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Design For How People Learn

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Design for how People Learn

Design for how People Learn Book
Author : Julie Dirksen
Publisher : New Riders
Release : 2011-11-01
ISBN : 0321768434
Language : En, Es, Fr & De

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Book Description :

DESIGN EFFECTIVE LEARNING EXPERIENCES WITH THIS UNIQUE GUIDE We need to learn new things constantly to keep pace with our crazy, information-packed environments. Many of us are also being asked to share our knowledge with others, even when teaching isn't in our job descriptions. But if you've ever had your attention wander during a boring class, or fast-forwarded through a tedious exercise, you know that creating a great learning experience is harder than it seems. And even when someone makes it through that book or course, how much of it is going to stick? In Design For How People Learn, you'll discover how to use the current science and theory about how people focus, learn, and remember to create materials that enable your audience to gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete examples, Design For How People Learn will teach you how to: * *Use the fundamental concepts of learning design to make yourself a better learner *Attract and maintain your audience's attention *Effectively communicate your knowledge to others. *Make learning sticky. 'I'm delighted to have this witty, insightful, cleverly illustrated guide.' MICHAEL W. ALLEN, Ph.D., E-LEARNING PIONEER

Design for How People Learn

Design for How People Learn Book
Author : Julie Dirksen
Publisher : New Riders
Release : 2015-11-28
ISBN : 0134211529
Language : En, Es, Fr & De

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Book Description :

Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems. In Design For How People Learn, Second Edition, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Updated to cover new insights and research into how we learn and remember, this new edition includes new techniques for using social media for learning as well as two brand new chapters on designing for habit and best practices for evaluating learning, such as how and when to use tests. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn, Second Edition will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

How People Learn

How People Learn Book
Author : Nick Shackleton-Jones
Publisher : Kogan Page Publishers
Release : 2019-05-03
ISBN : 0749484713
Language : En, Es, Fr & De

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Book Description :

What if we have been wrong about learning? Learning may have more in common with marketing than we thought. Looking at marketing and learning's common root, How People Learn shows L&D professionals a new way of thinking about learning by exploring what happens when we learn. It considers applications from AI, marketing and ethics and is informed by psychology and contemporary neuroscience in order to show L&D professionals how to design training with their employees in mind so that training makes a real difference to skills, capabilities, performance and development, rather than being a waste of time, money and resources. Using the author's '5Di model', How People Learn demonstrates how to define, design and deploy training in a user-centred way so it works both for and with employees. It also includes guidance on what training resources to create when employees are actively searching for learning content. Using this book, L&D practitioners will be able to use pull and push techniques to provide content that people use and experiences that transform their behaviour. From how to use simulations, storytelling and anticipation to the importance of observation and status, this book gives L&D professionals everything they need to build effective training programmes and learning experiences. With a foreword by Dr Roger Schank, the Chairman and CEO of Socratic Arts and Executive Director of Engines for Education, and case studies from companies such as BP and the BBC, this is an urgent read for learning professionals.

Design for How People Think

Design for How People Think Book
Author : John Whalen Ph.D.
Publisher : O'Reilly Media
Release : 2019-04-05
ISBN : 1491985429
Language : En, Es, Fr & De

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Book Description :

User experience doesn’t happen on a screen; it happens in the mind, and the experience is multidimensional and multisensory. This practical book will help you uncover critical insights about how your customers think so you can create products or services with an exceptional experience. Corporate leaders, marketers, product owners, and designers will learn how cognitive processes from different brain regions form what we perceive as a singular experience. Author John Whalen shows you how anyone on your team can conduct "contextual interviews" to unlock insights. You’ll then learn how to apply that knowledge to design brilliant experiences for your customers. Learn about the "six minds" of user experience and how each contributes to the perception of a singular experience Find out how your team—without any specialized training in psychology—can uncover critical insights about your customers’ conscious and unconscious processes Learn how to immediately apply what you’ve learned to improve your products and services Explore practical examples of how the Fortune 100 used this system to build highly successful experiences

