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Boundaries Of Self And Reality Online

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Boundaries of Self and Reality Online

Boundaries of Self and Reality Online Book
Author : Jayne Gackenbach,Johnathan Bown
Publisher : Academic Press
Release : 2017-03-01
ISBN : 0128041749
Language : En, Es, Fr & De

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Book Description :

As technology continues to rapidly advance, individuals and society are profoundly changed. So too are the tools used to measure this universe and, therefore, our understanding of reality improves. Boundaries of Self and Reality Online examines the idea that technological advances associated with the Internet are moving us in multiple domains toward various "edges." These edges range from self, to society, to relationships, and even to the very nature of reality. Boundaries are dissolving and we are redefining the elements of identity. The book begins with explorations of the digitally constructed self and the relationship between the individual and technological reality. Then, the focus shifts to society at large and includes a contribution from Chinese researchers about the isolated Chinese Internet. The later chapters of the book explore digital reality at large, including discussions on virtual reality, Web consciousness, and digital physics. Cyberpsychology architecture Video games as a tool for self-understanding Avatars and the meaning behind them Game transfer phenomena A Jungian perspective on technology Politics of social media The history and science of video game play Transcendent virtual reality experiences The theophoric quality of video games

The Future of the Self

The Future of the Self Book
Author : Jay Friedenberg
Publisher : Unknown
Release : 2020
ISBN : 0520298489
Language : En, Es, Fr & De

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Book Description :

"This book is about who we are and who we might be, given our current and future interactions with technology. It delves into what a person is as well as what a person might become. It is also about the descriptions we provide for ourselves, what we call our self or identity. These are complex topics and have been addressed from many different disciplinary perspectives. As a result we discuss them from the point of view of philosophy, psychology, neuroscience, artificial intelligence and robotics. The central argument put forth here can be stated in three parts. (1) There is no difference between what we call natural and artificial systems because all systems are made up of matter and energy and are governed by universal physical laws. (2) Sufficient understanding of a system in the form of description, explanation, and prediction allows us to replicate or reproduce it. (3) Exact or functionally equivalent reproductions of an original system will exhibit similar behavior. If these three propositions are true then the existence of an artificial self is possible. These are very controversial statements and there are quite a few objections to them. This book is divided into four main sections. The first section includes this introduction along with a chapter on the philosophy of self and a chapter on the psychology of self. These three chapters together provide a summary of historical and contemporary thought on personhood, self, and identity. They serve as a foundation upon which the remaining parts of the book rest. The second section consists of three chapters. These are titled in order: The Brain, The Brain + Hardware, and The brain + Software. These topics can be thought of as concentric rings of self that radiate outward from the brain and body to include prosthetics and robotics (hardware) and then computer programs and artificial intelligence (software). In the third section there are four chapters. The first is on avatars, which are software manifestations of self. The second is on virtual worlds, which are the environments that avatars inhabit. The third is on software selves, beings that might exist as entirely electronic. The fourth chapter of this section that concludes the book is more speculative and describes what future selves might be like. Most of what we present up until this point is factual or plausible, based on scientific research or near term future predictions. But in the last chapter all bets are off. There we speculate on what might occur either within the next century or beyond. We live in exciting times where technology is accelerating exponentially. Many of us will live to see some of these ideas realized"--

The Oxford Handbook of Cyberpsychology

The Oxford Handbook of Cyberpsychology Book
Author : Alison Attrill-Smith,Chris Fullwood,Melanie Keep,Daira J. Kuss
Publisher : Oxford University Press, USA
Release : 2019-05-21
ISBN : 0198812744
Language : En, Es, Fr & De

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Book Description :

The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology,video gaming and cybercrime and cybersecurity.

Pervasive Computing Paradigms for Mental Health

Pervasive Computing Paradigms for Mental Health Book
Author : Pietro Cipresso,Silvia Serino,Yuri Ostrovsky,Justin T. Baker
Publisher : Springer
Release : 2018-10-10
ISBN : 3030010937
Language : En, Es, Fr & De

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Book Description :

This book constitutes the refereed proceedings of the 7th International Conference on Pervasive Computing Paradigms for Mental Health, MindCare 2018, held in Boston, MA, USA, Jin January 2018. The 19 papers presented were carefully reviewed and selected from 30 submissions and present advanced computing and communication technologies from the use of wearable sensors and ecological virtual environments to use of big data and machine learning techniques. These technologies can be used to support and promote the well-being through an objective continuous data collection and personalized

New Perspectives on Virtual and Augmented Reality

New Perspectives on Virtual and Augmented Reality Book
Author : Linda Daniela
Publisher : Routledge
Release : 2020-05-31
ISBN : 1000068889
Language : En, Es, Fr & De

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Book Description :

New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual reality solutions can be exciting, create interest in learning, make learning more accessible and make learning faster. This book analyses the capabilities of virtual, augmented and mixed reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools and how a learning process can be structured. The virtual reality (VR) solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available. This book will be of great interest to academics, researchers and post-graduate students in the field of educational technology.

