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Gamestorming

Gamestorming Book
Author : Dave Gray,Sunni Brown,James Macanufo
Publisher : "O'Reilly Media, Inc."
Release : 2010-07-14
ISBN : 9781449395902
Language : En, Es, Fr & De

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Book Description :

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

Gamestorming

Gamestorming Book
Author : Dave Gray,Sunni Brown,James Macanufo
Publisher : "O'Reilly Media, Inc."
Release : 2010-07-19
ISBN : 0596804172
Language : En, Es, Fr & De

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Book Description :

Presents eighty games to help business teams develop creative solutions to problems and ideas for new products and processes.

Gamestorming The Way Forward

Gamestorming The Way Forward Book
Author : Priya Sarin
Publisher :
Release : 2020-09-17
ISBN :
Language : En, Es, Fr & De

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Book Description :

This playbook contains 44+ mini-games. So we recommend that you buy the e-book since the print edition can't offer a seamless experience to truly enjoy the interactive games and get instant results! Is it the end or just a beginning?Coronavirus has altered the very fabric of human existence. In just a quick stroke, it has completely changed the way we live and work. This highly contagious virus has put our lives on pause and forced us to forgo many of the day-to-day habits we cherish. But once the pandemic really ends, we can come out bitter, or we can come out better. The point is how we reset our systems and get back on track. Gamestorming is designed to creatively engage curious minds and convert the threat of coronavirus into an opportunity for social transformation. It contains 44 mini-games to creatively engage readers in matters important to the future of humanity.Let's Get Back on the Track!

The Connected Company

The Connected Company Book
Author : Dave Gray,Thomas Vander Wal
Publisher : "O'Reilly Media, Inc."
Release : 2014-12-02
ISBN : 1491919434
Language : En, Es, Fr & De

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Book Description :

With a foreword by Alex Osterwalder. The future of work is already here. Customers are adopting disruptive technologies faster than your company can adapt. When your customers are delighted, they can amplify your message in ways that were never before possible. But when your company’s performance runs short of what you’ve promised, customers can seize control of your brand message, spreading their disappointment and frustration faster than you can keep up. To keep pace with today’s connected customers, your company must become a connected company. That means deeply engaging with workers, partners, and customers, changing how work is done, how you measure success, and how performance is rewarded. It requires a new way of thinking about your company: less like a machine to be controlled, and more like a complex, dynamic system that can learn and adapt over time. Connected companies have the advantage, because they learn and move faster than their competitors. While others work in isolation, they link into rich networks of possibility and expand their influence. Connected companies around the world are aggressively acquiring customers and disrupting the competition. In The Connected Company, we examine what they’re doing, how they’re doing it, and why it works. And we show you how your company can use the same principles to adapt—and thrive—in today’s ever-changing global marketplace.

The Philosopher s Stone for Sustainability

The Philosopher s Stone for Sustainability Book
Author : Yoshiki Shimomura,Koji Kimita
Publisher : Springer Science & Business Media
Release : 2012-09-19
ISBN : 3642328466
Language : En, Es, Fr & De

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Book Description :

Industrial Product-Service Systems (IPS2), which is defined as “an integrated industrial product and service offering that delivers value in use,” has expanded rapidly over the last decade. IPS2 has allowed us to achieve both high added value and high productivity and has enriched our QOL by improving the performance of products and services. We are now struggling with many awkward issues related to sustainability, but IPS2 is expected to be the “philosopher’s stone” for solving these issues. Following the pattern of conferences held in Cranfield in 2009, Linköping in 2010, and Braunschweig in 2011, the fourth International CIRP Conference on Industrial Product-Service Systems, held on November 8-9, 2012, in Tokyo, will cover various aspects of IPS2. Topics planned for this year’s conference reflect the latest IPS2 information in both the natural sciences and humanities and include case studies from various industries. IPS2 is still a relatively new field, so it is important to keep track of the entire context in order to promote more cross-sectional cooperation between multimodal fields and disciplines. The fourth International CIRP Conference on Industrial Product-Service Systems will serve as a vital platform for such collaborations and the discussion of new scientific ideas.

Liminal Thinking

Liminal Thinking Book
Author : Dave Gray
Publisher : Rosenfeld Media
Release : 2016-09-14
ISBN : 1933820624
Language : En, Es, Fr & De

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Book Description :

"Why do some people succeed at change while others fail? It's the way they think! Liminal thinking is a way to create change by understanding, shaping, and reframing beliefs. What beliefs are stopping you right now? You have a choice. You can create the world you want to live in, or live in a world created by others. If you are ready to start making changes, read this book."

Visual Meetings

Visual Meetings Book
Author : David Sibbet
Publisher : John Wiley & Sons
Release : 2010-08-09
ISBN : 0470601787
Language : En, Es, Fr & De

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Book Description :

Use eye-popping visual tools to energize your people! Just as social networking has reclaimed the Internet for human interactivity and co-creation, the visual meetings movement is reclaiming creativity, productivity, and playful exchange for serious work in groups. Visual Meetings explains how anyone can implement powerful visual tools, and how these tools are being used in Silicon Valley and elsewhere to facilitate both face-to-face and virtual group work. This dynamic and richly illustrated resource gives meeting leaders, presenters, and consultants a slew of exciting tricks and tools, including Graphic recording, visual planning, story boarding, graphic templates, idea mapping, etc. Creative ways to energize team building, sales presentations, staff meetings, strategy sessions, brainstorming, and more Getting beyond paper and whiteboards to engage new media platforms Understanding emerging visual language for leading groups Unlocking formerly untapped creative resources for business success, Visual Meetings will help you and your team communicate ideas more effectively and engagingly.

