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Design Patterns

Design Patterns Book
Author : Erich Gamma,Richard Helm,Ralph Johnson,John Vlissides
Publisher : Pearson Education
Release : 1994-10-31
ISBN : 9780321700698
Language : En, Es, Fr & De

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Book Description :

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

Design Patterns

Design Patterns Book
Author : Erich Gamma,Richard Helm,Ralph Johnson,John Vlissides
Publisher : Addison-Wesley
Release : 2003-09
ISBN : 9780582844421
Language : En, Es, Fr & De

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Book Description :

Download Design Patterns book written by Erich Gamma,Richard Helm,Ralph Johnson,John Vlissides, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Design Patterns

Design Patterns Book
Author : Erich Gamma,Richard Helm,Craig Larman,Ralph Johnson,John M. Vlissides
Publisher : Addison-Wesley
Release : 2005-10-03
ISBN : 9781405837309
Language : En, Es, Fr & De

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Book Description :

These texts cover the design of object-oriented software and examine how to investigate requirements, create solutions and then translate designs into code, showing developers how to make practical use of the most significant recent developments. A summary of UML notation is included.

Design Patterns CD

Design Patterns CD Book
Author : Erich Gamma,Richard Helm,Ralph Johnson,John Vlissides
Publisher : Addison-Wesley Professional
Release : 1998
ISBN : 9780201634983
Language : En, Es, Fr & De

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Book Description :

The 23 patterns contained in the book, Design Patterns: Elements of Reusable Object-Oriented Software have become an essential resource for anyone developing reusable software designs. Now these design patterns, along with the entire text of the book, are being made available on CD. This electronic version will enable programmers to install the patterns directly onto a computer or network and create an architecture for using and building reusable components. Produced in HTML format, the CD is heavily cross-referenced with numerous links to the online text.

Design Patterns

Design Patterns Book
Author : Ralph Johnson,Erich Gamma,John Vlissides,Richard Helm
Publisher : Addison-Wesley
Release : 2005
ISBN : 9780201633610
Language : En, Es, Fr & De

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Book Description :

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk. 0201633612B07092001

Outlines and Highlights for Design Patterns

Outlines and Highlights for Design Patterns Book
Author : Cram101 Textbook Reviews
Publisher : Academic Internet Pub Incorporated
Release : 2011-05-01
ISBN : 9781618126108
Language : En, Es, Fr & De

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Book Description :

Never HIGHLIGHT a Book Again! Virtually all of the testable terms, concepts, persons, places, and events from the textbook are included. Cram101 Just the FACTS101 studyguides give all of the outlines, highlights, notes, and quizzes for your textbook with optional online comprehensive practice tests. Only Cram101 is Textbook Specific. Accompanys: 9780201633610 .

Dating Design Patterns

Dating Design Patterns Book
Author : Ericha Gordon
Publisher : Unknown
Release : 2003
ISBN : 9780974312002
Language : En, Es, Fr & De

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Book Description :

Download Dating Design Patterns book written by Ericha Gordon, available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Design Patterns Explained

Design Patterns Explained Book
Author : Alan Shalloway,James Trott
Publisher : Addison-Wesley Professional
Release : 2002
ISBN : 0201715945
Language : En, Es, Fr & De

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Book Description :

This book introduces the programmer to patterns: how to understand them, how to use them, and then how to implement them into their programs. This book focuses on teaching design patterns instead of giving more specialized patterns to the relatively few.

Pattern Hatching

Pattern Hatching Book
Author : John Vlissides
Publisher : Addison-Wesley Professional
Release : 1998
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Design patterns, which express relationships between recurring problems and proven solutions, have become immensely popular in the world of software development. More and more software developers are recognizing the supreme usefulness of design patterns and how they ease the design and delivery of software applications. This book builds upon the information presented in the seminal work in this field, Design Patterns: Elements of Reusable Object-Oriented Software, and gives software professionals the information they need to recognize and write their own patterns. Pattern Hatching, written by one of the co-authors of Design Patterns, truly helps the software professional apply one of the most popular concepts in software development.

Holub on Patterns

Holub on Patterns Book
Author : Allen Holub
Publisher : Apress
Release : 2004-09-27
ISBN : 1430207256
Language : En, Es, Fr & De

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Book Description :

* Allen Holub is a highly regarded instructor for the University of California, Berkeley, Extension. He has taught since 1982 on various topics, including Object-Oriented Analysis and Design, Java, C++, C. Holub will use this book in his Berkeley Extension classes. * Holub is a regular presenter at the Software Development conferences and is Contributing Editor for the online magazine JavaWorld, for whom he writes the Java Toolbox. He also wrote the OO Design Process column for IBM DeveloperWorks. * This book is not time-sensitive. It is an extremely well-thought out approach to learning design patterns, with Java as the example platform, but the concepts presented are not limited to just Java programmers. This is a complement to the Addison-Wesley seminal "Design Patterns" book by the "Gang of Four".

