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Do It Yourself Curriculum Fun Schooling With Minecraft

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Do It Yourself Curriculum Fun Schooling with Minecraft

Do It Yourself Curriculum   Fun Schooling with Minecraft Book
Author : Sarah Brown,Isaac Brown
Publisher : Unknown
Release : 2016-08-05
ISBN : 9781536914443
Language : En, Es, Fr & De

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Book Description :

Are your homeschooling a Minecraft player? Make Minecraft educational! >p>New Release Discount! Normal Price $34.50 Over 400 Pages of Homeschooling Activities! You can cover every required subject while giving your child freedom to be creative! This Do-It-Yourself Curriculum can provide 2 to 4 hours of homeschooling instruction each day! Are you homeschooling a child with symptoms of Dyslexia, ADHD, Asperger's Syndrome or Autism? This is the perfect homeschooling method for kids who don't sit still, unless they are playing Minecraft! Don't worry, your child will not be on the computer all day, 30 to 45 minutes will be just about perfect, when working in this curriculum journal. We also use the Dyslexie Font to make reading and learning easy for students with dyslexia. If your child can read and write on a second grade level they will be able to use this book as their primary curriculum. What ages? This curriculum is geared towards ages 9 to 12, but older and younger children can still use and enjoy the curriculum, by supplementing the program with library books, audio books, and documentaries on their level. Over 400 Pages of Homeschooling Activities! Reading Handwriting Creative Writing Spelling & Vocabulary Classical Literature Biographies Classical Music Mathematics Science History World Geography Social Studies & Current Events Computer Skills Building & Design Art, Drawing and Design Creative Comics Library Skills Unit Studies (based on the student's favorite topics) Action Steps: Go to the library or bookstore. Bring home a stack of at least EIGHT interesting books about these topics. Choose some that have diagrams, instructions and illustrations. Choose some books about science, history and social studies related to the topics you want to study. Recommended Educational Resources: A Computer and Your Own Minecraft World. Audio Books, Classical Literature or Heroes Now & Then* Story of the World for the Classical Child* Classical Music to help you relax while you work. Google Earth and a parent approved news source. Tutorials, Educational Movies & Documentaries A Math Curriculum like Life of Fred* or Math-U-See* Dyslexia Games* for struggling readers. If you have a child who struggles with reading, writing and spelling, please use 2 to 4 Dyslexia Games Worksheets everyday along with your Minecraft Curriculum. Buy the games at a discount here: www.DyslexiaGames.com If your child struggles with basic math skills, use the book Comic Book Math or Foundational Math Skills, by Sarah Janisse Brown. School Supplies Needed: Pencils, Colored Pencils, Gel Pens, Origami Paper, a Ruler * Optional Learning Programs FOR ALL AGES! Complete 5 pages each day if you are under 10 years old. Complete 10 pages each day if you are 10 to 17 years old. Created By: Sarah Janisse Brown & Isaac J. Brown Artwork by Isaac J. Brown & Tolik Trishkin. We use the Dyslexie Font by Christian Boer. Creative Writing Prompts by Isaac Brown, Emmie Palacio and Elizabeth Palacio The Thinking Tree Publishing Company, LLC FunSchoolingBooks.com-Copyright 2016

Full Color Fun Schooling Curriculum Homeschooling with Minecraft

Full Color   Fun Schooling Curriculum   Homeschooling with Minecraft Book
Author : Sarah Brown,The Tree
Publisher : Unknown
Release : 2017-02-18
ISBN : 9781543127010
Language : En, Es, Fr & De

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Book Description :

