Skip to main content

Computer Animation

In Order to Read Online or Download Computer Animation Full eBooks in PDF, EPUB, Tuebl and Mobi you need to create a Free account. Get any books you like and read everywhere you want. Fast Download Speed ~ Commercial & Ad Free. We cannot guarantee that every book is in the library!

Computer Animation

Computer Animation Book
Author : Rick Parent,RICK AUTOR PARENT
Publisher : Fultus Corporation
Release : 2002
ISBN : 9781558605794
Language : En, Es, Fr & De

GET BOOK

Book Description :

"This book is hands-down my recommendation on the technical aspects of computer animation techniques. It's both a broad overview of the field, as well as a handy reference. I expect it to be a common sight on the bookshelves of students, teachers, graphics researchers, and practitioners in the field." -Larry Gritz, Exluna/Nvidia Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Features: *Expert instruction from a pace-setting computer graphics researcher *Provides in-depth coverage of established and emerging animation algorithms *For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics *Illustrates advanced programming techniques with highly detailed working examples *Companion website provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant websites *Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5 *Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6

Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games Book
Author : Alberto Menache
Publisher : Morgan Kaufmann
Release : 2000
ISBN : 9780124906303
Language : En, Es, Fr & De

GET BOOK

Book Description :

Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in blockbuster films, such as Batman Forever and Batman and Robin . With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture.

Computer Animation

Computer Animation Book
Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Release : 2012-12-06
ISBN : 4431684336
Language : En, Es, Fr & De

GET BOOK

Book Description :

The Art and Science of Computer Animation

The Art and Science of Computer Animation Book
Author : Stuart Mealing
Publisher : Intellect Books
Release : 1998
ISBN : 9781871516715
Language : En, Es, Fr & De

GET BOOK

Book Description :

Computer animation is presented in a different, stimulating form. An introduction is provided to specialised techniques that draws on an audience from among students and practitioners in animation, graphic design and computer science.

Moving Innovation

Moving Innovation Book
Author : Tom Sito
Publisher : MIT Press
Release : 2013
ISBN : 0262019094
Language : En, Es, Fr & De

GET BOOK

Book Description :

Computer graphics (or CG) has changed the way we experience the art of moving images.Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pongand PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created the first truecomputer animation program. Instead of presenting a series of numbers, Sutherland's Sketchpadprogram drew lines that created recognizable images. Sutherland noted: "Since motion can be putinto Sketchpad drawings, it might be exciting to try making cartoons." This book, the firstfull-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibilliondollar industry. In Moving Innovation, Tom Sito -- himself an animator andindustry insider for more than thirty years -- describes the evolution of CG. The history oftraditional cinema technology is a fairly straight path from Lumière to MGM. Writing the history ofCG, Sito maps simultaneous accomplishments in multiple locales -- academia, the military-industrialcomplex, movie special effects, video games, experimental film, corporate research, and commercialanimation. His story features a memorable cast of characters -- math nerds, avant-garde artists,cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by acommon vision. Computer animation did not begin just with Pixar; Sito shows us how fifty years ofwork by this motley crew made movies like Toy Story and Avatarpossible.

Computer Animation Complete

Computer Animation Complete Book
Author : Rick Parent,David S. Ebert,David Gould,Markus Gross,Chris Kazmier,Charles John Lumsden,Richard Keiser,Alberto Menache,Matthias Müller,F. Kenton Musgrave,Mark V. Pauly,Darwyn Peachey,Ken Perlin,Hanspeter Pfister,Jason Sharpe,Mark R. Wilkins,Martin Wicke,Nicholas Woolridge,Steve Worley
Publisher : Morgan Kaufmann
Release : 2009-10-13
ISBN : 9780123785640
Language : En, Es, Fr & De

GET BOOK

Book Description :

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Guide to Computer Animation

Guide to Computer Animation Book
Author : Marcia Kuperberg
Publisher : Taylor & Francis
Release : 2012-11-12
ISBN : 1136134859
Language : En, Es, Fr & De

GET BOOK

Book Description :

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

Essential Computer Animation fast

Essential Computer Animation fast Book
Author : John Vince
Publisher : Springer Science & Business Media
Release : 2012-12-06
ISBN : 1447104897
Language : En, Es, Fr & De

GET BOOK

Book Description :

For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn all about computer animation techniques; computer animation hardware; animation software, such as Softimage, Maya, 3D-Studio, MAX, and Lightwave; post-production techniques; and animation applications.

Computer Animation and Simulation 2001

Computer Animation and Simulation 2001 Book
Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Release : 2001-08-28
ISBN : 9783211837115
Language : En, Es, Fr & De

GET BOOK

Book Description :

This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.

Handbook of Computer Animation

Handbook of Computer Animation Book
Author : John Vince
Publisher : Springer Science & Business Media
Release : 2012-12-06
ISBN : 1447100913
Language : En, Es, Fr & De

GET BOOK

Book Description :

Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality.

Computer Animation

Computer Animation Book
Author : Jaron S. Wright,Lloyd M. Hughes
Publisher : Nova Science Pub Incorporated
Release : 2010
ISBN : 9781607415596
Language : En, Es, Fr & De

GET BOOK

Book Description :

During the last decades, computer-aided engineering (CAE) methodologies have deeply changed the way of designing and developing products, systems and services. Thanks also to significant hardware and software improvements, CAE techniques are widely used by designers from the early conceptual phases up to the final stages of engineering processes. At the industry level, these methodologies have become a fundamental tool to be competitive and to ensure high quality standards. In industrial engineering, computer-aided methodologies typically are instrumental for design teams in shape modelling, behavioural simulations, digital mock-ups and realistic animations. They are able to follow the development of a product from conception to production, also managing its life-cycle. Character animation is one of the key research areas in computer graphics and multimedia. It has applications in many fields, ranging from entertainment, games, virtual presence and others. This new important book gathers the latest research from around the globe in this dynamic field.

