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Brave Nui World

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Brave NUI World

Brave NUI World Book
Author : Daniel Wigdor,Dennis Wixon
Publisher : Elsevier
Release : 2011-04-05
ISBN : 9780123822321
Language : En, Es, Fr & De

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Book Description :

Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again

Call It Courage

Call It Courage Book
Author : Armstrong Sperry
Publisher : Simon and Schuster
Release : 1968-05
ISBN : 0027860302
Language : En, Es, Fr & De

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Book Description :

A legend of a Polynesian boy, who, called a coward for being afraid of the sea, sets out to overcome his fears

Gesture and Thought

Gesture and Thought Book
Author : David McNeill
Publisher : University of Chicago Press
Release : 2008-09-15
ISBN : 0226514641
Language : En, Es, Fr & De

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Book Description :

Gesturing is such an integral yet unconscious part of communication that we are mostly oblivious to it. But if you observe anyone in conversation, you are likely to see his or her fingers, hands, and arms in some form of spontaneous motion. Why? David McNeill, a pioneer in the ongoing study of the relationship between gesture and language, set about answering this question over twenty-five years ago. In Gesture and Thought he brings together years of this research, arguing that gesturing, an act which has been popularly understood as an accessory to speech, is actually a dialectical component of language. Gesture and Thought expands on McNeill’s acclaimed classic Hand and Mind. While that earlier work demonstrated what gestures reveal about thought, here gestures are shown to be active participants in both speaking and thinking. Expanding on an approach introduced by Lev Vygotsky in the 1930s, McNeill posits that gestures are key ingredients in an “imagery-language dialectic” that fuels both speech and thought. Gestures are both the “imagery” and components of “language.” The smallest element of this dialectic is the “growth point,” a snapshot of an utterance at its beginning psychological stage. Utilizing several innovative experiments he created and administered with subjects spanning several different age, gender, and language groups, McNeill shows how growth points organize themselves into utterances and extend to discourse at the moment of speaking. An ambitious project in the ongoing study of the relationship of human communication and thought, Gesture and Thought is a work of such consequence that it will influence all subsequent theory on the subject.

Text Entry Systems

Text Entry Systems Book
Author : I. Scott MacKenzie,Kumiko Tanaka-Ishii
Publisher : Elsevier
Release : 2010-07-28
ISBN : 9780080489797
Language : En, Es, Fr & De

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Book Description :

Text Entry Systems covers different aspects of text entry systems and offers prospective researchers and developers global guidelines for conducting research on text entry, in terms of design strategy, evaluation methodology, and requirements; a discussion of the history and current state of the art of entry systems; and specific guidelines for designing entry systems for a specific target, depending on devices, modalities, language, and different physical conditions of users. Text entry has never been so important as it is today. This is in large part due to the phenomenal, relatively recent success of mobile computing, text messaging on mobile phones, and the proliferation of small devices like the Blackberry and Palm Pilot. Compared with the recent past, when text entry was primarily through the standard "qwerty" keyboard, people today use a diverse array of devices with the number and variety of such devices ever increasing. The variety is not just in the devices, but also in the technologies used: entry modalities have become more varied and include speech recognition and synthesis, handwriting recognition, and even eye-tracking using image processing on web-cams. Statistical language modeling has advanced greatly in the past ten years and so therein is potential to facilitate and improve text entry — increasingly, the way people communicate. This book covers different aspects of text entry systems and offers prospective researchers and developers Global guidelines for conducting research on text entry, in terms of design strategy, evaluation methodology, and requirements History and current state of the art of entry systems, including coverage of recent research topics Specific guidelines for designing entry systems for a specific target, depending on devices, modalities, language, and different physical conditions of users

Handbook of Research on Cross Disciplinary Uses of Gamification in Organizations

Handbook of Research on Cross Disciplinary Uses of Gamification in Organizations Book
Author : Bernardes, Oscar,Amorim, Vanessa,Moreira, António Carrizo
Publisher : IGI Global
Release : 2022-01-28
ISBN : 1799892255
Language : En, Es, Fr & De

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Book Description :

Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among others. The service sector especially has shown widespread adoption of the method as it seeks to increase and motivate audiences and promote brands. However, little research is available on the adoption of gamification in organizations, leading to a need for literature that investigates best practices for utilization and implementation. The Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations is a comprehensive and timely reference book that explores the field of gamification for economic and social development. This book provides dynamic research from this emerging field. Covering topics such as distance learning, health behaviors, and workplace training, this book is a valuable reference for researchers, marketing managers, students, managers, executives, software developers, IT specialists, technology developers, faculty of P-12 and higher education, teachers, professors, government officials, and academicians.

Human Hand Function

Human Hand Function Book
Author : Lynette A. Jones,Susan J. Lederman
Publisher : Oxford University Press
Release : 2006-04-20
ISBN : 0195173155
Language : En, Es, Fr & De

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Book Description :

Surveying normal hand function in health individuals, this book presents a conceptual framework for analysing what is known about it. It organises human-hand research on a continuum that ranges from activities that are sensory to those with a strong motor component. It is useful for researchers in neuroscience, cognitive science, and gerontology.