This Curriculum has 290 Pages of Minecraft related Homeschooling Activities & Educational Lessons. Printed in color! SALE! Normal Price $55.00 (Note: The Black and White version is more affordable, but this is more fun.) This curriculum is designed for curious and active children who learn through play and discovery. Children who are not interested in traditional schoolwork will love this method of learning, because it''s fun! The theme of this book is farming, building, design and animals. Every subject required in 1st, 2nd and 3rd Grade is covered in this curriculum. For New and Struggling Readers: This book is perfect for new and struggling readers, it uses the Dyslexie Font and includes art, reading and logic games that can help children with Dyslexia to overcome reading confusion. This is not just for children with ADHD and Dyslexia, the curriculum can be used by any child who is creative and enjoys playing Minecraft. The child will need to be able to play Minecraft for about 20 to 40 minutes per school day to build farm related projects in the Minecraft World. The child will also study everything that is required for young elementary age students along with any topic that interests them. How to Use this Book: The child will use 4 to 7 pages in this learning handbook each day. Every subject is covered. The parent will need to assist the child for about 10 to 20 minutes, and the child will be able to work independently for 2 or 3 hours. Action Steps: 1. Make a list of all the things the student wants to learn about. 2. Go to the library or bookstore. 3. Bring home a stack of at least EIGHT interesting books about these topics. 4. Choose some that have diagrams, instructions and illustrations. 5. Choose some books about science, history and social studies related to the topics you want to study. ,P>Recommended (Optional)Educational Resources: A Computer and Your Own Minecraft World Audio Books like Heroes Now & Then* by YWAM Story of the World for the Classical Child* Classical Music to help you relax while you work Tutorials, Educational Movies & DocumentariesA Math Curriculum like Life of Fred* or Math-U-See* DyslexiaGames.com Series A for struggling readers Many parents use EPIC''s online children''s library: www.getepic.com School Supplies Needed: Pencils, Colored Pencils, Gel Pens, Origami Paper, a Ruler. Parent & Child Activities: Turn to the last page to start interesting discussions with your child. Talk about farming in the real world vs. Minecraft.Draw a farm together on the last page. Subjects and Topics Covered in the Curriculum: Reading Handwriting Logic Spelling Classical Literature Classical Music Mathematics Addition, Subtraction and Multiplication Practice Animals and Habitats Geography Computer Skills Building Art, Drawing and Design Creative Comics Research & Library Skills Unit Studies (based on the student''s favorite topics) Poetry Brain Games from Dyslexia Games Series A & B For more books like this visit: FunSchoolingBooks.com Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. We are following Mojang''s rules for creative use of Minecraft style content. More info here: https://account.mojang.com/terms#brand Illustrations: Original Artwork as well as Illustrations available through the public domain, open source images, and Shutterstock The book costs about 20 cents per page, to save money buy the full color PDF here and print at home:https://www.educents.com/fun-schooling-curriculum-homeschooling-with-minecraft-full-color-version-the-beginners-journal-animal-and-farm-theme.html

Comic Book Math Fun Schooling Journal

Comic Book Math   Fun Schooling Journal Book
Author : Sarah Brown
Publisher : Unknown
Release : 2016-02-17
ISBN : 9781530092352
Language : En, Es, Fr & De

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Book Description :

This Fun-Schooling Math and Writing Journal is packed full of fun activities to help children learn! They will practice the skills they need to add, subtract, calculate, use logic, draw, write, and use their imaginations.The characters in the book are fun and will remind your child of playing with Legos, robots, Mine-craft, pets, friends! There are over 100 activities, games, and practice pages in this book to help your child learn. Be sure to spend time teaching your child when he needs help. Some games are designed for TWO people to play together. Almost all the activities are Logic-Based, that means that your child may not need very much help figuring out what to do on each page. The book is best for ages 6 to 11. Many of the games from "The Littlest Math book" are found in this book, but this is a much bigger size. This book has wide margins and extra white space so your child will have lots of room to draw and doodle while figuring out the math mysteries! This book is designed to work well for Visual Thinkers and children with ADHD, Asperger's and Dyslexia. It is important for parents and teachers to understand that creative children need white space so they can work out their problems. this book offers a lot more creative freedom than any other math book on the market. The goal is to inspire your child to find joy in numbers, writing, logic, drawing and creativity. While your child delights in this fun method of learning, he or she will be practicing basic math skills. You may have a children who is older, but never really grasped the meaning behind the math. They might be offended by workbooks that are babyish - but this one is FUN! This book always connects math with meaning so your child can apply mathematics to real life. We want each student to develop strong thinking skills, not just to be able to memorize and repeat facts. We want each student to love learning and experience the joy of curiosity, discovery and creativity as part of their educational journey.