Gamestorming Jouer Pour Innover

Gamestorming   Jouer Pour Innover Book
Author : Dave Gray
Publisher :
Release : 2014
ISBN :
Language : En, Es, Fr & De

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Book Description :

Plus de 80 jeux avec des explications précises et des croquis pour brainstormer en équipe.

The Doodle Revolution

The Doodle Revolution Book
Author : Sunni Brown
Publisher : Penguin
Release : 2014-01-09
ISBN : 0698170555
Language : En, Es, Fr & De

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Book Description :

There is NO SUCH THING as a mindless doodle What did Einstein, JFK, Edison, Marie Curie, and Henry Ford have in common? They were all inveterate doodlers. These powerhouse minds knew instinctively that doodling is deep thinking in disguise-a simple, accessible, and dynamite tool for innovating and solving even the stickiest problems. Sunni Brown's mission is to bring the power of the Doodle to the rest of us. She leads the Revolution defying all those parents, teachers, and bosses who say Stop doodling! Get serious! Grow up! She overturns misinformation about doodling, demystifies visual thinking, and shows us the power of applying our innate visual literacy. She'll teach you how to doodle any object, concept, or system imaginable, shift habitual thinking patterns, and transform boring text into displays that can engage any audience. Sunni Brown was named one of the "100 Most Creative People in Business" and one of the "10 Most Creative People on Twitter" by Fast Company. She is founder of a creative consultancy, an international speaker, the co-author of Gamestorming, and the leader of a global campaign for visual literacy called The Doodle Revolution. Her TED Talk on doodling has drawn more than a million views on TED.com. Her work on visual literacy and gaming has been featured in over 35 nationally-syndicated news programs and reported on in The Wall Street Journal, CNN.com, the BBC, Fast Company, Inc. Magazine, etc. She lives in Keep Austin Weird, Texas.

Innovation Games

Innovation Games Book
Author : Luke Hohmann
Publisher : Pearson Education
Release : 2006-08-28
ISBN : 0132702223
Language : En, Es, Fr & De

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Book Description :

Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

Nursing Informatics 2016

Nursing Informatics 2016 Book
Author : W. Sermeus,P.M. Procter,P. Weber
Publisher : IOS Press
Release : 2016-07-21
ISBN : 161499658X
Language : En, Es, Fr & De

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Book Description :

As the importance of electronic and digital devices in the provision of healthcare increases, so does the need for interdisciplinary collaboration to make the most of the new technical possibilities which have become available. This book presents the proceedings of the 13th International Conference on Nursing Informatics, held in Geneva, Switzerland, in June 2016. This biennial international conference provides one of the most important opportunities for healthcare professionals from around the world to gather and exchange expertise in the research and practice of both basic and applied nursing informatics. The theme of this 13th conference is eHealth for All: Every Level Collaboration – From Project to Realization. The book includes all full papers, as well as workshops, panels and poster summaries from the conference. Subjects covered include a wide range of topics, from robotic assistance in managing medication to intelligent wardrobes, and from low-cost wearables for fatigue and back stress management to big data analytics for optimizing work processes, and the book will be of interest to all those working in the design and provision of healthcare today.

Essential Meeting Blueprints for Managers

Essential Meeting Blueprints for Managers Book
Author : Sharlyn Lauby
Publisher : Packt Publishing Ltd
Release : 2015-03-10
ISBN : 178300083X
Language : En, Es, Fr & De

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Book Description :

If you want to discover how to plan and run effective meetings that solve problems, create solutions and create a culture of collaboration let the examples in this book guide you.

Designing the Conversation

Designing the Conversation Book
Author : Russ Unger,Brad Nunnally
Publisher : New Riders
Release : 2013-02-19
ISBN : 0133154718
Language : En, Es, Fr & De

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Book Description :

Facilitation skills are the foundation of every successful design practice, yet training on this core competency has been largely unavailable—until now. Designing the Conversation: Techniques for Successful Facilitation is a complete guide to developing the facilitation skills you need to communicate effectively and design fully engaging experiences. Learn to take control as Russ Unger, Brad Nunnally, and Dan Willis show you how to use your skills as a facilitator to deftly extract information from different types of people in various scenarios and address any problems and needs that arise along the way. With this book, you will learn how to: Bring together different cross-functional project teams, stakeholders, and clients while balancing their needs, goals, and requirements with those of users Prepare for activities through agenda setting, planning for different types of personalities, and identifying the method of practicing that works best for you Perform group facilitation in workshops, brainstorming sessions, and focus groups Manage individual facilitation activities through interviews, usability testing, sales calls, and mentoring Conduct one-to-many facilitation activities such as presentations, virtual seminars, and lectures Understand how to manage Q & A from audiences of all sizes