Dynamic Simulation and Virtual Reality in Hydrology and Water Resources Management

Dynamic Simulation and Virtual Reality in Hydrology and Water Resources Management Book
Author : Ramesh S.V. Teegavarapu,Chandramouli V. Chandramouli
Publisher : CRC Press
Release : 2021-07-27
ISBN : 1000414272
Language : En, Es, Fr & De

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Book Description :

Dynamic Simulation and Virtual Reality in Hydrology and Water Resources Management focuses on the understanding, use, and application of system dynamics simulation and virtual reality approaches for modeling the spatial and temporal behavior of natural and managed hydro-environmental systems. The book discusses concepts of systems thinking and system dynamics approach, and it furthers understanding of the dynamic behavior of natural and engineering systems using feedbacks and dynamic simulation. Numerous examples of models built using different system dynamics simulation modeling environments are provided. It also introduces concepts related to computer animation and virtual reality–based immersive modeling. Applications of systems dynamics, simulation with animation, and virtual reality approaches for modeling and management of hydro-environmental systems are illustrated through case studies. This text is ideal for water resources professionals, graduate students, hydrologic modelers, and engineers who are interested in systems thinking, dynamic simulation, and virtual reality modeling approaches. It will serve as a valuable reference for engineering professionals who model, manage, and operate hydrosystems. Engineering educators will find the book immensely useful to enhance the learning experiences of students. Dr. Ramesh S. V. Teegavarapu is a professor at Florida Atlantic University with expertise in modeling water resources and environmental systems, hydroinformatics, and climate change. Dr. Chandramouli V. Chandramouli is a professor at Purdue University Northwest. His expertise is in water resources and environmental modeling integrating artificial intelligence techniques.

Dreams Understanding Biology Psychology and Culture 2 volumes

Dreams  Understanding Biology  Psychology  and Culture  2 volumes  Book
Author : Robert J. Hoss,Katja Valli Ph.D.,Robert P. Gongloff
Publisher : ABC-CLIO
Release : 2019-01-31
ISBN : 1440856176
Language : En, Es, Fr & De

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Book Description :

This two-volume set examines dreams and dreaming from a variety of angles—biological, psychological, and sociocultural—in order to provide readers with a holistic introduction to this fascinating subject. • Provides comprehensive coverage of the physiology, psychology, and cultural contexts of dreaming • Explores both dream theory and the practical applications of dreamwork in everyday life • Features contributions by more than 75 authors, all recognized experts in their fields • Offers readers suggestions for further reading and additional study in an extensive bibliography

Computational Social Science

Computational Social Science Book
Author : Wei Luo,Maria Ciurea,Santosh Kumar
Publisher : CRC Press
Release : 2021-02-18
ISBN : 1000389545
Language : En, Es, Fr & De

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Book Description :

Selected papers from the International Conference on New Computational Social Science, focusing on the following five aspects: Big data acquisition and analysis, Integration of qualitative research and quantitative research, Sociological Internet experiment research, Application of ABM simulation method in Sociology Research, Research and development of new social computing tools. With the rapid development of information technology, especially sweeping progress in the Internet of things, cloud computing, social networks, social media and big data, social computing, as a data-intensive science, is an emerging field that leverages the capacity to collect and analyze data with an unprecedented breadth, depth and scale. It represents a new computing paradigm and an interdisciplinary field of research and application. A broad comprehension of major topics involved in social computing is important for both scholars and practitioners. This proceedings presents and discusses key concepts and analyzes the state-of-the-art of the field. The conference not only gave insights on social computing, but also affords conduit for future research in the field. Social computing has two distinct trends: One is on the social science issues, such as computational social science, computational sociology, social network analysis, etc; The other is on the use of computational techniques. Finally some new challenges ahead are summarized, including interdisciplinary cooperation and training, big data sharing for scientific data mashups, and privacy protect.