Human Computer Interaction Interaction Techniques and Novel Applications

Human Computer Interaction  Interaction Techniques and Novel Applications Book
Author : Masaaki Kurosu
Publisher : Springer Nature
Release : 2021-07-03
ISBN : 3030784657
Language : En, Es, Fr & De

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Book Description :

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work

3D User Interfaces

3D User Interfaces Book
Author : Doug Bowman,Ernst Kruijff,Joseph J. LaViola Jr.,Ivan P. Poupyrev
Publisher : Addison-Wesley
Release : 2004-07-26
ISBN : 013339056X
Language : En, Es, Fr & De

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Book Description :

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” —Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” —Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” —Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Interaction Design for 3D User Interfaces

Interaction Design for 3D User Interfaces Book
Author : Francisco R. Ortega,Fatemeh Abyarjoo,Armando Barreto,Naphtali Rishe,Malek Adjouadi
Publisher : CRC Press
Release : 2016-01-06
ISBN : 1482216957
Language : En, Es, Fr & De

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Book Description :

In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, a

Multiscreen UX Design

Multiscreen UX Design Book
Author : Wolfram Nagel
Publisher : Morgan Kaufmann
Release : 2015-12-11
ISBN : 0128027509
Language : En, Es, Fr & De

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Book Description :

People today use technology on different devices in different locations. Users expect to access information on all relevant screens and across multiple channels through smartphones, tablets, laptops/desktops, smart (internet-connected) TVs, and other devices, such as smartwatches for example. Multiscreen is no longer a nice add-on, it’s a requirement. In this environment, user experience needs to cater to multiple devices. This book provides a holistic approach that will help UX professionals to offer a hands-on guide for UX design across multiple screens. It presents an opportunity to learn how to cater designs for customers. Readers will find patterns, strategies, examples and case studies, methodologies, and insights to help inspire them to develop a viable strategy for their own digital products and services. UX professionals will walk through important elements of multiscreen UX: Investigating the devices and their capabilities Understanding the users and their capabilities Considering the context in which users use these devices Navigating next generation information experiences and the future of content management Designing content and UI architecture for multiscreen projects A hands-on, practical guide to UX design for how users approach content – across more than one screen at a time Discusses devices, users, and their practices Includes best practices, real-world examples, and tips and tricks A preface written by Scott Jenson

Best of the Independent Journals in Rhetoric and Composition 2014

Best of the Independent Journals in Rhetoric and Composition 2014 Book
Author : Steve Parks,Brian Bailie
Publisher : Parlor Press LLC
Release : 2016-03-01
ISBN : 1602358257
Language : En, Es, Fr & De

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Book Description :

THE BEST OF THE INDEPENDENT RHETORIC AND COMPOSITION JOURNALS 2014 represents the result of a nationwide conversation—beginning with journal editors, but expanding to teachers, scholars and workers across the discipline of Rhetoric and Composition—to select essays that showcase the innovative and transformative work now being published in the field’s independent journals.

Universal Access in Human Computer Interaction Design and Development Methods for Universal Access

Universal Access in Human Computer Interaction  Design and Development Methods for Universal Access Book
Author : Constantine Stephanidis,Margherita Antona
Publisher : Springer
Release : 2014-05-15
ISBN : 3319074377
Language : En, Es, Fr & De

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Book Description :

The four-volume set LNCS 8513-8516 constitutes the refereed proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 14 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 251 contributions included in the UAHCI proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 51 papers included in this volume are organized in the following topical sections: design for all methods, techniques, and tools; development methods and tools for universal access; user models, adaption and personalization; natural, multimodal and multisensory interaction and brain-computer interfaces.

Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation

Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation Book
Author : Hu, Fei
Publisher : IGI Global
Release : 2016-01-07
ISBN : 1466697415
Language : En, Es, Fr & De

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Book Description :

The study of technology and its implications in the medical field has become an increasingly crucial area of research. By integrating technological innovations into clinical practices, patients can receive improved diagnoses and treatments, as well as faster and safer recoveries. Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation is an authoritative reference source for the latest scholarly research on the use of computer-assisted rehabilitation methods for disabled patients. Highlighting the application of robots, sensors, and virtual environments, this book is ideally designed for graduate students, engineers, technicians, and company administrators interested in the incorporation of auto-training methods in patient recovery.

