Skip to main content

Evaluating Childrens Interactive Products

In Order to Read Online or Download Evaluating Childrens Interactive Products Full eBooks in PDF, EPUB, Tuebl and Mobi you need to create a Free account. Get any books you like and read everywhere you want. Fast Download Speed ~ Commercial & Ad Free. We cannot guarantee that every book is in the library!

Evaluating Children s Interactive Products

Evaluating Children s Interactive Products Book
Author : Panos Markopoulos,Janet C Read,Stuart MacFarlane,Johanna Hoysniemi
Publisher : Elsevier
Release : 2008-05-24
ISBN : 9780080558257
Language : En, Es, Fr & De

GET BOOK

Book Description :

Evaluating Children's Interactive Products directly addresses the need to ensure that interactive products designed for children — whether toys, games, educational products, or websites — are safe, effective, and entertaining. It presents an essential background in child development and child psychology, particularly as they relate to technology; captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology; and examines ethical and legal issues involved in working with children and offers guidelines for effective risk management. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. This book is recommended for usability experts, product developers, and researchers in the field. * Presents an essential background in child development and child psychology, particularly as they relate to technology. * Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology. * Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management.

Mobile Technology for Children

Mobile Technology for Children Book
Author : Allison Druin
Publisher : Morgan Kaufmann
Release : 2009-03-16
ISBN : 9780080954097
Language : En, Es, Fr & De

GET BOOK

Book Description :

Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children. *First book to present a multitude of voices on the design, technology, and impact of mobile devices for children and learning *Features contributions from leading academics, designers, and policy makers from nine countries, whose affiliations include Sesame Workshop, LeapFrog Enterprises, Intel, the United Nations, and UNICEF *Each contribution and case study is followed by a best practice overview to help readers consider their own research and design and for a quick reference

Human Computer Interaction Interaction Platforms and Techniques

Human Computer Interaction  Interaction Platforms and Techniques Book
Author : Julie A. Jacko
Publisher : Springer
Release : 2007-08-23
ISBN : 3540731075
Language : En, Es, Fr & De

GET BOOK

Book Description :

Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.

Social and Organizational Impacts of Emerging Mobile Devices Evaluating Use

Social and Organizational Impacts of Emerging Mobile Devices  Evaluating Use Book
Author : Lumsden, Joanna
Publisher : IGI Global
Release : 2012-02-29
ISBN : 1466601957
Language : En, Es, Fr & De

GET BOOK

Book Description :

"This book focuses on human-computer interaction related to the innovation and research in the design, evaluation, and use of innovative handheld, mobile, and wearable technologies in order to broaden the overall body of knowledge regarding such issue"--Provided by publisher.

Games User Research

Games User Research Book
Author : Miguel Angel Garcia-Ruiz
Publisher : CRC Press
Release : 2017-12-19
ISBN : 1498706428
Language : En, Es, Fr & De

GET BOOK

Book Description :

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." —Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

Human Computer Interaction INTERACT 2005

Human Computer Interaction     INTERACT 2005 Book
Author : Maria Francesca Costabile,Fabio Paternò
Publisher : Springer
Release : 2005-09-28
ISBN : 3540317228
Language : En, Es, Fr & De

GET BOOK

Book Description :

We will be, sooner or later, not only handling personal computers but also mul- purpose cellular phones, complex personal digital assistants, devices that will be context-aware, and even wearable computers stitched to our clothes...we would like these personal systems to become transparent to the tasks they will be performing. In fact the best interface is an invisible one, one giving the user natural and fast access to the application he (or she) intends to be executed. The working group that organized this conference (the last of a long row!) tried to combine a powerful scientific program (with drastic refereeing) with an entertaining cultural program, so as to make your stay in Rome the most pleasant one all round: I do hope that this expectation becomes true. July 2005 Stefano Levialdi, IEEE Life Fellow INTERACT 2005 General Chairman [1] Peter J. Denning, ACM Communications, April 2005, vol. 48, N° 4, pp. 27-31. Editors’ Preface INTERACT is one of the most important conferences in the area of Human-Computer Interaction at the world-wide level. We believe that this edition, which for the first time takes place in a Southern European country, will strengthen this role, and that Rome, with its history and beautiful setting provides a very congenial atmosphere for this conference. The theme of INTERACT 2005 is Communicating Naturally with Computers.