                                                                                                                                                         Book
Author : Anonim
Publisher : Unknown
Release : 1740
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Download book written by , available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Virtual Reality in Curriculum and Pedagogy

Virtual Reality in Curriculum and Pedagogy Book
Author : Erica Southgate
Publisher : Routledge
Release : 2020-05-20
ISBN : 1000064506
Language : En, Es, Fr & De

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Book Description :

Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book’s original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms. Students and scholars of technology-enhancing learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties of VR for authentic, metacognitive, and creative learning.

From Video Games to Real Life Tapping into Minecraft to Inspire Creativity and Learning in the Library

From Video Games to Real Life  Tapping into Minecraft to Inspire Creativity and Learning in the Library Book
Author : Mary L. Glendening
Publisher : ABC-CLIO
Release : 2016-09-19
ISBN : 1440843791
Language : En, Es, Fr & De

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Book Description :

This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. • Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning • Assists librarians in supporting STEM and STEAM initiatives • Offers specific guidance for dozens of hands-on activities

Mastering Digital Literacy

Mastering Digital Literacy Book
Author : Heidi Hayes Jacob
Publisher : Solution Tree Press
Release : 2014-02-10
ISBN : 1936764555
Language : En, Es, Fr & De

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Book Description :

Teach your students to thrive both academically and in their personal lives in the 21st century. Understand the purpose and importance of digital literacy, and learn the value of digital, media, and global awareness. The authors provide practical, easy-to-implement strategies for incorporating digital literacy into the school curricula.

Serious Play

Serious Play Book
Author : Catherine Beavis,Michael Dezuanni,Joanne O'Mara
Publisher : Routledge
Release : 2017-05-08
ISBN : 1134979118
Language : En, Es, Fr & De

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Book Description :

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

Interface Design for Learning

Interface Design for Learning Book
Author : Dorian Peters
Publisher : New Riders
Release : 2013-11-26
ISBN : 0133365514
Language : En, Es, Fr & De

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Book Description :

In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren’t enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in “Personal Learning Environments.” Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers. And yet, as interface designers, how much do we really know about how people learn? How does interface design actually impact learning? And how do we design environments that support both the cognitive and emotional sides of learning experiences? The answers have been hidden away in the research on education, psychology, and human computer interaction, until now. Packed with over 100 evidence-based strategies, in this book you’ll learn how to: Design educational games, apps, and multimedia interfaces in ways that enhance learning Support creativity, problem-solving, and collaboration through interface design Design effective visual layouts, navigation, and multimedia for online and mobile learning Improve educational outcomes through interface design.

Adventures in Minecraft

Adventures in Minecraft Book
Author : David Whale,Martin O'Hanlon
Publisher : John Wiley & Sons
Release : 2017-10-26
ISBN : 1119439558
Language : En, Es, Fr & De

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Book Description :

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bitTM Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

The Wellbeing Curriculum

The Wellbeing Curriculum Book
Author : Andrew Cowley
Publisher : Bloomsbury Publishing
Release : 2021-10-14
ISBN : 1472986423
Language : En, Es, Fr & De

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Book Description :

Andrew Cowley, author of The Wellbeing Toolkit and co-founder of Healthy Toolkit (@HealthyToolkit), presents the ultimate guide to help primary schools develop a practical, principled and values-driven wellbeing curriculum for their pupils. Schools are responsible for giving children the tools and emotional resilience to cope with the changes and challenges they will face in the future. Developing a comprehensive wellbeing curriculum for primary-aged children is crucial: when taught how to make good life choices and care for their physical and mental health, children will thrive both at primary school and beyond. The Wellbeing Curriculum covers a range of issues from self-awareness, looking after others and building trust, to exercise, healthy eating, cyberbullying, leadership, diversity and empowerment. It offers practical ideas for embedding a wellbeing curriculum in lessons, assemblies, PSHE and RSE sessions and as part of the school ethos. This is the must-have book for schools looking to adapt their pastoral approach, and put pupil wellbeing at the heart of the curriculum.

Teaching Social Skills to Children with Autism Using Minecraft

Teaching Social Skills to Children with Autism Using Minecraft   Book
Author : Raelene Dundon
Publisher : Jessica Kingsley Publishers
Release : 2019-02-21
ISBN : 1784508381
Language : En, Es, Fr & De

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Book Description :

This comprehensive and accessible guide contains everything that needs to be known in order to set up and run a Minecraft® Social Group for children with autism spectrum disorders. Minecraft®, often described as 'digital Lego', provides an ideal forum to help children with autism and related conditions to develop social and communication skills. This book offers guidance on how to use the game to support the learning of social and emotional concepts such as having a conversation, showing interest in others and understanding another person's point of view. With over 150 pages of photocopiable and downloadable session plans, visuals and handouts, this manual is essential reading for professionals working with autism who are interested in introducing Minecraft® to support social skill development in their students.