Interface Design for Learning

Interface Design for Learning Book
Author : Dorian Peters
Publisher : New Riders
Release : 2013-11-26
ISBN : 0133365514
Language : En, Es, Fr & De

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Book Description :

In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren’t enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in “Personal Learning Environments.” Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers. And yet, as interface designers, how much do we really know about how people learn? How does interface design actually impact learning? And how do we design environments that support both the cognitive and emotional sides of learning experiences? The answers have been hidden away in the research on education, psychology, and human computer interaction, until now. Packed with over 100 evidence-based strategies, in this book you’ll learn how to: Design educational games, apps, and multimedia interfaces in ways that enhance learning Support creativity, problem-solving, and collaboration through interface design Design effective visual layouts, navigation, and multimedia for online and mobile learning Improve educational outcomes through interface design.

How People Learn II

How People Learn II Book
Author : National Academies of Sciences, Engineering, and Medicine,Division of Behavioral and Social Sciences and Education,Board on Science Education,Board on Behavioral, Cognitive, and Sensory Sciences,Committee on How People Learn II: The Science and Practice of Learning
Publisher : National Academies Press
Release : 2018-10-27
ISBN : 0309459648
Language : En, Es, Fr & De

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Book Description :

There are many reasons to be curious about the way people learn, and the past several decades have seen an explosion of research that has important implications for individual learning, schooling, workforce training, and policy. In 2000, How People Learn: Brain, Mind, Experience, and School: Expanded Edition was published and its influence has been wide and deep. The report summarized insights on the nature of learning in school-aged children; described principles for the design of effective learning environments; and provided examples of how that could be implemented in the classroom. Since then, researchers have continued to investigate the nature of learning and have generated new findings related to the neurological processes involved in learning, individual and cultural variability related to learning, and educational technologies. In addition to expanding scientific understanding of the mechanisms of learning and how the brain adapts throughout the lifespan, there have been important discoveries about influences on learning, particularly sociocultural factors and the structure of learning environments. How People Learn II: Learners, Contexts, and Cultures provides a much-needed update incorporating insights gained from this research over the past decade. The book expands on the foundation laid out in the 2000 report and takes an in-depth look at the constellation of influences that affect individual learning. How People Learn II will become an indispensable resource to understand learning throughout the lifespan for educators of students and adults.

Issues in Technology Learning and Instructional Design

Issues in Technology  Learning  and Instructional Design Book
Author : Alison A. Carr-Chellman,Gordon Rowland
Publisher : Taylor & Francis
Release : 2016-12-01
ISBN : 1317484304
Language : En, Es, Fr & De

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Book Description :

In Issues in Technology, Learning, and Instructional Design, some of the best-known scholars in those fields produce powerful, original dialogues that clarify current issues, provide context and theoretical grounding, and illuminate a framework for future thought. Position statements are introduced and then responded to, covering a remarkably broad series of topics across educational technology, learning, and instructional design, from tool use to design education to how people learn. Reminiscent of the well-known Clark/Kozma debates of the 1990s, this book is a must-have for professionals in the field and can also be used as a textbook for graduate or advanced undergraduate courses.

How People Learn

How People Learn Book
Author : National Research Council,Division of Behavioral and Social Sciences and Education,Board on Behavioral, Cognitive, and Sensory Sciences,Committee on Developments in the Science of Learning with additional material from the Committee on Learning Research and Educational Practice
Publisher : National Academies Press
Release : 2000-08-11
ISBN : 0309131979
Language : En, Es, Fr & De

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Book Description :

