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Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games Book
Author : Alberto Menache
Publisher : Morgan Kaufmann
Release : 2000
ISBN : 9780124906303
Language : En, Es, Fr & De

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Book Description :

Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in blockbuster films, such as Batman Forever and Batman and Robin . With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture.

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation Book
Author : Alberto Menache
Publisher : Elsevier
Release : 2011-01-24
ISBN : 9780123814975
Language : En, Es, Fr & De

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Book Description :

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Human Motion Understanding Modeling Capture and Animation

Human Motion   Understanding  Modeling  Capture and Animation Book
Author : Ahmed Elgammal,Bodo Rosenhahn,Reinhard Klette
Publisher : Springer
Release : 2007-11-15
ISBN : 3540757031
Language : En, Es, Fr & De

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Book Description :

This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.

Motion Capture in Performance

Motion Capture in Performance Book
Author : M. Delbridge
Publisher : Springer
Release : 2015-03-04
ISBN : 1137505818
Language : En, Es, Fr & De

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Book Description :

Motion Capture in Performance explores the historical origins, properties and implications of Motion Capture. It introduces a new mode of performance for the commercial film, animation, and console gaming industries - 'Performance Capture', a distinct interdisciplinary discourse in the fields of theatre, animation, performance studies and film.

Modelling and Motion Capture Techniques for Virtual Environments

Modelling and Motion Capture Techniques for Virtual Environments Book
Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : Springer
Release : 2003-05-20
ISBN : 3540493840
Language : En, Es, Fr & De

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Book Description :

The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.

Performing for Motion Capture

Performing for Motion Capture Book
Author : John Dower,Pascal Langdale
Publisher : Bloomsbury Publishing
Release : 2022-05-05
ISBN : 1350211273
Language : En, Es, Fr & De

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Book Description :

Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo? If so, this book will tell you everything you need to know about acting for motion capture. This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film. The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer.

Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation

Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation Book
Author : Pubudu N. Pathirana,Saiyi Li,Yee Siong Lee,Trieu Pham
Publisher : John Wiley & Sons
Release : 2021-05-10
ISBN : 1119515076
Language : En, Es, Fr & De

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Book Description :

HUMAN MOTION CAPTURE AND IDENTIFICATION FOR ASSISTIVE SYSTEMS DESIGN IN REHABILITATION A guide to the core ideas of human motion capture in a rapidly changing technological landscape Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation aims to fill a gap in the literature by providing a link between sensing, data analytics, and signal processing through the characterisation of movements of clinical significance. As noted experts on the topic, the authors apply an application-focused approach in offering an essential guide that explores various affordable and readily available technologies for sensing human motion. The book attempts to offer a fundamental approach to the capture of human bio-kinematic motions for the purpose of uncovering diagnostic and severity assessment parameters of movement disorders. This is achieved through an analysis of the physiological reasoning behind such motions. Comprehensive in scope, the text also covers sensors and data capture and details their translation to different features of movement with clinical significance, thereby linking them in a seamless and cohesive form and introducing a new form of assistive device design literature. This important book: Offers a fundamental approach to bio-kinematic motions and the physiological reasoning behind such motions Includes information on sensors and data capture and explores their clinical significance Links sensors and data capture to parameters of interest to therapists and clinicians Addresses the need for a comprehensive coverage of human motion capture and identification for the purpose of diagnosis and severity assessment of movement disorders Written for academics, technologists, therapists, and clinicians focusing on human motion, Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation provides a holistic view for assistive device design, optimizing various parameters of interest to relevant audiences.

Motion Capture

Motion Capture Book
Author : Sara Green
Publisher : Bellwether Media
Release : 2019-08-01
ISBN : 1618915843
Language : En, Es, Fr & De

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Book Description :

Many are familiar with Andy Serkis’s groundbreaking motion capture role as Gollum in the Lord of the Rings film series. But motion capture has come a long way since it first began! This title introduces the technology behind motion capture, using many of today’s most popular movies as examples. Special features highlight famous uses of motion capture, and pioneer profiles introduce some of the most influential mocap filmmakers in history. This high-interest title is sure to capture the attention of readers!