The Wiley Handbook of Human Computer Interaction Set

The Wiley Handbook of Human Computer Interaction Set Book
Author : Kent Norman,Jurek Kirakowski
Publisher : John Wiley & Sons
Release : 2017-12-28
ISBN : 1118977262
Language : En, Es, Fr & De

GET BOOK

Book Description :

Once, human-computer interaction was limited to a privileged few. Today, our contact with computing technology is pervasive, ubiquitous, and global. Work and study is computer mediated, domestic and commercial systems are computerized, healthcare is being reinvented, navigation is interactive, and entertainment is computer generated. As technology has grown more powerful, so the field of human-computer interaction has responded with more sophisticated theories and methodologies. Bringing these developments together, The Wiley Handbook of Human-Computer Interaction explores the many and diverse aspects of human-computer interaction while maintaining an overall perspective regarding the value of human experience over technology.

Architectural Robotics

Architectural Robotics Book
Author : Keith Evan Green
Publisher : MIT Press
Release : 2016-02-12
ISBN : 026203395X
Language : En, Es, Fr & De

GET BOOK

Book Description :

In this book the author looks toward the next frontier in computing: interactive, partly intelligent, meticulously designed physical environments. Green examines how these architectural robotic systems will support and augment us at work, school, and home, as we roam, interconnect, and age.

Building Research Design in Education

Building Research Design in Education Book
Author : Lorna Hamilton,John Ravenscroft
Publisher : Bloomsbury Publishing
Release : 2018-06-14
ISBN : 1350019526
Language : En, Es, Fr & De

GET BOOK

Book Description :

Building Research Design in Education provides insights into the ways in which foundational knowledge of research and research processes can be applied in order to build rigorous research design. If your research is to have meaning and value, this text will enable you to make informed choices and decisions about your design, bearing in mind the complex ideas and theoretical framing needed to underpin it. Drawing on the research expertise of the contributors, this text initially introduces the foundations for differing ideas around epistemology and ontology, then splits into four parts looking at quantitative, qualitative and mixed methods research approaches as well as other possibilities for research, including newer or emerging forms of research. Throughout, good research design is shown as taking many shapes with its premise always being rooted in a clear understanding of what is known and what is knowable according to the researcher's world view, in harmony with epistemological and ontological roots. Chapters include learning activities, case examples of international research, essential reading, as well as further advanced reading suggestions, and online resources with additional exemplars and activities. This book is for the advanced student who already has an insight into the basics of research and is wanting to ensure a robust approach to research construction and reflection.

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment Book
Author : Anton Nijholt,Dennis Reidsma,Hendri Hondorp
Publisher : Springer Science & Business Media
Release : 2009-05-27
ISBN : 3642023150
Language : En, Es, Fr & De

GET BOOK

Book Description :

This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.

Human Computer Interaction Design and User Experience

Human Computer Interaction  Design and User Experience Book
Author : Masaaki Kurosu
Publisher : Springer Nature
Release : 2020
ISBN : 3030490599
Language : En, Es, Fr & De

GET BOOK

Book Description :

The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in this HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic. --

Design User Experience and Usability Interactive Experience Design

Design  User Experience  and Usability  Interactive Experience Design Book
Author : Aaron Marcus
Publisher : Springer
Release : 2015-07-20
ISBN : 3319208896
Language : En, Es, Fr & De

GET BOOK

Book Description :

The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 64 papers included in this volume are organized in topical sections on designing the social media experience, designing the learning experience, designing the playing experience, designing the urban experience, designing the driving experience, designing the healthcare patient's experience, and designing for the healthcare professional's experience.

Innovations and Advances in Computing Informatics Systems Sciences Networking and Engineering

Innovations and Advances in Computing  Informatics  Systems Sciences  Networking and Engineering Book
Author : Tarek Sobh,Khaled Elleithy
Publisher : Springer
Release : 2014-11-07
ISBN : 3319067737
Language : En, Es, Fr & De

GET BOOK

Book Description :

Innovations and Advances in Computing, Informatics, Systems Sciences, Networking and Engineering This book includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Informatics, and Systems Sciences, and Engineering. It includes selected papers from the conference proceedings of the Eighth and some selected papers of the Ninth International Joint Conferences on Computer, Information, and Systems Sciences, and Engineering (CISSE 2012 & CISSE 2013). Coverage includes topics in: Industrial Electronics, Technology & Automation, Telecommunications and Networking, Systems, Computing Sciences and Software Engineering, Engineering Education, Instructional Technology, Assessment, and E-learning. · Provides the latest in a series of books growing out of the International Joint Conferences on Computer, Information, and Systems Sciences, and Engineering; · Includes chapters in the most advanced areas of Computing, Informatics, Systems Sciences, and Engineering; · Accessible to a wide range of readership, including professors, researchers, practitioners and students.

Serious Games Development and Applications

Serious Games Development and Applications Book
Author : Minhua Ma,Manuel Fradinho Oliveira,Jannicke Baalsrud Hauge
Publisher : Springer
Release : 2014-10-03
ISBN : 3319116231
Language : En, Es, Fr & De

GET BOOK

Book Description :

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.