Design Patterns in Java LiveLessons

Design Patterns in Java LiveLessons Book
Author : Douglas C Schmidt
Publisher : Unknown
Release : 2014
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

"Despite continuous improvements in hardware processors, storage, and networks, developing quality software on-time and under budget remains difficult. Moreover, developing high quality, reusable software is even more challenging. The principles, practices, and skills required to develop such software are best learned by attaining mastery of patterns and frameworks. A pattern describes a reusable solution to a common problem that arises within a particular context of software design. When related patterns are woven together they provide a vocabulary and a process for the orderly resolution of software development problems. A framework is an integrated set of software components that collaborate to provide a reusable architecture for a family of related applications. Frameworks can also be viewed as concrete realizations of patterns that facilitate direct reuse of detailed designs and source code. Design Patterns in Java LiveLessons describes how to master the complexity of developing software by learning and applying object-oriented patterns and frameworks. It centers on a case study based on many of the patterns in the book Design Patterns: Elements of Reusable Object-Oriented Software (the so-called 'Gang of Four' book) that showcases pattern- and object-oriented design and programming techniques using Java. This case study will help you evaluate the limitations of alternative software development methods (such as algorithm decomposition) and demonstrate by example how patterns and object-orientation help to alleviate such limitations."--Resource description page.

The Design Patterns Smalltalk Companion

The Design Patterns Smalltalk Companion Book
Author : Sherman R. Alpert,Kyle Brown,Bobby Woolf
Publisher : Addison-Wesley Professional
Release : 1998
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

In this new book, intended as a language companion to the classic Design Patterns , noted Smalltalk and design patterns experts implement the 23 design patterns using Smalltalk code. This approach has produced a language-specific companion that tailors the topic of design patterns to the Smalltalk programmer. The authors have worked closely with the authors of Design Patterns to ensure that this companion volume meets the same quality standards that made the original a bestseller and indispensable resource. The full source code will be available on the AWL web site.

Design Patterns in Swift 5 Learn how to Implement the Gang of Four Design Patterns Using Swift 5 Improve Your Coding Skills

Design Patterns in Swift 5  Learn how to Implement the Gang of Four Design Patterns Using Swift 5  Improve Your Coding Skills  Book
Author : Karoly Nyisztor
Publisher : Swift Clinic
Release : 2019-03-26
ISBN : 9781091686519
Language : En, Es, Fr & De

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Book Description :

Software developers need to solve various problems. Many times, these problems are the same or similar to the ones they've already encountered in other projects. Wouldn't it be great to apply the solution you've found instead of reinventing the wheel over and over again?That's precisely the reason why software design patterns exist. A design pattern is a standardized way to address a recurring problem. Relying on a proven strategy will not only save you time, but you can rest assured that it's indeed the right choice. Design patterns are the result of a long evolution process. It all started with a book published in 1994 - yes, it's that old! - called "Design Patterns - Elements of Reusable Object-Oriented Software." That's a quite tedious title, so we usually refer to it as "the book by the gang of four." The gang consists of four renowned software engineers: Erich Gamma, Ralph Johnson, Richard Helm, and John Vlissides. They identified the most significant common issues that occurred in multiple projects and developed best practices to solve them. The best part: these solutions are (programming) language-agnostic. You can use the design patterns with any object-oriented programming language. Many modern programming languages and frameworks have integrated the GoF patterns. You don't have to write additional code to support say the Iterator or the Observer.Swift is no exception. Actually, it provides many advanced language features and constructs --such as type extensions, lazy initialization, and predefined protocols -- that let us adopt and integrate the design patterns into our projects easily. This book covers all these topics and provides best practices you can apply in your upcoming projects.