First released in the Spring of 1999, How People Learn has been expanded to show how the theories and insights from the original book can translate into actions and practice, now making a real connection between classroom activities and learning behavior. This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning. Like the original edition, this book offers exciting new research about the mind and the brain that provides answers to a number of compelling questions. When do infants begin to learn? How do experts learn and how is this different from non-experts? What can teachers and schools do-with curricula, classroom settings, and teaching methods--to help children learn most effectively? New evidence from many branches of science has significantly added to our understanding of what it means to know, from the neural processes that occur during learning to the influence of culture on what people see and absorb. How People Learn examines these findings and their implications for what we teach, how we teach it, and how we assess what our children learn. The book uses exemplary teaching to illustrate how approaches based on what we now know result in in-depth learning. This new knowledge calls into question concepts and practices firmly entrenched in our current education system. Topics include: How learning actually changes the physical structure of the brain. How existing knowledge affects what people notice and how they learn. What the thought processes of experts tell us about how to teach. The amazing learning potential of infants. The relationship of classroom learning and everyday settings of community and workplace. Learning needs and opportunities for teachers. A realistic look at the role of technology in education.

Handbook of Game Based Learning

Handbook of Game Based Learning Book
Author : Jan L. Plass,Richard E. Mayer,Bruce D. Homer
Publisher : MIT Press
Release : 2020-02-04
ISBN : 0262043386
Language : En, Es, Fr & De

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Book Description :

A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Universal Design for Learning in the Classroom

Universal Design for Learning in the Classroom Book
Author : Tracey E. Hall,Anne Meyer,David H. Rose
Publisher : Guilford Press
Release : 2012-08-24
ISBN : 1462506372
Language : En, Es, Fr & De

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Book Description :

Clearly written and well organized, this book shows how to apply the principles of universal design for learning (UDL) across all subject areas and grade levels. The editors and contributors describe practical ways to develop classroom goals, assessments, materials, and methods that use UDL to meet the needs of all learners. Specific teaching ideas are presented for reading, writing, science, mathematics, history, and the arts, including detailed examples and troubleshooting tips. Particular attention is given to how UDL can inform effective, innovative uses of technology in the inclusive classroom.

Designing for Modern Learning

Designing for Modern Learning Book
Author : Lisa Owens,Crystal Kadakia
Publisher : American Society for Training and Development
Release : 2020-06-30
ISBN : 195049666X
Language : En, Es, Fr & De

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Book Description :

Meet Learning Needs With New Tools and New Thinking Learning is no longer an activity or luxury that only occurs at specific stages in your life or career. With the digital revolution, learning has become immediate, real-time, and relevant whether you’re young, old, in the workforce, in school, or at home. As a learning and development professional, you’ve likely confronted the digital learning revolution armed with instructional design models from the pre-digital world. But today’s digital universe has a new model to address its wealth of new technologies and a new philosophy of learning experience design: learning cluster design. Designing for Modern Learning: Beyond ADDIE and SAM offers you and your learners a new way to learn. It describes the fundamental shift that has occurred in the nature of L&D’s role as a result of the digital revolution and introduces a new five-step model: the Owens-Kadakia Learning Cluster Design Model (OK-LCD Model), a new five-step model for training design that meets the needs of modern learning. The model’s five steps or actions are an easy-to-follow mnemonic, CLUSTER: • Change on-the-job behavior • Learn learner-to-learner differences • Upgrade existing assets • Surround learning with meaningful assets • Track transformation of Everyone’s Results. In each chapter, the authors share stories of business leaders, L&D professionals, and learners who have successfully adopted the OK-LCD Model, detailing how they altered organizational mindsets to meet the needs of modern learners and their organizations. Included are how-to features, tools, tips, and real-life “in practice” sections. This is an exciting time to be in L&D. It’s time to join the revolution.