Emerging Genres in New Media Environments

Emerging Genres in New Media Environments Book
Author : Carolyn R. Miller,Ashley R. Kelly
Publisher : Springer
Release : 2016-11-25
ISBN : 3319402951
Language : En, Es, Fr & De

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Book Description :

This volume explores cultural innovation and transformation as revealed through the emergence of new media genres. New media have enabled what impresses most observers as a dizzying proliferation of new forms of communicative interaction and cultural production, provoking multimodal experimentation, and artistic and entrepreneurial innovation. Working with the concept of genre, scholars in multiple fields have begun to explore these processes of emergence, innovation, and stabilization. Genre has thus become newly important in game studies, library and information science, film and media studies, applied linguistics, rhetoric, literature, and elsewhere. Understood as social recognitions that embed histories, ideologies, and contradictions, genres function as recurrent social actions, helping to constitute culture. Because genres are dynamic sites of tension between stability and change, they are also sites of inventive potential. Emerging Genres in New Media Environments brings together compelling papers from scholars in Brazil, Canada, England, and the United States to illustrate how this inventive potential has been harnessed around the world.

Handbook of Research on Advanced ICT Integration for Governance and Policy Modeling

Handbook of Research on Advanced ICT Integration for Governance and Policy Modeling Book
Author : Sonntagbauer, Peter
Publisher : IGI Global
Release : 2014-06-30
ISBN : 1466662379
Language : En, Es, Fr & De

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Book Description :

As governments and policy makers take advantage of information and communication technologies, leaders must understand how to navigate the ever-shifting landscape of modern technologies in order to be most effective in enacting change and leading their constituents. The Handbook of Research on Advanced ICT Integration for Governance and Policy Modeling builds on the available literature, research, and recent advances in e-governance to explore advanced methods and applications of digital tools in government. This collection of the latest research in the field presents an essential reference for academics, researchers, and advanced-level students, as well as government leaders, policy makers, and experts in international relations.

New Advances in Information Systems and Technologies

New Advances in Information Systems and Technologies Book
Author : Álvaro Rocha,Ana Maria Correia,Hojjat Adeli,Luis Paulo Reis,Marcelo Mendonça Teixeira
Publisher : Springer
Release : 2016-03-15
ISBN : 3319312324
Language : En, Es, Fr & De

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Book Description :

This book contains a selection of articles from The 2016 World Conference on Information Systems and Technologies (WorldCIST'16), held between the 22nd and 24th of March at Recife, Pernambuco, Brazil. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges of modern Information Systems and Technologies research, together with their technological development and applications. The main topics covered are: Information and Knowledge Management; Organizational Models and Information Systems; Software and Systems Modeling; Software Systems, Architectures, Applications and Tools; Multimedia Systems and Applications; Computer Networks, Mobility and Pervasive Systems; Intelligent and Decision Support Systems; Big Data Analytics and Applications; Human-Computer Interaction; Health Informatics; Information Technologies in Education; Information Technologies in Radiocommunications.

Game Magic

Game Magic Book
Author : Jeff Howard
Publisher : CRC Press
Release : 2014-04-22
ISBN : 1466567872
Language : En, Es, Fr & De

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Book Description :

Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.

Apps for Librarians Using the Best Mobile Technology to Educate Create and Engage

Apps for Librarians  Using the Best Mobile Technology to Educate  Create  and Engage Book
Author : Nicole Hennig
Publisher : ABC-CLIO
Release : 2014-09-24
ISBN : 1610695313
Language : En, Es, Fr & De

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Book Description :

How can your library—and your patrons—benefit from mobile apps? This guidebook offers a solid foundation in "app-literacy," supplying librarians with the knowledge to review and recommend apps, offer workshops, and become the app expert for their communities. • Describes the most important, high-quality mobile apps in specific topic areas of interest to librarians • Provides examples of how these apps are useful for education, creativity, and productivity for all types of users, including those with special needs • Supplies a detailed checklist of what information to include when reviewing apps • Includes an extensive resource guide to books, blogs, websites, courses, and other sources for keeping up with mobile apps • Provides notes on app functionality, features, price, and developer as well as any pertinent limitations

Human Computer Interaction INTERACT 2017

Human Computer Interaction   INTERACT 2017 Book
Author : Regina Bernhaupt,Girish Dalvi,Anirudha Joshi,Devanuj K. Balkrishan,Jacki O'Neill,Marco Winckler
Publisher : Springer
Release : 2017-09-19
ISBN : 3319676849
Language : En, Es, Fr & De

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Book Description :

The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new int eraction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.

Young Children and Mobile Media

Young Children and Mobile Media Book
Author : Bjørn Nansen
Publisher : Springer Nature
Release : 2020-07-23
ISBN : 3030498751
Language : En, Es, Fr & De

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Book Description :

This book investigates young children’s everyday digital practices, embodied digital play, and digital media products – such as mobile applications, digital games, and software tools. The book provides a critical and collective perspective on the ways young children’s mobile media culture is currently being reshaped. The chapters draw on research that extends from the household to social media platforms and public spaces. Moving across these interconnected sites, this book explores how young children are currently configured as consumers, users, and subjects of mobile media technologies. These arrangements of media use are analysed through a conceptual lens of digital dexterity, which locates children’s capacities to use mobile media interfaces and digital products not simply in terms of physical skills or developmental capacities, but importantly, through the design and affordances of mobile technologies and touch-based interfaces, cultures of interactive play and digital parenting, and economies of digital platforms and technology product design.