Social Robotics

Social Robotics Book
Author : Abderrahmane Kheddar,Eiichi Yoshida,Shuzhi Sam Ge,Kenji Suzuki,John-John Cabibihan,Friederike Eyssel,Hongsheng He
Publisher : Springer
Release : 2017-11-13
ISBN : 3319700227
Language : En, Es, Fr & De

GET BOOK

Book Description :

This book constitutes the refereed proceedings of the 9th International Conference on Social Robotics, ICSR 2016, held in Tsukuba, Japan, in November 2017.The 74 revised full papers presented were carefully reviewed and selected from 110 submissions. The theme of the 2017 conference is: Embodied Interactive Robots. In addition to the technical sessions, ICSR 2017 included four workshops: 1) Social Robot Intelligence for Social Human-Robot Interaction of Service Robots; 2) Human Safety and Comfort in Human-Robot Interactive Social Environments; 3) Modes of Interaction for Social Robots (MISR 2017): Postures, Gestures and Microinteractions; and 4) Religion in Robotics.

User Interface Inspection Methods

User Interface Inspection Methods Book
Author : Chauncey Wilson
Publisher : Newnes
Release : 2013-11-15
ISBN : 0124104487
Language : En, Es, Fr & De

GET BOOK

Book Description :

User Interface Inspection Methods succinctly covers five inspection methods: heuristic evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic walkthrough, and formal usability inspections. Heuristic evaluation is perhaps the best-known inspection method, requiring a group of evaluators to review a product against a set of general principles. The perspective-based user interface inspection is based on the principle that different perspectives will find different problems in a user interface. In the related persona-based inspection, colleagues assume the roles of personas and review the product based on the needs, background, tasks, and pain points of the different personas. The cognitive walkthrough focuses on ease of learning. Most of the inspection methods do not require users; the main exception is the pluralistic walkthrough, in which a user is invited to provide feedback while members of a product team listen, observe the user, and ask questions. After reading this book, you will be able to use these UI inspection methods with confidence and certainty.

Playful User Interfaces

Playful User Interfaces Book
Author : Anton Nijholt
Publisher : Springer Science & Business Media
Release : 2014-02-17
ISBN : 9814560960
Language : En, Es, Fr & De

GET BOOK

Book Description :

The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

Human Computer Interaction INTERACT 2011

Human Computer Interaction    INTERACT 2011 Book
Author : Pedro Campos,Nicholas Graham,Joaquim Jorge,Nuno Nunes,Philippe Palanque,Marco Winckler
Publisher : Springer Science & Business Media
Release : 2011-08-30
ISBN : 3642237673
Language : En, Es, Fr & De

GET BOOK

Book Description :

The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The fourth volume includes 27 regular papers organized in topical sections on usable privacy and security, user experience, user modelling, visualization, and Web interaction, 5 demo papers, 17 doctoral consortium papers, 4 industrial papers, 54 interactive posters, 5 organization overviews, 2 panels, 3 contributions on special interest groups, 11 tutorials, and 16 workshop papers.

Assistive Technologies Concepts Methodologies Tools and Applications

Assistive Technologies  Concepts  Methodologies  Tools  and Applications Book
Author : Management Association, Information Resources
Publisher : IGI Global
Release : 2013-08-31
ISBN : 1466644230
Language : En, Es, Fr & De

GET BOOK

Book Description :

Individuals with disabilities often have difficulty accomplishing tasks, living independently, and utilizing information technologies; simple aspects of daily life taken for granted by non-disabled individuals. Assistive Technologies: Concepts, Methodologies, Tools, and Applications presents a comprehensive collection of research, developments, and knowledge on technologies that enable disabled individuals to function effectively and accomplish otherwise impossible tasks. These volumes serve as a crucial reference source for experts in fields as diverse as healthcare, information science, education, engineering, and human-computer interaction, with applications bridging multiple disciplines.

Technologies for Inclusive Education Beyond Traditional Integration Approaches

Technologies for Inclusive Education  Beyond Traditional Integration Approaches Book
Author : Griol Barres, David
Publisher : IGI Global
Release : 2012-11-30
ISBN : 1466625317
Language : En, Es, Fr & De

GET BOOK

Book Description :

By providing students with the opportunities to receive a high quality education regardless of their social or cultural background, inclusive education is a new area that goes beyond traditional integration approaches. These approaches hope to provide the educative system with the ability to adapt to the diversity of its students. Technologies for Inclusive Education: Beyond Traditional Integration Approaches introduces the basic concepts, current research guidelines and future perspectives on the current state of these approaches. This book aims to make inclusive education a reality in the future by highlighting technological advances in applied e-learning, cognitive learning and education multimedia. Novel approaches to human-computer interaction are essential to make these contents available for every student regardless of their disabilities and learning styles.