Practice and Feedback for Deeper Learning

Practice and Feedback for Deeper Learning Book
Author : Patti O. Shank, Ph.d.
Publisher : Createspace Independent Publishing Platform
Release : 2017-10
ISBN : 9781976215087
Language : En, Es, Fr & De

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Book Description :

Practice and Feedback for Deeper Learning studies five strategies and 26 specific tactics to promote deeper learning and application from practice and feedback in adult instruction. If you build instructional materials for an applied adult audience, you NEED this book! Practice and feedback are two of the most essential elements of instruction and getting them right is the difference between instruction that doesn't connect and deep learning and application. Practice is where people go from what to how. Feedback offers information needed for next steps. How we implement these two critical elements make all the difference and this book shows how. The strategies and tactics come from training and adult learning research and were selected because of their impact on training and learning outcomes. The five strategies are: Strategy 1: Analyze the Job Context Strategy 2: Practice for Self-direction Strategy 3: Practice for Transfer Strategy 4: Practice for Remembering Strategy 5: Give Effective Feedback These are the strategies and tactics needed to make instruction more relevant and responsive to today's changing workplace and needs. The book is filled with examples, checklists, and job aids to help you apply the tactics in your own situation. Praise for Practice and Feedback for Deeper Learning Practice and Feedback for Deeper Learning is a research-to-practice powerhouse! Filled with golden nuggets of practical insight, Patti Shank's book shares fundamental strategies in a uniquely crisp and coherent manner. A book worthy of being in the personal library of every instructional designer! Will Thalheimer, PhD, President, Work-Learning Research, Inc. Patti Shank's latest addition to her Make It Learnable series, Practice and Feedback for Deeper Learning, is excellent. Every page has something valuable, and you can read it with confidence knowing that Patti has diligently combed through the research evidence to extract the most useful guidelines. This whole series is an invaluable contribution to the field of learning and development. Julie Dirksen, Author, Design for How People Learn, and Learning Strategist, Usable Learning Patti Shank's second book in her Make it Learnable series of books once again hits the mark. In simple, straightforward terms she has boiled down and laid out the research that you need to read as practical approaches; in this case, for practice and feedback. It's a 'must own' reference that every designer should have if you're to create learning experiences that lead to real outcomes. Clark Quinn, PhD, Author and learning technology consultant through Quinnovation It's a pleasure and a professional responsibility to recommend this book. This and Patti's previous book Write and Organize for Deeper Learning should be standard texts for all new learning professionals. Patti's focus on using empirical research for how to design and deliver training is exceptional. Jo Cook, Live online learning and virtual classroom expert, LightbulbMoment.info Patti's book is absolutely brilliant. It covers most (if not all!) fundamentals for effective learning design. It also reminded me that our profession is tough! There are many nuances and subtleties that are extremely important. Patti explains these complicated topics in an understandable and applicable way. Mirjam Neelen, MSc., Learning Experience Design Lead, Accenture

Manage Memory for Deeper Learning

Manage Memory for Deeper Learning Book
Author : Patti Shank
Publisher : Createspace Independent Publishing Platform
Release : 2018-06-02
ISBN : 9781720353553
Language : En, Es, Fr & De

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Book Description :