ActionScript 3 0 Design Patterns

ActionScript 3 0 Design Patterns Book
Author : William Sanders,Chandima Cumaranatunge
Publisher : "O'Reilly Media, Inc."
Release : 2007-07-16
ISBN : 0596554842
Language : En, Es, Fr & De

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Book Description :

Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

Pro Java EE Spring Patterns

Pro Java EE Spring Patterns Book
Author : Dhrubojyoti Kayal
Publisher : Apress
Release : 2008-09-24
ISBN : 1430210109
Language : En, Es, Fr & De

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Book Description :

“The Java™ landscape is littered with libraries, tools, and specifications. What’s been lacking is the expertise to fuse them into solutions to real–world problems. These patterns are the intellectual mortar for J2EE software construction.” —John Vlissides, coauthor of Design Patterns: Elements of Reusable Object–Oriented Software Pro Java™ EE Spring Patterns focuses on enterprise patterns, best practices, design strategies, and proven solutions using key Java EE technologies including JavaServer Pages™, Servlets, Enterprise JavaBeans™, and Java Message Service APIs. This Java EE patterns resource, catalog, and guide, with its patterns and numerous strategies, documents and promotes best practices for these technologies, implemented in a very pragmatic way using the Spring Framework and its counters. This title Introduces Java EE application design and Spring framework fundamentals Describes a catalog of patterns used across the three tiers of a typical Java EE application Provides implementation details and analyses each pattern with benefits and concerns Describes the application of these patterns in a practical application scenario

Design Patterns in PHP and Laravel

Design Patterns in PHP and Laravel Book
Author : Kelt Dockins
Publisher : Apress
Release : 2016-12-27
ISBN : 1484224515
Language : En, Es, Fr & De

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Book Description :

Learn each of the original gang of four design patterns, and how they are relevant to modern PHP and Laravel development. Written by a working developer who uses these patterns every day, you will easily be able to implement each pattern into your workflow and improve your development. Each pattern is covered with full examples of how it can be used. Too often design patterns are explained using tricky concepts, when in fact they are easy to use and can enrich your everyday development. Design Patterns in PHP and Laravel aims to break down tricky concepts into humorous and easy-to-recall details, so that you can begin using design patterns easily in your everyday work with PHP and Laravel. This book teaches you design patterns in PHP and Laravel using real-world examples and plenty of humor. What You Will Learn Use the original gang of four design patterns in your PHP and Laravel development How each pattern should be used Solve problems when using the patterns Remember each pattern using mnemonics Who This Book Is For People using Laravel and PHP to do their job and want to improve their understanding of design patterns.

Journal of Object oriented Programming

Journal of Object oriented Programming Book
Author : Anonim
Publisher : Unknown
Release : 1999
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Download Journal of Object oriented Programming book written by , available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Foundations of Object Oriented Programming Using NET 2 0 Patterns

Foundations of Object Oriented Programming Using  NET 2 0 Patterns Book
Author : Christian Gross
Publisher : Apress
Release : 2006-11-07
ISBN : 9781430200772
Language : En, Es, Fr & De

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Book Description :

* Includes coverage on .NET Generics, .NET 2.0. and coverage of both Open Source and Closed Source libraries and applications. *Based on C# code examples that work on multiple platforms (e.g. Linux, Windows, etc). * Focuses on solving problems in short and easy to digest segments.

Pattern Languages of Program Design 3

Pattern Languages of Program Design 3 Book
Author : John Vlissides
Publisher : Addison-Wesley Professional
Release : 1998
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

A collection of the current best practices and trends in the patterns community, this title provides software design solutions for professional developers. This third volume is the first to include international submissions, giving the editors even more high-quality essays from which to choose.

Object oriented Programming Featuring Graphical Applications in Java

Object oriented Programming Featuring Graphical Applications in Java Book
Author : Michael Jay Laszlo
Publisher : Addison Wesley
Release : 2002
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

The goal of this book is to explore the principle ideas of object-oriented programming using the Java programming language. It begins teaching the object-oriented power of Java by relying on textual commands instead of emphasizing the AWT or Swing libraries, providing the reader with a simple, generic introduction to the OO concepts using Java (without the language details getting in the way of the concept presentation). The author provides a thorough introduction to the three fundamental concepts of object-oriented programming: Encapsulation, Inheritance, and Polymorphism. The presentation of OO theory is augmented by interleaved examples that illustrate these concepts. Most of these program examples are 2-D graphics programs that provide an intuitive context for the issues that must be addressed when learning OOP. Additionally, since graphics programming is one of the strengths of the Java development environment, the examples produce interesting and unexpected images that engage and motivate the reader. It contains a concise introduction to using Design Patterns particularly the Template Method, Iterator, and Composite design patterns which relate to the graphics examples in the book and uses UML class diagrams to show the static structure of systems and sequence diagrams to show object interactions. This book is appropriate for readers who are new to object-oriented (but have experience with a non-object-oriented language) and for programmers who want to learn the graphical elements and capabilities of Java.