Moviemaking Technology 4D Motion Capture and More

Moviemaking Technology  4D  Motion Capture  and More Book
Author : John Wood
Publisher : Gareth Stevens Publishing LLLP
Release : 2018-07-15
ISBN : 1538226510
Language : En, Es, Fr & De

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Book Description :

Almost every blockbuster movie is now released in 3D. Add scents, seats that move, and more and suddenly it feels like you're in the movie, that's 4D. Today, moviemakers don't need film to make movies. They don't even need scenery or many practical effects, if they don't want them. Readers may be surprised at the amazing technology that exists to make movies look the way they do today. Action-packed, full-color photographs accompany accessible text describing a variety of the latest, most interesting and future forms of cinema technology. There's something for cinephiles and casual moviegoers to learn on every page.

The Oxford Compendium of Visual Illusions

The Oxford Compendium of Visual Illusions Book
Author : Arthur G. Shapiro,Dejan Todorovic
Publisher : Oxford University Press
Release : 2017-05-24
ISBN : 019979460X
Language : En, Es, Fr & De

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Book Description :

Visual illusions are compelling phenomena that draw attention to the brain's capacity to construct our perceptual world. The Compendium is a collection of over 100 chapters on visual illusions, written by the illusion creators or by vision scientists who have investigated mechanisms underlying the phenomena. --

MoCap for Artists

MoCap for Artists Book
Author : Midori Kitagawa,Brian Windsor
Publisher : Taylor & Francis
Release : 2008
ISBN : 0240810007
Language : En, Es, Fr & De

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Book Description :

Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes. * An accessible introduction to motion capture principles and techniques that does not require a computer science background * A survey of the state-of-the-art hardware and software tools, workflows and techniques. * A CD with sample motion capture data, clips, scripts, and Maya/Motion Builder turorials.

Computer Animation

Computer Animation Book
Author : Rick Parent
Publisher : Newnes
Release : 2012-10-18
ISBN : 0124159737
Language : En, Es, Fr & De

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Book Description :

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

Handbook of Machine Vision

Handbook of Machine Vision Book
Author : Alexander Hornberg
Publisher : John Wiley & Sons
Release : 2007-02-27
ISBN : 3527610146
Language : En, Es, Fr & De

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Book Description :

With the demands of quality management and process control in an industrial environment machine vision is becoming an important issue. This handbook of machine vision is written by experts from leading companies in this field. It goes through all aspects of image acquisition and image processing. From the viewpoint of the industrial application the authors also elucidate in topics like illumination or camera calibration. Attention is paid to all hardware aspects, starting from lenses and camera systems to camera-computer interfaces. Besides the detailed hardware descriptions the necessary software is discussed with equal profoundness. This includes sections on digital image basics as well as image analysis and image processing. Finally the user is introduced to general aspects of industrial applications of machine vision, such as case studies and strategies for the conception of complete machine vision systems. With this handbook the reader will be enabled not only to understand up to date systems for machine vision but will also be qualified for the planning and evaluation of such technology.

Learning Approaches in Signal Processing

Learning Approaches in Signal Processing Book
Author : Wan-Chi Siu,Lap-Pui Chau,Liang Wang,Tieniu Tang
Publisher : CRC Press
Release : 2018-12-07
ISBN : 0429592264
Language : En, Es, Fr & De

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Book Description :

Coupled with machine learning, the use of signal processing techniques for big data analysis, Internet of things, smart cities, security, and bio-informatics applications has witnessed explosive growth. This has been made possible via fast algorithms on data, speech, image, and video processing with advanced GPU technology. This book presents an up-to-date tutorial and overview on learning technologies such as random forests, sparsity, and low-rank matrix estimation and cutting-edge visual/signal processing techniques, including face recognition, Kalman filtering, and multirate DSP. It discusses the applications that make use of deep learning, convolutional neural networks, random forests, etc. The applications include super-resolution imaging, fringe projection profilometry, human activities detection/capture, gesture recognition, spoken language processing, cooperative networks, bioinformatics, DNA, and healthcare.