Does your content interfere with learning? This book shows you how to work within the attributes and limitations of memory, so people can learn, remember, and apply. All tactics are concise, research driven, and easy to apply. You'll learn when we should repeat content and when we should not. What to do to help people remember. How to move from shallow learning to deep learning. Patti supplies examples, checklists, and job aids to help you learn, remember, and apply. If you build instruction for an adult audience, this book will improve your instruction and outcomes! Manage Memory for Deeper Learning describes and shows four research-based strategies and 21 specific tactics for managing memory in adult instruction. The strategies and tactics come from research in cognition, learning, information design, usability, user experience, and comprehension. For each strategy, Patti supplies specific actionable tactics that you can implement right this minute, with examples, checklists, and job aids. Patti Shank, PhD wrote this series of books to help anyone who builds adult instructional materials (content experts, instructors, instructional designers, trainers, and so on) apply research to improve instructional outcomes! Praise for Manage Memory for Deeper Learning In Manage Memory for Deeper Learning, Patti uses research to cut through all the fads and trends, so we can focus our efforts on strategies and tactics proven to make a difference. She breaks down the research and puts it into practical terms that the rest of us can learn, remember, and apply. After reading just the first few chapters, I found myself quoting Patti in meetings as we discussed the best way to tackle a training challenge. Diane, Elkins, Co-founder of Artisan E-Learning and E-Learning Uncovered Patti's superpower is distilling the academic research into clear, straightforward tactics any practitioner can use immediately to make their learning experiences better. She does it again in Manage Memory for Deeper Learning. Highly recommended. Julie Dirksen, Author of Design for How People Learn I want to wallpaper our instructional designer's cubes with the tables and examples from this book. I have few other books (besides Patti's) that give me well-developed research and practice exercises to help my understanding. Easy to read and easy to use, the entire series is a must for instructional designers. Heidi Matthews, VP of Programs ATD Kansas City Most books about instruction are either too basic, providing only a high-level overview, or are too complex, failing to provide practical solutions. Shank rises to this challenge with great skill, offering an in-depth analysis but in simple language. An excellent addition to her Deeper Learning Series, and an excellent resource for anyone who needs people to learn specific skills... and actually use them. I am a great fan of Patti Shank's writing. Christopher Pappas, Founder, eLearningIndustry.com What I find particularly strong in this book is the clear, concise language, the easy-to-understand examples, and the way Patti helps you to connect the tactics. If you design learning experiences, you simply must understand how your design can make or break what people can remember and why remembering is critical for learning and work. Mirjam Neelen, Learning Advisory Manager/Learning Experience Design Lead

The Learner Centered Instructional Designer

The Learner Centered Instructional Designer Book
Author : Jerod Quinn
Publisher : Stylus Publishing, LLC
Release : 2020-11-17
ISBN : 164267043X
Language : En, Es, Fr & De

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Book Description :

“What does a new instructional designer need to know to find her or his feet when working with faculty to create online classes?” This is a practical handbook for established and aspiring instructional designers in higher education, readers who may also be identified by such professional titles as educational developer, instructional technologist, or online learning specialist. Jerod Quinn, together with a team of experienced instructional designers who have worked extensively with a wide range of faculty on a multiplicity of online courses across all types of institutions, offer key guiding principles, insights and advice on how to develop productive and collegial partnerships with faculty to deliver courses that engage students and promote enduring learning. Designing and developing online classes for higher education takes a combination of pedagogical knowledge, the ability to build trust with faculty, familiarity with frameworks on how people learn, understanding of accessibility and inclusion, and technical skills to leverage a learning management system into an educational experience. Coming from diverse backgrounds, few instructional designers enter academia well versed in all of these aspects of creating online classes. This book provides the foundation on which instructional designers can build their careers. The guiding principle that animates this book is that the student experience and successful learning outcomes are paramount, and governs discussion of course design, pedagogy, the use of multimedia and technological advances, as well as the use of different forms of interactive exercises and group assignments. The succinct, informally written chapters offer ideas and means to apply theory to the daily work of instructional design and cover the four key components that drive thus work in higher education: ● Defining the scope and main design approaches of our work ● Building trust with the faculty we work with ● Applying frameworks of how people learn ● Mastering common online instructional practices

The Accidental Instructional Designer

The Accidental Instructional Designer Book
Author : Cammy Bean
Publisher : American Society for Training and Development
Release : 2014-05-16
ISBN : 1562869140
Language : En, Es, Fr & De

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Book Description :

Don't create boring e-learning! Cammy Bean presents a fresh, modern take on instructional design for e-learning. Filled with her personal insights and tips, The Accidental Instructional Designer covers nearly every aspect of the e-learning design process, including understanding instructional design, creating scenarios, building interactivity, designing visuals, and working with SMEs. You'll learn all about the CBT Lady and how to avoid her instructional design mistakes. Along the way, you'll hear from a few other accidental instructional designers, get ideas for your own projects, and find resources and references to take your own practice to the next level. The Accidental Instructional Designer is perfect for the learning professional or instructional designer who is just getting started with e-learning—or the more experienced practitioner looking for new ideas. In addition to sharing proven techniques and strategies, this book: covers best practices and what to avoid when designing an e-learning program presents e-learning in action through various case studies shows how you can go from being an accidental instructional designer to an intentional one.