Careers in Computer Animation

Careers in Computer Animation Book
Author : Jeremy Shires
Publisher : The Rosen Publishing Group
Release : 2001
ISBN : 9780823931903
Language : En, Es, Fr & De

GET BOOK

Book Description :

Explains the processes, technology, software, and tools of computer animation; and describes the job skills and responsibilities of such animation careers as digital effects supervisor, 3-D modeler, and infographist.

Computer Animation and Simulation 98

Computer Animation and Simulation    98 Book
Author : Bruno Arnaldi,Gerard Hegron
Publisher : Springer Science & Business Media
Release : 1999-02-23
ISBN : 9783211832578
Language : En, Es, Fr & De

GET BOOK

Book Description :

The 9th Eurographics workshop on Animation and Simulation was held on Au­ gust 31st -September 1st, 1998, at INESC Lisbon. The workshop was chaired by Bruno Arnaldi (IRISA Rennes, France) and Gerard Hegron (Ecole des Mines de Nantes, France). The local organizer Mario Rui Gomes (INESC Lisbon, Por­ tugal) notably contributed to provide a harmonious environment. The main theme of this seventh workshop was centered on Virtual Reality versus Anima­ tion and Simulation: from real time animation/simulation to physical perception of virtual environments. About twenty participants attended the workshop, rep­ resenting eight countries: France, Spain, Austria, Switzerland, Ireland, Portugal, Germany and USA. The Program Committee selected eight papers among sub­ mitted papers. Thirteen minutes of presentation and fifteen minutes discussion time per paper was also planned; this approach succeeded in creating a stimu­ lating exchange atmosphere during the two days. Four sessions have been organized : Applications : in this session, two papers were presented, the first one deals with the use of simulation in natural desasters prevention while the second one concerns dynamic light sources for radiosity environments natural simulation : the first paper of this session presents works on real time behavioral simulation from psychological studies, the second one deals with identification of motion for living beeing. Interaction : the first paper presents a method for interactively animate solid using displacement contraints and the second paper presents the modeling of objects for interactive virtual human tasks.

Computer Animation and Simulation 2000

Computer Animation and Simulation 2000 Book
Author : N. Magnenat-Thalmann,D. Thalmann,B. Arnaldi
Publisher : Springer Science & Business Media
Release : 2000-08-03
ISBN : 9783211835494
Language : En, Es, Fr & De

GET BOOK

Book Description :

This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the workshop as a volume of the Springer-Verlag Eurographics Series. We also thank the Eurographics '2000 organisers, especially David Duce, and Heinrich Miiller from the EG board. We are also very grateful to lerrin Celebi for the organization of the review process and and Josiane Bottarelli for the registration process.

Automatic Generation of Computer Animation

Automatic Generation of Computer Animation Book
Author : Ruqian Lu,Songmao Zhang
Publisher : Springer
Release : 2003-08-06
ISBN : 3540455906
Language : En, Es, Fr & De

GET BOOK

Book Description :

We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go.

A Guide to Computer Animation

A Guide to Computer Animation Book
Author : Marcia Kuperberg,Martin W. Bowman,Rob Manton,Alan Peacock
Publisher : Taylor & Francis
Release : 2002
ISBN : 0240516710
Language : En, Es, Fr & De

GET BOOK

Book Description :

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock. * Clear coverage of the principles and techniques of digital animation, with step-by-step colour illustrations, to put you ahead of the rest * Get the best from your software and hardware - understand the constraints and demands when creating for different media * Expert advice and a huge range of resources to help you make the most of animation opportunities in TV, games, multimedia and web

Artificial Animals for Computer Animation

Artificial Animals for Computer Animation Book
Author : Xiaoyuan Tu
Publisher : Springer Science & Business Media
Release : 1999-12-15
ISBN : 3540669396
Language : En, Es, Fr & De

GET BOOK

Book Description :

After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals –humans and other primates –remains elusive; However, the research documented in this monograph achieves nothing less than a functional computer model of certain species of lower animals that are by no means trivial in their complexity. Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto. Tu presents “arti?cial ?shes”, a rema- able computational model of familiar marine animals in their natural habitat. Originally conceived in the context of computer graphics, Tu’s is to date the only PhD dissertation from this major sub?eld of computer science (and the only thesis from a Canadian university) to win the coveted ACM award.

Computer Animator

Computer Animator Book
Author : Annie O'Donnell
Publisher : The Rosen Publishing Group
Release : 2000
ISBN : 9780823931019
Language : En, Es, Fr & De

GET BOOK

Book Description :

Introduces the field of computer animation, describing various jobs in this field and the training and education needed to get them.

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation Book
Author : Alberto Menache
Publisher : Elsevier
Release : 2011-01-24
ISBN : 9780123814975
Language : En, Es, Fr & De

GET BOOK

Book Description :

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Computer Animation

Computer Animation Book
Author : Rita Street
Publisher : Rockport Pub
Release : 1998
ISBN :
Language : En, Es, Fr & De

GET BOOK

Book Description :

Chapters include a brief history of the industry, step-by-step breakdowns of animation projects-from concept to completion, an inside look at eleven top animation studios and software developers, including Pixar, Microsoft Softimage, Industrial Light & Magic, Mainframe, Medialab, Pacific Data Images, Alias/Wavefrount, and many more.