Encyclopedia of Video Games The Culture Technology and Art of Gaming 2nd Edition 3 volumes

Encyclopedia of Video Games  The Culture  Technology  and Art of Gaming  2nd Edition  3 volumes  Book
Author : Mark J. P. Wolf
Publisher : ABC-CLIO
Release : 2021-05-24
ISBN : 1440870209
Language : En, Es, Fr & De

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Book Description :

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games

The Sacred the Digital

The Sacred   the Digital Book
Author : F.G. (Frank) Bosman
Publisher : MDPI
Release : 2019-04-18
ISBN : 3038978302
Language : En, Es, Fr & De

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Book Description :

Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

Electronic Literature in Latin America

Electronic Literature in Latin America Book
Author : Claire Taylor
Publisher : Springer Nature
Release : 2019-11-22
ISBN : 3030309886
Language : En, Es, Fr & De

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Book Description :

This book explores one of the most exciting new developments in the literary field to emerge over recent decades: the growing body of work known as ‘electronic literature’, comprising literary works that take advantage of the capabilities of digital technologies in their enactment. Focussing on six leading authors within Latin(o) America whose works have proved pioneering in the development of these new literary forms, the book proposes a three-fold approach of aesthetics, technologics, and ethics, as a framework for analyzing digital literature.

Beyond the World s End

Beyond the World s End Book
Author : T. J. Demos
Publisher : Duke University Press
Release : 2020-09-04
ISBN : 1478012250
Language : En, Es, Fr & De

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Book Description :

In Beyond the World's End T. J. Demos explores cultural practices that provide radical propositions for living in a world beset by environmental and political crises. Rethinking relationships between aesthetics and an expanded political ecology that foregrounds just futurity, Demos examines how contemporary artists are diversely addressing urgent themes, including John Akomfrah's cinematic entanglements of racial capitalism with current environmental threats, the visual politics of climate refugees in work by Forensic Architecture and Teddy Cruz and Fonna Forman, and moving images of Afrofuturist climate justice in projects by Arthur Jafa and Martine Syms. Demos considers video and mixed-media art that responds to resource extraction in works by Angela Melitopoulos, Allora & Calzadilla, and Ursula Biemann, as well as the multispecies ecologies of Terike Haapoja and Public Studio. Throughout Demos contends that contemporary intersections of aesthetics and politics, as exemplified in the Standing Rock #NoDAPL campaign and the Zad's autonomous zone in France, are creating the imaginaries that will be crucial to building a socially just and flourishing future.

Understanding Digital Culture

Understanding Digital Culture Book
Author : Vincent Miller
Publisher : SAGE
Release : 2020-03-09
ISBN : 1526416697
Language : En, Es, Fr & De

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Book Description :

From profiling databases and mashups to cybersex and the truth about social networking, Miller's insightful second edition traces the pervasive influence of 'digital culture' throughout contemporary life. He integrates socio-economic understandings of the 'information society' with the cultural studies approach to production, use, and consumption of digital media and multimedia. Still refreshingly readable and packed with new examples; Understanding Digital Culture: Includes new and updated material on work and commodity production in digital capitalism, "slacktivism", industrial espionage and major bank hacks, the rise of mobile dating apps, and cyber-bullying alongside trolling. Unpacks how the information society is transforming and challenging traditional notions of crime, resistance, war and protest, community, intimacy and belonging. Crosses disciplines to give a balanced account of the social, economic and cultural dimensions of the information society. Illuminates the increasing importance of mobile, wireless and converged media technologies in everyday life. Charts the changing cultural forms associated with new media and its consumption, including music, gaming, microblogging and online identity. Illustrates the above through a series of contemporary, in-depth case studies of digital culture. This is the perfect text for students looking for a full account of the information society, virtual cultures, sociology of the Internet and new media.

Gaming and the Divine

Gaming and the Divine Book
Author : Frank G. Bosman
Publisher : Routledge
Release : 2019-03-28
ISBN : 0429018681
Language : En, Es, Fr & De

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Book Description :

This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesising these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

Religion Ritual and Ritualistic Objects

Religion  Ritual and Ritualistic Objects Book
Author : Albertina (Tineke) Nugteren
Publisher : MDPI
Release : 2019-04-23
ISBN : 3038977527
Language : En, Es, Fr & De

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Book Description :

This is a volume about the life and power of ritual objects in their religious ritual settings. In this Special Issue, we see a wide range of contributions on material culture and ritual practices across religions. By focusing on the dynamic interrelations between objects, ritual, and belief, it explores how religion happens through symbolic materiality. The ritual objects presented in this volume include: masks worn in the Dogon dance; antique ecclesiastical silver objects carried around in festive processions and shown in shrines in the southern Andes; funerary photographs and films functioning as mnemonic objects for grieving children; a dented rock surface perceived to be the god’s footprint in the archaic place of pilgrimage, Gaya (India); a recovered manual of rituals (from Xiapu county) for Mani, the founder of Manichaeism, juxtaposed to a Manichaean painting from southern China; sacred stories and related sacred stones in the Alor–Pantar archipelago, Indonesia; lotus symbolism, indicating immortalizing plants in the mythic traditions of Egypt, the Levant, and Mesopotamia; lavishly illustrated variations of portrayals of Ravana, a Sinhalese god-king-demon; figurines made of cow dung sculptured by rural women in Rajasthan (India); and mythical artifacts called ‘Apples of Eden’ in a well-known interactive game series.