Design Issues

Design Issues Book
Author : Anonim
Publisher : Unknown
Release : 1999
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Download Design Issues book written by , available in PDF, EPUB, and Kindle, or read full book online anywhere and anytime. Compatible with any devices.

Wiley Handbook of Learning Technology

Wiley Handbook of Learning Technology Book
Author : Nick Rushby,Dan Surry
Publisher : John Wiley & Sons
Release : 2016-04-25
ISBN : 1118736435
Language : En, Es, Fr & De

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Book Description :

The Wiley Handbook of Learning Technology is an authoritative and up-to-date survey of the fast-growing field of learning technology, from its foundational theories and practices to its challenges, trends, and future developments. Offers an examination of learning technology that is equal parts theoretical and practical, covering both the technology of learning and the use of technology in learning Individual chapters tackle timely and controversial subjects, such as gaming and simulation, security, lifelong learning, distance education, learning across educational settings, and the research agenda Designed to serve as a point of entry for learning technology novices, a comprehensive reference for scholars and researchers, and a practical guide for education and training practitioners Includes 29 original and comprehensively referenced essays written by leading experts in instructional and educational technology from around the world

Design and Deliver

Design and Deliver Book
Author : Loui Lord Nelson,David Rose
Publisher : Brookes Pub
Release : 2013
ISBN : 9781598573503
Language : En, Es, Fr & De

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Book Description :

Universal Design for Learning (UDL) is the best way to teach all students effectively but how can a busy teacher get started with UDL right now? With this book, you will learn how to use the three key principles of UDL: Engagement, Representation, and Action & Expression to present information in multiple ways and meet the needs of diverse learners. Written in first person, like a face-to-face talk with a passionate educator, the book gives teachers a reader-friendly UDL primer and a practical framework for implementation, with detailed guidelines on lesson planning and checkpoints that help them stay on track.

Design for Community

Design for Community Book
Author : Derek M. Powazek
Publisher : New Riders
Release : 2002
ISBN : 9780735710757
Language : En, Es, Fr & De

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Book Description :

Written by one of the Web's foremost community builders, this book includes information on how to enhance a corporate Web site with value-added community features. From color choice to HTML, Powazek shows how to design the look of a community area and stay on track with regular maintenance.

Designs for Living and Learning Second Edition

Designs for Living and Learning  Second Edition Book
Author : Deb Curtis,Margie Carter
Publisher : Redleaf Press
Release : 2014-12-01
ISBN : 160554373X
Language : En, Es, Fr & De

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Book Description :

You likely have dreams for your early childhood environment that are greater than rating scales, regulations, and room arrangements. Designs for Living and Learning has been a favorite resource among educators and caregivers for more than a decade, and this new edition is packed with even more ideas that can be used as you create captivating environments that nurture children, families, and staff while supporting children's learning. With hundreds of all-new colorful photographs of real early learning settings and a multitude of simple and practical concepts for creative indoor and outdoor spaces and learning materials, this book truly is a source of inspiration as you learn how to shape welcoming spaces where children can learn and grow. Expanded chapters include new information reflecting current trends and concerns in early childhood, such as the use of repurposed and nontraditional materials, children in the outdoors, alternative ways to think about providing for learning outcomes, facing and overcoming barriers and negotiating change, and the impact of environmental rating scales in Quality Rating and Improvement Systems (QRIS). Two new chapters are included, one highlighting the transformations of environments with before and after photos and outlines of the process, and the other with examples of soliciting children's ideas about the environment. Deb Curtis and Margie Carter are internationally acclaimed experts in early childhood. They host three-day institutes and professional development seminars for early childhood professionals; consult with early childhood programs across North America, Australia, and New Zealand; and have written many books together.