Modelling the Physiological Human

Modelling the Physiological Human Book
Author : Nadia Magnenat-Thalmann
Publisher : Springer Science & Business Media
Release : 2009-11-17
ISBN : 3642104681
Language : En, Es, Fr & De

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Book Description :

This book constitutes the proceedings of the Second 3D Physiological Human Workshop, 3DPH 2009, held in Zermatt, Switzerland, in November/December 2009. The 19 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on Segmentation, Anatomical and Physiological Modelling, Simulation Models, Motion Analysis, Medical Visualization and Interaction, as well as Medical Ontology.

Transactions on Edutainment IV

Transactions on Edutainment IV Book
Author : Zhigeng Pan,Xiaopeng Zhang,Adrian David Cheok,Wolfgang Müller
Publisher : Springer Science & Business Media
Release : 2010-07-30
ISBN : 3642144837
Language : En, Es, Fr & De

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Book Description :

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

Advances in Multimedia Modeling

Advances in Multimedia Modeling Book
Author : Shin'ichi Satoh,Frank Nack,Minoru Etoh
Publisher : Springer Science & Business Media
Release : 2007-12-14
ISBN : 3540774076
Language : En, Es, Fr & De

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Book Description :

This book constitutes the refereed proceedings of the 14th International Multimedia Modeling Conference, MMM 2007, held in Kyoto, Japan, in January 2007. The 23 revised full papers and 24 revised poster papers were carefully reviewed and selected from more than 130 submissions. The papers are organized in topical sections that include material on media understanding, creative media, visual content representation, and video codecs, as well as media retrieval, audio and music.

Emerging Topics in Computer Vision and Its Applications

Emerging Topics in Computer Vision and Its Applications Book
Author : C. H. Chen
Publisher : World Scientific
Release : 2012
ISBN : 9814343005
Language : En, Es, Fr & De

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Book Description :

This book gives a comprehensive overview of the most advanced theories, methodologies and applications in computer vision. Particularly, it gives an extensive coverage of 3D and robotic vision problems. Example chapters featured are Fourier methods for 3D surface modeling and analysis, use of constraints for calibration-free 3D Euclidean reconstruction, novel photogeometric methods for capturing static and dynamic objects, performance evaluation of robot localization methods in outdoor terrains, integrating 3D vision with force/tactile sensors, tracking via in-floor sensing, self-calibration of camera networks, etc. Some unique applications of computer vision in marine fishery, biomedical issues, driver assistance, are also highlighted.

The Art of 3 D Computer Animation and Imaging

The Art of 3 D Computer Animation and Imaging Book
Author : Isaac Victor Kerlow
Publisher : Van Nostrand Reinhold Company
Release : 1996
ISBN : 0987650XXX
Language : En, Es, Fr & De

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Book Description :

Perfect for designers, graphic artists, desktop publishers, students, and others, Computer-Aided 3-D Modeling and Animation is a complete guide to the dazzling world of computer-aided 3-D. Isaac Kerlow presents a non-platform specific look at computer-related 3-D that includes abundant illustrations plus tips, do's, and don'ts. Cover Title

Making Data

Making Data Book
Author : Ian Gwilt
Publisher : Bloomsbury Publishing
Release : 2022-03-24
ISBN : 1350133248
Language : En, Es, Fr & De

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Book Description :

For many outside of the scientific community, big data and the forms it takes, such as statistical lists, spreadsheets and graphs, often seem abstract and unintelligible. This book investigates how digital fabrication and traditional making approaches are being used to present data in newly engaging and interesting ways. The first part of the book introduces the basic premise of the data object and the concept of making digital data into a physical form. Contributors cover topics such as biometrics, new technology, the economics of data and open and community uses of data. The second part presents a selection of exemplar forms and contexts for the application of data-objects, such as smart surfaces, smart cities, augmented reality techniques and next generation technical interfaces that blend physical and digital elements. Making Data delivers the importance and likely future prevalence of physical representations of data. It explores the creative methods, processes, theories and cultural histories of making physical representations of information and proposes that the making of data into physical objects is the next important development in the data visualisation phenomenon.