companies can exploit information for competitive advantage.

Virtual Environments for Corporate Education Employee Learning and Solutions

Virtual Environments for Corporate Education  Employee Learning and Solutions Book
Author : Ritke-Jones, William
Publisher : IGI Global
Release : 2010-04-30
ISBN : 1615206205
Language : En, Es, Fr & De

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Book Description :

"This book should be used by human resource managers, corporate educators, instructional designers, consultants and researchers who want to discover how people use virtual realities for corporate education"--Provided by publisher.

Virtual Worlds

Virtual Worlds Book
Author : Anonim
Publisher : Unknown
Release : 2000
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Download Virtual Worlds book written by , available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Virtual Reality

Virtual Reality Book
Author : Alan Wexelblat
Publisher : Academic Press
Release : 2014-05-10
ISBN : 1483220559
Language : En, Es, Fr & De

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Book Description :

Virtual Reality: Applications and Explorations provides information pertinent to the fundamental aspects of virtual reality and artificial reality. This book discusses the potential applications of virtual reality. Organized into three parts encompassing 10 chapters, this book begins with an overview of the traditional computer science activities ad discusses how hard problems in computer science can be addressed with virtual reality ideas and technology. This text then explores some applications of virtual reality technology that could potentially touch almost every purposeful activity that humans undertake in a technological civilization. Other chapters consider the use of virtual reality to manage and present to users information that cannot otherwise be comprehended. This book discusses as well the use of artificial worlds in both computer art and virtual reality. The final chapter deals with how the ideas of virtual reality and artificial reality can be of use to anyone who has to manage a business or organization. This book is a valuable resource for computer scientists.

Ruling Distributed Dynamic Worlds

Ruling Distributed Dynamic Worlds Book
Author : Peter Sapaty
Publisher : John Wiley & Sons
Release : 2005-06-24
ISBN : 0471656364
Language : En, Es, Fr & De

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Book Description :

A sequel to Mobile Processing in Distributed and Open Environments,this title introduces an extended, universal WAVE-WP model fordistributed processing and control in dynamic and open worlds ofany natures. The new control theory and technology introduced inthe book can be widely used for the design and implementation ofmany distributed control systems, such as intelligent networkmanagement for the Internet, mobile cooperative robots, RapidReaction forces, future Combat Systems, robotics and AI, NMD, spaceresearch on other planets, and other applications. This title: * Demonstrates a much simpler and more efficient applicationprogramming * Cultivates a new kind of thinking about how large dynamic systemsshould be designed, organized, tasked, simulated, andcontrolled * Introduces an extended, universal WAVE-WP model for distributedprocessing * Compares the universal WAVE-WP model to other existing systemsused in intelligent networking

Learning and Research in Virtual Worlds

Learning and Research in Virtual Worlds Book
Author : Jeremy Hunsinger,Aleks Krotoski
Publisher : Routledge
Release : 2013-09-13
ISBN : 1135753040
Language : En, Es, Fr & De

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Book Description :

Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex and mutable in ways that more controlled and traditional environments are not. Although computer-mediated, virtual worlds are multifaceted social systems like the offline world, and choosing to study virtual world phenomena demands as much consideration for the participants, the environment and the researcher as offline. By exploring virtual worlds as places of research and learning, the international practitioners in this book demonstrate the power of these worlds to replicate and extend our arenas of research and learning. They focus on process and outcomes and consider questions that arise from engaging in teaching and research in these spaces, including new approaches to research ethics, internationalization, localization, and collaboration in virtual worlds. This book was originally published as a special issue of Learning, Media & Technology.

Virtual Worlds

Virtual Worlds Book
Author : Jean-claude Heudin
Publisher : Westview Press
Release : 1999
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

A complementary volume to the First International Conference on Virtual Worlds held in July 1988. The selected contributions have been heavily reviewed in order to reflect the initial ideas of the author when the conference was launched.

Hidden Youth and the Virtual World

Hidden Youth and the Virtual World Book
Author : Gloria Hongyee Chan
Publisher : Routledge
Release : 2016-10-04
ISBN : 131751324X
Language : En, Es, Fr & De

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Book Description :

Hidden Youth and the Virtual World examines the phenomenon of ‘hidden youth’ or hikikomori, as it is better known in Japan as well as Hong Kong. Exposure to the Internet has allowed these young persons to develop a high level of capability within the virtual world, however these are skills that are not highly valued by society. This book uncovers the truth about hidden youth, the causes, coping strategies, power relations between them and adults in society, and their relationship with the virtual world. Key topics surrounding the phenomenon of hidden youth are explored in detail, including: The framework of Social Censure Theory The theoretical concepts of hegemony and the impact that labelling by the Government, the media and institutions has had on hidden youth The willingness of the hidden youth to remain hidden within the virtual world Subcultures as a platform for hidden youth empowerment This is a particularly useful volume to researchers in child and adolescent psychology, clinical psychology, counselling and psychotherapy, school psychology, sociology, social work, and youth policy; as well as youth workers, school counsellors and mental health professionals, and will appeal to the interest of both academics and practitioners alike.

Handbook on the Economics of the Media

Handbook on the Economics of the Media Book
Author : Robert G Picard,Steven S Wildman
Publisher : Edward Elgar Publishing
Release : 2015-02-27
ISBN : 0857938894
Language : En, Es, Fr & De

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Book Description :

Media industries and services present a complex set of challenges to economic analysis: challenges made more difficult by the technological changes that have been transforming the media sector. Research on the economics of media has made major advances

Implications of Modern Decision Science for Military Decision support Systems

Implications of Modern Decision Science for Military Decision support Systems Book
Author : Paul K. Davis,Jonathan Kulick,Michael Egner
Publisher : Rand Corporation
Release : 2005
ISBN : 0833038087
Language : En, Es, Fr & De

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Book Description :

"This selective review of modern decision science and implications for decision-support systems suggests ways to synthesize lessons from research on heuristics and eliminating biases with lessons from research on "naturalistic" decisionmaking."--BOOK JACKET.