Walking the Talk

Walking the Talk Book
Author : Carolyn Taylor
Publisher : Random House
Release : 2015-09-24
ISBN : 1473535859
Language : En, Es, Fr & De

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Book Description :

A new, fully revised edition. The culture of an organisation can mean the difference between success and failure. Leaders cast long shadows, and if you want to change the culture you have to walk the talk. This book shows you how. Walking the Talk covers everything from measuring corporate culture to changing people's behaviour (including your own) and describes in detail six archetypes of company culture: Achievement, Customer-Centric, One-Team, Innovative, People-First and Greater-Good. Packed with fascinating examples and case histories, and drawing extensively on Carolyn Taylor's twenty years' experience of building great cultures, it will give you the confidence to build a culture of success in your own organisation.

Gamestorming Wikipedia

Gamestorming Wikipedia Book
Author : N.A
Publisher :
Release : 2014
ISBN :
Language : En, Es, Fr & De

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Book Description :

We made a 7 mission gamified interactive onboarding tutorial to teach people how to edit Wikipedia in 1 hour. The journey involves badges, barnstars, challenges, and simulated interaction throughout a realistic quest to edit the article [[Earth]]. Game dynamics were used to create a sense of understanding, belonging, deep value identification, and technical proficiency. The use of games in open source and free culture online communities has great potential to drive participation. This talk will share the background of Wikipedia's editor retention decline problem, the inspiration for taking a gamified approach, a review of the design highlights, and a discussion of quantitative and qualitative data and survey analysis. The talk will end with opportunities for further future game-based portals for Wikipedia and leave time for questions about this notoriously prickly online community. Jake Orlowitz Wikipedia Administrator and Wikimedia Foundation Grantee, Wikipedia.

Designing for Growth

Designing for Growth Book
Author : Jeanne Liedtka,Tim Ogilvie
Publisher : Columbia University Press
Release : 2011
ISBN : 0231158386
Language : En, Es, Fr & De

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Book Description :

Outlines the popular business trend through which abstract ideas are developed into practical applications for maximum growth, sharing coverage of its mindset, techniques and vocabulary to reveal how design thinking can address a range of problems and become a core component of successful business practice.

Intention

Intention Book
Author : Amy Burvall,Dan Ryder
Publisher :
Release : 2019-10-15
ISBN : 9781734172522
Language : En, Es, Fr & De

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Book Description :

Inspiring and exploring creativity opens pathways for students to use creative expression to demonstrate content knowledge, critical thinking, and the problem solving that will serve them best no matter what their futures may bring. Intention offers a collection of ideas, activities, and reasons for bringing creativity to every lesson."'Rigorous whimsy.' I'm in."-Clive Thompson, author of Smarter Than You Think "Bravo to Burvall and Ryder for showing us how to bring out more creativity in the classroom. All teachers, parents, and students will find something to steal here." -Austin Kleon, New York Times best-selling author of Steal Like An Artist "What I would have given to have educators like Amy and Dan in my early years ? doodling, remixing, iterating, discovering, playing to learn with all your might. The world needs thinkers like these two and the world also needs this book."-Sunni Brown, best-selling author of Gamestorming and The Doodle Revolution "Intention is a work of art and genius. Burvall and Ryder explore the rich tapestry of ways in which academia can embrace curiosity and creativity, provide tools with which to dissect it for values, and take that further with actionable exercises that empower the reader to put these ideas into practice. A beautifully executed exploration of creativity in learning."-Adam Bellow, co-founder of Breakout EDU "Don't just read this brilliant book of recipes for classroom creativity. Make it your intention to digest, deliberate, and doodle all over it. (I did!)"-Bryan Mathers, founder of VisualThinkery

Big Book of Brainstorming Games Quick Effective Activities that Encourage Out of the Box Thinking Improve Collaboration and Spark Great Ideas

Big Book of Brainstorming Games  Quick  Effective Activities that Encourage Out of the Box Thinking  Improve Collaboration  and Spark Great Ideas  Book
Author : Mary Scannell,Mike Mulvilhill
Publisher : McGraw Hill Professional
Release : 2012-05-11
ISBN : 0071793178
Language : En, Es, Fr & De

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Book Description :

Spark the next great business idea by igniting your team’s passion and creativity Innovating breakthrough products, services, solutions, and marketing ideas are some of the most important challenges you face as a manager. Don’t wrack your brain trying to catch that “eureka” moment alone; unleash your team’s creative power with The Big Book of Brainstorming Games. This book is packed with physical and verbal exercises to help you organize and run a brainstorming session that engages all personality types. Get those creative juices flowing with expert guidance and dozens of enjoyable group activities to help you: Frame challenges to give team members structure and context Master the proven “Four Rules of Brainstorming” for amazing results Create an environment of trust that encourages and inspires valuable contributions from people from all backgrounds and at all levels The best ideas can come from anywhere! The Big Book of Brainstorming Games gives you the tools and knowledge to build a solid, structured foundation for free-form interaction and fearless conceptualizing. Now you can get everyone in on the game and make great things happen!