Failure to Disrupt

Failure to Disrupt Book
Author : Justin Reich
Publisher : Harvard University Press
Release : 2020-09-29
ISBN : 0674249666
Language : En, Es, Fr & De

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Book Description :

A leader in educational technology separates truth from hype, explaining what tech can—and can’t—do to transform our classrooms. Proponents of large-scale learning have boldly promised that technology can disrupt traditional approaches to schooling, radically accelerating learning and democratizing education. Much-publicized experiments, often underwritten by Silicon Valley entrepreneurs, have been launched at elite universities and in elementary schools in the poorest neighborhoods. Such was the excitement that, in 2012, the New York Times declared the “year of the MOOC.” Less than a decade later, that pronouncement seems premature. In Failure to Disrupt: Why Technology Alone Can’t Transform Education, Justin Reich delivers a sobering report card on the latest supposedly transformative educational technologies. Reich takes readers on a tour of MOOCs, autograders, computerized “intelligent tutors,” and other educational technologies whose problems and paradoxes have bedeviled educators. Learning technologies—even those that are free to access—often provide the greatest benefit to affluent students and do little to combat growing inequality in education. And institutions and investors often favor programs that scale up quickly, but at the expense of true innovation. It turns out that technology cannot by itself disrupt education or provide shortcuts past the hard road of institutional change. Technology does have a crucial role to play in the future of education, Reich concludes. We still need new teaching tools, and classroom experimentation should be encouraged. But successful reform efforts will focus on incremental improvements, not the next killer app.

When Millennials Rule

When Millennials Rule Book
Author : David Cahn,Jack Cahn
Publisher : Post Hill Press
Release : 2016-08-02
ISBN : 1682610764
Language : En, Es, Fr & De

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Book Description :

When Millennials Rule offers an optimistic story about how the generation that grew up through 9/11 and the Great Recession will rise above these setbacks to unify around common-sense solutions and take back America’s future. China has swallowed our jobs. Social security is going bankrupt. Radical Islamic terrorists threaten our safety. Our planet is on the brink of environmental disaster. Meanwhile, politicians pound their chests in ideological wars that enrich lobbyists and special interest groups at the expense of the American voter. If America today is at a crossroads, it is the millennial generation – long ridiculed as selfish egotists and narcissistic Twitter drones – that will face the momentous task of restoring the promise of a better future. But where are millennials leading America? How will this generation shape our nation’s future? These are questions everyone is asking – in newspapers, in books, on television and on Twitter. And they’re baffled. The Nation called it “Millennial Madness” and The Atlantic complained that millennial political views “don’t make any sense.” Five years ago, David and Jack Cahn – identical twins, competitive debaters, and New York magazine’s “Twin Titans” – set out to answer these questions and uncover their generation’s political identity. Traveling across the country, from Kentucky to Illinois to California, they talked with more than 10,000 young Americans about everything from campaign finance reform to nuclear proliferation, Beyoncé and Taylor Swift. When Millennials Rule is the story of their journey. They start in New Haven, Conn., just months after the Newtown shooting, and end in Philadelphia, where the 2016 Democratic National Convention is set to launch one of the most contentious elections in modern history. Combining thorough reporting with the compelling stories of their peers, the brothers craft an authentic, first-person portrait of what millennials stand for and why.