Bodies Technologies and Methods

Bodies  Technologies and Methods Book
Author : Phil Jones
Publisher : Routledge
Release : 2020-04-30
ISBN : 0429515316
Language : En, Es, Fr & De

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Book Description :

This book examines how different technologies can be used to enhance research methods in the social sciences and humanities. The boundary between the body and the digital has become increasingly blurred in recent years due to the rise of technologies that capture and reshape our embodied selves. New technologies all too often reflect the attitudes of the privileged white men who dominate the tech sector. This book thus, in part, considers how critical researchers can employ new technologies while challenging some of the problematic assumptions that underpin their design. It also includes a series of case studies that examine the dynamic use of different techniques to explore key questions around the intersection of embodiment and the digital. With a playful, experimental approach to conducting research today, this book offers new, cutting-edge methods that respond to the potential of different technologies. It will be invaluable reading for undergraduate and post-graduate students of social sciences and humanities to explore ways in which this approach can bring new insights to a range of interdisciplinary research questions.

Learning the Art of Happiness Learn to Get Happy

Learning the Art of Happiness  Learn to Get Happy Book
Author : Cathy Wilson
Publisher : Lulu Press, Inc
Release : 2015-03-09
ISBN : 1312979518
Language : En, Es, Fr & De

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Book Description :

Learn the Art of Happiness: Learn to Get Happy by Best-Selling Health and Wellness Author Cathy Wilson uncovers practical strategies that teach you how to be happy. Wilson offers self-improvement SOLUTIONS that vamoose negative thinking from your life and shows you ways to happiness! Doesn’t matter whether you want to just retire happily, read more how to be happy books, or lose weight with a smile, the power of positive thinking makes for happy people! Only YOU can figure out what makes YOU happy! FACT: Humans are creatures of habit, helpful or hurtful. Wilson simplifies the process. She uncovers your hidden happiness by detailing step-by-step how to commit to making your life happier. With TAKE ACTION SOLUTIONS to make it real. Determining your degree of happiness in love, relationships, work, and life. Just a few of the factors essential to getting your happy on.

Boundaries

Boundaries Book
Author : Henry Cloud,John Sims Townsend
Publisher : Zondervan
Release : 1992
ISBN : 0310585902
Language : En, Es, Fr & De

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Book Description :

Tells how to set limits and still be a loving person, discusses mental, emotional, and spiritual boundaries, and looks at the related teachings of the Scriptures

Internet Inquiry

Internet Inquiry Book
Author : Annette N. Markham,Nancy K. Baym
Publisher : SAGE
Release : 2008-07-17
ISBN : 1452278768
Language : En, Es, Fr & De

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Book Description :

This collection of dialogues is the only textbook of its kind. Internet Inquiry: Conversations About Method takes students into the minds of top internet researchers as they discuss how they have worked through critical challenges as they research online social environments. Editors Annette N. Markham and Nancy K. Baym illustrate that good research choices are not random but are deliberate, studied, and internally consistent. Rather than providing single "how to" answers, this book presents distinctive and divergent viewpoints on how to think about and conduct qualitative internet studies.

The Online Self

The Online Self Book
Author : Soraj Hongladarom
Publisher : Springer
Release : 2016-07-27
ISBN : 3319390759
Language : En, Es, Fr & De

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Book Description :

This book investigates the emerging phenomenon of the self as it exists in the online world. It argues for an externalist conception of self and identity, one that does not depend on the continuity of consciousness of the subject. It also offers an analysis of related phenomenon such as online friendship and games based on this analysis. An outstanding feature of social networking sites such as Facebook and MySpace is that it allows for the user to put forward their “selves” or their identity onto the Internet and use the online self as an anchor to connect with any number of “friends” each of whom also has their own online selves. A number of questions then arise which are deeply conceptual and philosophical in nature: What is the metaphysical nature of this emerging online self? Is it the same or fundamentally different from the “offline” self with which we are already familiar? Since increasing numbers of people are connected to the online world, this world itself seems to be taking on a reality of its own. This much has been appreciated by a number of scholars in the field. However, there seems to be lacking a systematic study of the philosophical and metaphysical nature of the self that has become a key element in cyberspace, a key topic which this volume addresses. Apart from the problem of constitution of the online self, this volume addresses related questions concerning personal identity in the online world and scrutinizes computer games and the characteristics that they share with social networking sites. Unlike the majority of the existing literature, which discusses the topic from a more social scientific perspective, this volume fills the lacuna of a philosophical and theoretical study of the online world.​