Unofficial Minecraft Lab for Kids

Unofficial Minecraft Lab for Kids Book
Author : John Miller,Chris Fornell Scott
Publisher : Quarry Books
Release : 2016-06-01
ISBN : 1631591851
Language : En, Es, Fr & De

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Book Description :

Unofficial Minecraft Lab for Kids is a collection of creative, collaborative projects that connect in-game challenges with hands-on activities that are both fun and educational. An Amazon Best Kids’ Books of 2016 pick! Minecraft offers players an environment focused on exploration, imagination, and creation, but its nonlinear game structure can mean spending a lot of time in the game. With these labs, you can balance your child's screen time with real-life learning and interaction. You will start the book by brushing up on some common Minecraft language and examining each of the four game modes: survival, creative, adventure, and spectator. Then, you’ll use this knowledge to venture off onto the six different quests that encourage child and adult participation. For each Lab, complete the hands-on activity in art, craft, or design, then build a related in-game project. Have fun with these creative projects and more: Make a Chinese finger trap from construction paper, followed by a zombie trap in Minecraft. Build a castle from sugar cubes, then learn to build one in Minecraft. Create shadow puppets to perform a scene from your favorite story, then animate the scene using Minecraft. Make a bow and arrow from popsicle sticks, dental floss, and a cotton swab, then do some archery practice in Minecraft. Sticker badges at the back of the book reward your child as they complete each quest. You'll even learn how to screencast and narrate your own videos to share with family and friends. Unofficial Minecraft Lab for Kids provides fun, educational gaming goals that you and your child can reach together! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.

Adventures in Raspberry Pi

Adventures in Raspberry Pi Book
Author : Carrie Anne Philbin
Publisher : John Wiley & Sons
Release : 2015-02-02
ISBN : 1119046025
Language : En, Es, Fr & De

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Book Description :

Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own. Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi Features 9 fun projects accompanied by lively and helpful videos Raspberry Pi is a $35/£25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.

Using Computers Games across the Curriculum

Using Computers Games across the Curriculum Book
Author : Karen Anderson
Publisher : Bloomsbury Publishing
Release : 2013-05-30
ISBN : 1441136193
Language : En, Es, Fr & De

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Book Description :

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

Unofficial Minecraft STEM Lab for Kids

Unofficial Minecraft STEM Lab for Kids Book
Author : John Miller,Chris Fornell Scott
Publisher : Quarry Books
Release : 2018-04-24
ISBN : 1631594842
Language : En, Es, Fr & De

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Book Description :

Minecraft + STEM = An unstoppable force for fun and learning! In Unofficial Minecraft STEM Lab for Kids, you’ll find a collection of 48 creative, collaborative projects that make learning science, technology, engineering, and math exciting for the whole family. Venture off on six action-packed Quests, each with four unique Labs that pair a hands-on activity with an in-game project. Just a few of the exciting things you’ll create and learn about: Hands-on activities: Concoct glow-in-the-dark slime Grow pipe cleaner snowflakes Design and build a model Martian habitat Mix milk and soap to create “fireworks” Make a working volcano Create an electromagnet In-game projects: Craft a laboratory to serve as your in-game headquarters Carve a crystal ice castle Construct a working dam Design and use a custom teleporter Build an underwater oceanographic field station Start with a lesson on terminology and gameplay, learn how to document Lab activities with sketchnoting, and meet five leading Minecraft experts who share how their experiences with the game have contributed to their success. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.

Coding with Scratch for Intermediate

Coding with Scratch for Intermediate Book
Author : Krish Nair
Publisher : Amazon
Release : 2020-10-08
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Scratch 3.0 from MIT is one of the best and a very popular tool used for programming. This book includes all the fundamentals of Computer Science principles. Using all the Concepts and projects available in this Intermediate book, you can make projects in your own account and even share it with the rest of the world. This is an ideal book to invest in if you have finished Elementary level. Since the book contains the latest scratch version Scratch 3.0 you can create your projects easily using most up to date tools. The book contains: - Learning programming Concepts i.e. Sequence, Bug, Debug, Algorithm, Function, Condition, Loops - Making 30 Projects - Creating games, stories, and animations - Learn how to make Sprites (Characters) and Backdrops (Background) - Quizzes - How was the first Code Written - What is the oldest Computer Language What type of games would you be making using this book? There are many ways to express your thoughts in making games and animations. This book would enable you to create projects using varied themes like Music/dance, Puzzle, Racing, Sport, Combat and Stories.

It s Not the Stork

It s Not the Stork  Book
Author : Robie H. Harris,Michael Emberley
Publisher : Candlewick Press
Release : 2008
ISBN : 0763633313
Language : En, Es, Fr & De

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Book Description :

Uses bird and bee cartoon characters to answer questions that younger children frequently ask about the human body.